Minecraft PC IP: play.cubecraft.net

kikiblabla

Novice Member
Feb 5, 2021
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Hey CubeCrafters!

Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.

I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.

Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.

Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.

I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.


At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.


So what is happening exactly?


🪄 Update to 1.19

We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19. ✨

Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.

It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.



⚙️ Java Changes

One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.

As of September 5th, Java will only consist of the following library of games:
  • Solo SkyWars
  • Solo Lucky Islands
  • Teams of 4 EggWars
  • Free for All
  • Skyblock
  • Parkour

View attachment 214670


In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.

These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.

Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!



Frequently Asked Questions

Q: What maps are staying?

A:
Solo Lucky Islands:
  • Pirates
  • Luck
  • Village
  • Underwater
  • Candy
  • Nest
  • Blizzard
  • Bloom
  • Trees
  • Shrine
  • Explosive
  • Ping Pong
Team EggWars:
  • Mushrooms
  • Olympus
  • Palace
  • Ruins
  • Beach
  • Fairytale


Q: Is there any chance for these modes to be added back again?

A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!



Q: Why can't you just put them in featured games and keep this system?

A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.



Q: Are the removed Java-only games going to be on Bedrock?

A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.



Q: If you aren't doing updates for 4 months, is Halloween cancelled?

A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!


We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.

That's everything we have for you today, thank you so much for reading!
Ok, so this is destroying the server part, wait what part are we on? I lost count, I think 100.

Could you at least keep good maps in solo skywars. Not maps like trees, shrine and explosive. I suggest replacing them with dust, wiring and party if you want to keep players on the server.
 
D

Deleted member 410172

Guest
I'm very glad to see that CubeCraft is trying to take steps into the right direction! With MCCIsland being released a week ago and already beating Cube's numbers in a closed beta, I hope CubeCraft can take some inspiration from them as well (resourcepack-wise!) and release some amazing content with the features that comes with 1.19!
release date of your client now? i've been waiting 2 years and you need to step up the coding game and work on 1.19 rofl
 
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bwead

Novice Member
Aug 21, 2021
321
463
69
Ok, so this is destroying the server part, wait what part are we on? I lost count, I think 100.

Could you at least keep good maps in solo skywars. Not maps like trees, shrine and explosive. I suggest replacing them with dust, wiring and party if you want to keep players on the server.
cubecraft? doing somthing the community would want? what kind of dream is this
 

Herbubulle

Well-Known Member
Jul 3, 2020
548
629
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19
The JOJOLands
www.youtube.com
Pronouns
He/Him
Hey CubeCrafters!

Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.

I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.

Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.

Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.

I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.


At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.


So what is happening exactly?


🪄 Update to 1.19

We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19. ✨

Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.

It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.



⚙️ Java Changes

One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.

As of September 5th, Java will only consist of the following library of games:
  • Solo SkyWars
  • Solo Lucky Islands
  • Teams of 4 EggWars
  • Free for All
  • Skyblock
  • Parkour

View attachment 214670


In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.

These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.

Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!



Frequently Asked Questions

Q: What maps are staying?

A:
Solo Lucky Islands:
  • Pirates
  • Luck
  • Village
  • Underwater
  • Candy
  • Nest
  • Blizzard
  • Bloom
  • Trees
  • Shrine
  • Explosive
  • Ping Pong
Team EggWars:
  • Mushrooms
  • Olympus
  • Palace
  • Ruins
  • Beach
  • Fairytale


Q: Is there any chance for these modes to be added back again?

A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!



Q: Why can't you just put them in featured games and keep this system?

A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.



Q: Are the removed Java-only games going to be on Bedrock?

A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.



Q: If you aren't doing updates for 4 months, is Halloween cancelled?

A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!


We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.

