Minecraft PC IP: play.cubecraft.net

rubik_cube_man

game maker
Team CubeCraft
💙 Admin Team
Oct 20, 2013
334
3,911
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Thread banner - Compressed.jpg
Hello CubeCrafters,

This has been a challenging week in which we have achieved a lot, however we're really excited to be releasing an Achievements and Challenges update! :) Introducing new features, menu designs, statistics and much more, you'll love obtaining achievements and challenges in the future, read below and let us know what you think!


Achievements.jpg


We've completely redesigned the entire achievements system. This new system allows us to add a lot more achievements than we were previously capable of handling. All achievements are split up into multiple categories which are able to be navigated around by clicking on the pages in the bottom left of the menu.

AChievements.jpg

New achievements menu.

A new feature which has been added is the fact that you can now track your progress towards completing achievements.
Another neat little feature which we've added is all the achievements now have a difficulty. This is a guide of how hard/long it will take to complete that specific achievement, meaning that if you want to gain some quick achievements you can go for the easier ones, but if you're looking to complete 100% of the achievements, you'll be able to do so by going of some of our ridiculously hard achievements.

Progress bar.jpg

New achievement progress bar.

We've added statistics on how many achievements you've completed. Want to compete with your friends to get the most achievements? Want to get 100% of achievements? Well tracking your progress (and boasting how good you are) is much easier! :D

Image showing the achievements icon potion thing showing how many achievements you've completed..jpg

Achievements overview.

Achievements menu preview.


Challenges.jpg


We've also completely reworked our entire challenge system too. But implementing more information about the daily challenges, changing icons and adding so many new features! Yay! :cool:

The new daily challenges show you everything that they used to, but now include a very useful timer, which counts down to tomorrows challenge, so you now know how long is left to complete that daily challenge.

Image of the easy daily challenge icon.jpg

New challenges menu.

We've added some more menus into the challenge system. You can now see a full breakdown of the games that you need to play to complete the challenge. Clicking on these while in a lobby will send you directly into one of these games.

Image the current days easy challenge overview.jpg

New full breakdown challenge menu.

An awesome new feature added is streaks! You can see how many times you've completed a specific challenge, as well as what your current streak is and what your longest streak is. So if you like to keep your streaks high without breaking them, these new changes are perfect for you. They also help add more challenge into daily challenges, iconic :)

Image of easy daily challenge stats.jpg

New daily challenge statistics.

Wait?! Did I do the easy daily challenge yesterday!? Well, no worries! You can now check how you performed at the last 30 days of challenges, in our fancy new daily challenge history menu!

Image of challenge history.jpg

New challenge history menu.


In-game commands.jpg


We heard you wanted a /challenges and /achievements command... So... We added them! :eek: You can now use those commands in the lobby, in the middle of a game or basically anywhere in the network. The awesome part about it, is that they live update! If you're in-game and you want to see how close you are to an achievement or what challenges you can complete, simply enter the command, the menu will appear and you can browse freely.


Full changelog and other improvements.jpg


As usual, for the past month whilst we've been making awesome changes to the achievements and challenges, we've also been improving the rest of the network. With the help of the bug reporting community, most of our developers have been able to crack down on them pesky bugs. If you know of a bug on our network, report it here.

Global:

- Completely redesigned the new achievements menu.
- Clicking on an achievement message when you complete an achievement will open the menu onto the page with the achievement.
- The feature game inside the achievement menu will update instantly when a new game appears.
- New progress bars on certain achievements.
- Achievements all now have a difficulty guideline.
- You can now see how many achievements you've completed overall (and in specific games).
- Challenges have a timer to when they'll change, so you can see how much time there is left to complete it.
- Challenges now have a breakdown of each of the part of the challenge, and clicking on each part will put you in the required game.
- There are now streaks inside challenges. Whats the longest streak you're going to get?
- You can see an overview of the last 30 days of challenges. (This is currently nothing since we don't have any challenges on the previous system)
- The settings menu has had some small tweaks to make it look more similar to menus around the rest of the network.
- Fixed the settings menu when sometimes the book at the bottom closes the menu, rather than going back to the profile menu.
- Added daily challenges for MinerWare.
- The profile menu has been simplified so that everything (achievements, challenges and settings) are all together and uniform, rather than having multiple layers of inconsistent menus that you needed to travel though.
- Landing on a Hay Bale now decreases fall damage by 80% (1.9 only - vanilla behaviour).

Assassinations:
- Fixed an issue with players being able to duplicate items in specific parts of the map.
- Fixed an issue with players being able to obtain empty buckets.

