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AboodPlayz

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Jun 3, 2016
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This is going to be a collection of the the positive suggestions i have posted in the past :D mostly for CC cause they need ideas

1#Faction Missions
Daily: simply tasks (Base building, Mining, Killing...) can be redone daily
Weekly: more difficult tasks (^^^......) can be redone weekly
Progressive: Extremely difficult, can be done once a month?
Edit: Prizes may be Faction Experience which depending on you're level of the faction you get perks for the whole faction, or maybe prizes to the faction

2# Obtainable Crate Keys in game
Could be obtained by killing mobs and having a chance of getting it in your inventory (Only if Crates are in game) OPTIONAL crate keys can be obtainable through the store and in game (EULA friendly i believe)

3#Purchasable Commands With In Game Money
/nv /feed /ext and /fly .... with a certain price (Ty @Amanso for this) through /shop or a special place to buy commands

4#Purchasable Extra Homes
Either obtainable through crates or by paying a certain amount to get a +1 home (every time you upgrade the next upgrade is more expensive, maximum is 10)

5#Claimed Chunk Privileges
What Does This Do?
So the leader of the faction can give you access to 1 chunk (or more) in claimed land that you can edit at any time including the Y level, So if you are in a HUGE base you can make a special chunk for a recruit without the fear of betrayal, and a certain height of the access they have
The only possible problem is if you're recruit is not trust able but i don't think you would give a claimed chunk to a recruit.
Things they cannot do:
-Unclaim The Chunk
-Give other players access to the chunk
-Overclaim it (Unless faction has more land then power)

Nerfed Version to keep it a little bit more fun :)
how about giving you access to the entire chunk (0-250) which seems more better

6# /Wager
-You go to spawn and type : /wager (player)
-Then a chest inventory appears and allows you to type what you are wagering for in money or drag the item you are wagering into the chest inventory
-Both players must have the same item or if you are wagering something else both players must accept what you are wagering or the wager will be canceled
-A Pm will be given to the player who was requested to be wagered saying "(player) has challenged you to a wager best out of 3, winner gets 5k, go to /spawn and accept his challenge, this wager will expire after 5 minutes"
-If the other player accepts the wager starts (Note: Both players have to be at spawn)

Bonus Features:
You may select the "arena" you want to wager in
You may add permanent potion effects to both players
You may choose armor sets the wager will be in

@Mac I saw the stream Here you go !
EDIT: Nov 6 2016 :-
7. /Wager Status
whenever you wager someone you will see their Win-Loose Ratio OR Kill-Death Ratio in a miniature bar before you accept the wager to make sure you are wagering the right person and if you want to know their status :)
 
Last edited:

agent320

Dedicated Member
Jun 28, 2016
1,377
514
188
22
This is going to be a collection of the the positive suggestions i have posted in the past :D mostly for CC cause they need ideas

1#Faction Missions
Daily: simply tasks (Base building, Mining, Killing...) can be redone daily
Weekly: more difficult tasks (^^^......) can be redone weekly
Progressive: Extremely difficult, can be done once a month?
Edit: Prizes may be Faction Experience which depending on you're level of the faction you get perks for the whole faction, or maybe prizes to the faction

2# Obtainable Crate Keys in game
Could be obtained by killing mobs and having a chance of getting it in your inventory (Only if Crates are in game) OPTIONAL crate keys can be obtainable through the store and in game (EULA friendly i believe)

3#Purchasable Commands With In Game Money
/nv /feed /ext and /fly .... with a certain price (Ty @Amanso for this) through /shop or a special place to buy commands

4#Purchasable Extra Homes
Either obtainable through crates or by paying a certain amount to get a +1 home (every time you upgrade the next upgrade is more expensive, maximum is 10)

5#Claimed Chunk Privileges
What Does This Do?
So the leader of the faction can give you access to 1 chunk (or more) in claimed land that you can edit at any time including the Y level, So if you are in a HUGE base you can make a special chunk for a recruit without the fear of betrayal, and a certain height of the access they have
The only possible problem is if you're recruit is not trust able but i don't think you would give a claimed chunk to a recruit.
Things they cannot do:
-Unclaim The Chunk
-Give other players access to the chunk
-Overclaim it (Unless faction has more land then power)

Nerfed Version to keep it a little bit more fun :)
how about giving you access to the entire chunk (0-250) which seems more better