That's everything we have for you today, thank you so much for reading!
That's a very cool decision. I hope CubeCraft Java will live but if there is no hope, then don't waste money trying to revive the network for less than 1k players, it's not worth it.
1.18 introduced a new high limit and it can be very laggy for low devices. I don't think this is necessary (unused space, chunks loading slower) so I hope it's well done so players on low devices (personally I think that could be a problem on Switch) can play like before. Can't wait to see frogs, axolotls & more on CubeCraft! <3
 
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Deleted member 489420

Guest
The big change part two: electric boogaloo

Logged just to say this update seems amazing, to the java players who upset about this update. In the nicest way possible, get a reality check. The server is dying, things get removed. It’s just how things go. If you genuinely believe that Drew WANTED this to happen, you need one desperately.
From what i read nobody said anything like that. We are all just upset and sad and theres nothing bad about it lol. I think everyone saw this coming one way or another hovewer this doesnt change the fact that some changes are well controversial. For example removing eggwars duo or updating to 1.12 Legit one of the only reasons ppl stayed at cube was the old beloved combat system and ofc community that developed amazing things for example CaloriMod, it all now goes to waste.
 

Xray_

Member
Sep 2, 2021
6
11
9
19
No. I understand the whole thing is difficult to keep going.

But you don't understand the amount of stuff that people enjoyed on the server. It may not be as popular as it was, but that doesnt mean people don't have fun on it.

Me and my friend love playing the server, we have so much fun. This server is the one server that kept me going. This is the most nostalgic server for me.

If you're gonna do this, at least keep either minerware or teams of 2 skywars. I appreciate the fact you're trying to make the server better. But this is not it. Cubecraft was loads of player's childhood, but now you're just gonna get rid of half of it, just like that.

I say on behalf of everyone, please don't do this. Cubecraft is our distraction, our home.
 

Shainted

Well-Known Member
Oct 24, 2019
19
14
79
Pronouns
He/Him
Where can I refund my money?

Honestly, there were so many options to keep this server running at full capacity and you decided to either ignore, remove or close these? I'm sure to not play on the server anymore with this update. Your only competitor for 1.12+ PvP is MCCIsland, as mentioned before. By closing 1.12+ you literally lose all of the community that stayed for that exact reason. I'm lost for words.

Thanks CubeCraft for many years of fun and the community for making it even better. I suppose my and many others time has come. See you in the afterlife! o/
and pvplegacy aswell
 

bwead

Novice Member
Aug 21, 2021
321
463
69
Contacting big youtubers like seapeekay etc could also really help Java especially since they use CubeCraft as training for bigger events
normally cubecraft just bans big youtubers


*flashbacks to montclairbear*
 

Gemmmmie

Forum Veteran
Dec 31, 2017
1,272
3,927
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The Butterfly Gardens
It is devastating to see the games you adored be turned into memorises, Arcade and Blockwars have always played such a big spirit in my heart and it will be sad to close this chapter.

Though this adjustment is important for us all to move forward into this new era, for the time being it will feel a little odd. Positively, games will be starting quicker and become a lot more full at almost all points of the day, which I for one find this much more enjoyable.

I am looking forwarded to being able to see new opportunities within this change, 1.19 means a lot of exciting content to work with and spice up the gamemodes to a whole new level. I can truly picture a trident feature of some kind for multiple gamemodes - as well as, many other cool or unique content or abilities that will eventually be possible come the New Year.
 

Pescadoso

Novice Member
Jul 31, 2020
87
105
34
It is devastating to see the games you adored be turned into memorises, Arcade and Blockwars have always played such a big spirit in my heart and it will be sad to close this chapter.

Though this adjustment is important for us all to move forward into this new era, for the time being it will feel a little odd. Positively, games will be starting quicker and become a lot more full at almost all points of the day, which I for one find this much more enjoyable.

I am looking forwarded to being able to see new opportunities within this change, 1.19 means a lot of exciting content to work with and spice up the gamemodes to a whole new level. I can truly picture a trident feature of some kind for multiple gamemodes - as well as, many other cool or unique content or abilities that will eventually be possible come the New Year.
"spice up the gamemodes to another level" but wastes the only original gamemode on the server...
 
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