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  1. Centri

    Java Wizard Nerf

    Either way it'll prob take wayyy to long to get to the war location, also super high chance of getting attacked on the way there. So yea, still no proper argument for this nerf which ruined everything.
  2. Centri

    Java Wizard Nerf

    Point is, wizards almost always get attacked while spawning by random players. And in a clan war, where multiple enemies spawn on multiple spawns near the battle site, try to avoid a spawnkill and fight in the war with such a stupid delay. ._.
  3. Centri

    Java Wizard Nerf

    With no pot delay, a wiz could survive a spawnkill
  4. Centri

    Java Wizard Nerf

    Archer should be removed then, bowspam is annoying. Shopping should be removed, it's unfair, especially with gaps. Samurai should be removed because the kb sword and no sprint reset means they can combo you with holding w. Laggers should be removed too, I mean they are so annoying they only tp...
  5. Centri

    Java Wizard Nerf

    You haven't fought 20 people in a clanwar, where there are people at every spawn, you get outnumbered, and to spawning miles away just wears down your potion effects
  6. Centri

    Java Wizard Nerf

    If you drank strenght, you could fight back/buy time with pots
  7. Centri

    Java Wizard Nerf

    To that I'd add, shoppers and 2v1s are the exact reason the old wizard kit was so good. Spamming pots on groups of people who attack you, and being able to heal quickly, are key when getting outnumbered or spawnkilled. To that I may add, now when a wizard gets attacked when spawning, he's...
  8. Centri

    Java Wizard Nerf

    I agree aswell. Wizard was the way to be able to stand up to 2v1s, 3v1s and more without having to call a team to even the numbers. The cooldown makes no sense and ruins what made cube FFA stand out, the chance to win a 1v4 alone. Take some pots away idm, but the cooldown kills the idea of...
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