EggWars:
- Fixed an issue with the egg particles not matching the team colour completely.
- Fixed an issue with the arena size on the Team map Orc being too small.
- Fixed an issue with dead players/spectators getting kicked for being AFK.
- Fixed an issue with the egg particles staying after the egg has already been destroyed.
- Removed a block that was in the wrong place on the Kong map.
- Fixed an issue when breaking Obsidian with Stone Pickaxe w/Efficiency 1, it now will break the block.

SkyWars:
-
Enderpearl fall damage is fixed (Players now receive it).

Tower Defence:
- Fixed an issue with a hole in one of the paths on one of the maps.
- Fixed an issue with the Necromancer tower path 2 saying that it's path 1.
- Fixed an issue with the maps Pandora Falls and High Hills from starting.
- Fixed an issue with voting options changing mid game if the voted player leaves.
- Fixed an issue with Blazes getting stuck at the start on High Hills.
- Your stats now save if you leave a game before it ends.

Lobby:
- Added a secret room in the lobby (Java and Bedrock). - It caught fire. - Then we fixed it.

Duels:
- Fixed an issue with the arena being surrounded with flatlands.
- Fixed an issue with the Gunslinger achievement not working.
- Fixed an issue with duel rematches not resetting player saturation.
- Fixed an issue with players being able to place water outside of the arena.

FFA:
- Fixed an issue with "Best Killstreak" not being loaded in the sidebar.
- Fixed an issue getting TP'd back when using an Elytra.

Loot:
- Fixed an issue with the "Egg Projectile" arrow trail not showing in some games.
- Fixed an issue with the "Spinning Fish" win effect not appearing in most games.
- Fixed an issue with Head Banners having the wrong name in the inventory.

Thanks for reading! Comment below your thoughts and suggestions, we love to read them!
 

SanCookie

Gameplay Engineer
Mar 18, 2017
2,306
12,764
498
22
the selfie area
bit.ly
Pronouns
He/Him
Thank you for listening to some of our suggestions : ))

I love this update! ^-^

- Fixed an issue with the arena being surrounded with flatlands.
Rip the horse riding outside of the maps xd
- Fixed an issue with players being able to place water outside of the arena.
Also rip cobble towers outside of the maps xd
 
  • Like
Reactions: Vqzi and Priley

Priley

Forum Professional
Jul 6, 2015
4,119
16,204
679
21
reprotland
Absolutely amazing, thank you so much for this update!

This has been a priority for a long time, and I'm glad this system finally got reworked :)
 
  • Like
Reactions: Phoah
D

Deleted member 396387

Guest
Cool, its a really nice update! :cube_light:
You amaze me again and again!!

Really love to..
CubeCraft! <3
 

viktorv9

Well-Known Member
May 25, 2015
85
66
93
23
Thank you for lisenting to the suggestions devs! This is great!
 
Last edited:

_JoSee

Dedicated Member
Jul 22, 2016
363
787
168
United States
reports.cubecraft.net
Hello CubeCrafters,

This has been a challenging week in which we have achieved a lot, however we're really excited to be releasing an Achievements and Challenges update! :) Introducing new features, menu designs, statistics and much more, you'll love obtaining achievements and challenges in the future, read below and let us know what you think!


View attachment 151547

We've completely redesigned the entire achievements system. This new system allows us to add a lot more achievements than we were previously capable of handling. All achievements are split up into multiple categories which are able to be navigated around by clicking on the pages in the bottom left of the menu.

View attachment 151583
New achievements menu.

A new feature which has been added is the fact that you can now track your progress towards completing achievements.
Another neat little feature which we've added is all the achievements now have a difficulty. This is a guide of how hard/long it will take to complete that specific achievement, meaning that if you want to gain some quick achievements you can go for the easier ones, but if you're looking to complete 100% of the achievements, you'll be able to do so by going of some of our ridiculously hard achievements.

View attachment 151584
New achievement progress bar.

We've added statistics on how many achievements you've completed. Want to compete with your friends to get the most achievements? Want to get 100% of achievements? Well tracking your progress (and boasting how good you are) is much easier! :D

View attachment 151581
Achievements overview.

Achievements menu preview.


View attachment 151548

We've also completely reworked our entire challenge system too. But implementing more information about the daily challenges, changing icons and adding so many new features! Yay! :cool:

The new daily challenges show you everything that they used to, but now include a very useful timer, which counts down to tomorrows challenge, so you now know how long is left to complete that daily challenge.

