yeah it was with us I remember, all of us agree on giving it a option to toggle it or alteast it should have a cooldown, I hate being chained into mid-game after midgame
It would be better!
Imo the best option is it to have a cooldown(so 27 mid game joins in a span of an hour doesn't happen to me again) or having it toggle able.
And a good system would be that only winning would be counted and if you don't win the game wouldn't be counted
Games which are in...
Well Yes but causals also wouldn't like a gamemode/server where you could lose instantly on joining, I'm very much a Sweat in terms of gameplay and I don't like that sometimes I am not even given a chance to compete.
I think that making it toggle able is the best option make it have a cool down...
Why Mid-Game Queuing Is the Worst Thing CubeCraft Has Ever Made
CubeCraft’s mid-game queuing system is easily one of the worst mechanics ever introduced. It completely ruins the competitive experience by making games feel unfair, unpredictable, and frustrating.
1. It Destroys Winstreaks...
if they really wanna get xp, it's better to farm CTF instead, 50xp per flag capture and return(iirc) + 30xp for winning, or instead farm smthing like skywars mega or eggwars mega with a decent squad it's easy 250xp
I'll get to the point...
So, we all know the Ping issue... I live in India so, Singapore is not that far away and I have pretty stable connection as well. My usual ping is around 75-90 which applies to almost all servers even in Java, even CC shows that I should be getting 80-90 ping in AS...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.