6# /Wager
-You go to spawn and type : /wager (player)
-Then a chest inventory appears and allows you to type what you are wagering for in money or drag the item you are wagering into the chest inventory
-Both players must have the same item or if you are wagering something else both players must accept what you are wagering or the wager will be canceled
-A Pm will be given to the player who was requested to be wagered saying "(player) has challenged you to a wager best out of 3, winner gets 5k, go to /spawn and accept his challenge, this wager will expire after 5 minutes"
-If the other player accepts the wager starts (Note: Both players have to be at spawn)

Bonus Features:
You may select the "arena" you want to wager in
You may add permanent potion effects to both players
You may choose armor sets the wager will be in

@Mac I saw the stream Here you go !
Let me break it down
1. Find with me
2. If the rewards are non cosmetic and you can buy them its non-cosmetic and banned by da eula
3.Might be a good idea However there is one thing I dont like about it. It makes long playing people even more op than usual people.
4.same as 3.
5.Maybe but backstabbing plays a big role in facs so you shouldnt be able to super easily block it.
6.Fine with me
 

AboodPlayz

Dedicated Member
Jun 3, 2016
1,721
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Earth
Yes. I like all of them. You seem to be a hardcore factions player by the looks of things....mind if I join your faction?
... i am always the factions noob xD
never been in a proper faction base, and always stuck as a recruit because they are using me -.-
2. If the rewards are non cosmetic and you can buy them its non-cosmetic and banned by da eula
you might of misunderstood me, You may obtain crate keys in-game OR in the store (I believe this is Eula Compliance) the crate keys work randomly with different %, e.g 50% to get 1k and 1% to get 50k
3.Might be a good idea However there is one thing I dont like about it. It makes long playing people even more op than usual people.
Well it will be your fault xD, if you grind hard enough you can get whatever command you want, and in nearly all factions servers this is not a problem.
4.same as 3.
Same answer as above
5.Maybe but backstabbing plays a big role in facs so you shouldnt be able to super easily block it.
Did you read the nerfed version?, it will be your fault if they back-stabbed you, in fact you should never allow a stranger in your base with full access, my reason for this idea is that sometimes leaders claim land for their recruits and let them live there with no access to the land they techincally own, just saying this idea COULD be ignored because of the big role in faction
 

agent320

Dedicated Member
Jun 28, 2016
1,377
514
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... i am always the factions noob xD
never been in a proper faction base, and always stuck as a recruit because they are using me -.-

you might of misunderstood me, You may obtain crate keys in-game OR in the store (I believe this is Eula Compliance) the crate keys work randomly with different %, e.g 50% to get 1k and 1% to get 50k

Well it will be your fault xD, if you grind hard enough you can get whatever command you want, and in nearly all factions servers this is not a problem.

Same answer as above

Did you read the nerfed version?, it will be your fault if they back-stabbed you, in fact you should never allow a stranger in your base with full access, my reason for this idea is that sometimes leaders claim land for their recruits and let them live there with no access to the land they techincally own, just saying this idea COULD be ignored because of the big role in faction
Even if you can get crate keys ingame and on the store it would not be eula compliant. It gives the user an advantage over others not buying a key.
 
I

iDontPlayMinecraft.exe

Guest
Sounds cool it would be cool if you could craft crates with like a 5,000 wager or something else, basically what I'm saying is that you can craft the crates with money wager and maybe some in game items for example you can craft a crate wig like a sharp IV sword.
 

AboodPlayz

Dedicated Member
Jun 3, 2016
1,721
615
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Earth
Sounds cool it would be cool if you could craft crates with like a 5,000 wager or something else, basically what I'm saying is that you can craft the crates with money wager and maybe some in game items for example you can craft a crate wig like a sharp IV sword.
i did not 100% understand you but i will assume you said "If you place X item and your enemy placed X item it could become XX item" If this is your answer it will straight up to me be NO. because people will use their friends OR alts to loose and for them to get great items
 
I

iDontPlayMinecraft.exe

Guest
What I'm saying is that you can craft a crate with money or with a sword or with do, but you need a certain amount of money and certain amount of swords, and a certain amount of xp
 

AboodPlayz

Dedicated Member
Jun 3, 2016
1,721
615
188
21
Earth
What I'm saying is that you can craft a crate with money or with a sword or with do, but you need a certain amount of money and certain amount of swords, and a certain amount of xp
I believe this can still be abused IF the crate had too many good things
How?
-Give Alt/Friend Money
-Wager Them For That Amount
-Let you or them win
-Automatically get crate
In case you don't know @iSaltySardine is that most of the time when a new item gets added to become a crafting recipe into the game it leads to many bugs, duplicating, disappearing etc you get my point
 
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