View attachment 151580
New challenges menu.

We've added some more menus into the challenge system. You can now see a full breakdown of the games that you need to play to complete the challenge. Clicking on these while in a lobby will send you directly into one of these games.

View attachment 151582
New full breakdown challenge menu.

An awesome new feature added is streaks! You can see how many times you've completed a specific challenge, as well as what your current streak is and what your longest streak is. So if you like to keep your streaks high without breaking them, these new changes are perfect for you. They also help add more challenge into daily challenges, iconic :)

View attachment 151578
New daily challenge statistics.

Wait?! Did I do the easy daily challenge yesterday!? Well, no worries! You can now check how you performed at the last 30 days of challenges, in our fancy new daily challenge history menu!

View attachment 151577
New challenge history menu.


View attachment 151546

We heard you wanted a /challenges and /achievements command... So... We added them! :eek: You can now use those commands in the lobby, in the middle of a game or basically anywhere in the network. The awesome part about it, is that they live update! If you're in-game and you want to see how close you are to an achievement or what challenges you can complete, simply enter the command, the menu will appear and you can browse freely.


View attachment 151545

As usual, for the past month whilst we've been making awesome changes to the achievements and challenges, we've also been improving the rest of the network. With the help of the bug reporting community, most of our developers have been able to crack down on them pesky bugs. If you know of a bug on our network, report it here.

Global:

- Completely redesigned the new achievements menu.
- Clicking on an achievement message when you complete an achievement will open the menu onto the page with the achievement.
- The feature game inside the achievement menu will update instantly when a new game appears.
- New progress bars on certain achievements.
- Achievements all now have a difficulty guideline.
- You can now see how many achievements you've completed overall (and in specific games).
- Challenges have a timer to when they'll change, so you can see how much time there is left to complete it.
- Challenges now have a breakdown of each of the part of the challenge, and clicking on each part will put you in the required game.
- There are now streaks inside challenges. Whats the longest streak you're going to get?
- You can see an overview of the last 30 days of challenges. (This is currently nothing since we don't have any challenges on the previous system)
- The settings menu has had some small tweaks to make it look more similar to menus around the rest of the network.
- Fixed the settings menu when sometimes the book at the bottom closes the menu, rather than going back to the profile menu.
- Added daily challenges for MinerWare.
- The profile menu has been simplified so that everything (achievements, challenges and settings) are all together and uniform, rather than having multiple layers of inconsistent menus that you needed to travel though.
- Landing on a Hay Bale now decreases fall damage by 80% (1.9 only - vanilla behaviour).

Assassinations:
- Fixed an issue with players being able to duplicate items in specific parts of the map.
- Fixed an issue with players being able to obtain empty buckets.

EggWars:
- Fixed an issue with the egg particles not matching the team colour completely.
- Fixed an issue with the arena size on the Team map Orc being too small.
- Fixed an issue with dead players/spectators getting kicked for being AFK.
- Fixed an issue with the egg particles staying after the egg has already been destroyed.
- Removed a block that was in the wrong place on the Kong map.
- Fixed an issue when breaking Obsidian with Stone Pickaxe w/Efficiency 1, it now will break the block.

SkyWars:
-
Enderpearl fall damage is fixed (Players now receive it).

Tower Defence:
- Fixed an issue with a hole in one of the paths on one of the maps.
- Fixed an issue with the Necromancer tower path 2 saying that it's path 1.
- Fixed an issue with the maps Pandora Falls and High Hills from starting.
- Fixed an issue with voting options changing mid game if the voted player leaves.
- Fixed an issue with Blazes getting stuck at the start on High Hills.
- Your stats now save if you leave a game before it ends.

Lobby:
- Added a secret room in the lobby (Java and Bedrock). - It caught fire. - Then we fixed it.

Duels:
- Fixed an issue with the arena being surrounded with flatlands.
- Fixed an issue with the Gunslinger achievement not working.
- Fixed an issue with duel rematches not resetting player saturation.
- Fixed an issue with players being able to place water outside of the arena.

FFA:
- Fixed an issue with "Best Killstreak" not being loaded in the sidebar.
- Fixed an issue getting TP'd back when using an Elytra.

Loot:
- Fixed an issue with the "Egg Projectile" arrow trail not showing in some games.
- Fixed an issue with the "Spinning Fish" win effect not appearing in most games.
- Fixed an issue with Head Banners having the wrong name in the inventory.

Thanks for reading! Comment below your thoughts and suggestions, we love to read them!
Nice work guys! :)
 
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