During gameplay the challenges all have a nice flow from one progression to another yet along the way there have been a few stopping points where we stopped to focus on just one achievement at a time:
100000 cookies
2000 accacia logs
500 arrows quest
16 eggs
I feel like these are stopping points...
This objective sounds like the plant 20 000 000 trees charity event, which got me thinking...
Cubecraft should have an active counter for random global skyblock stats on the web page and when the threshhold of 20 000 000 trees is reached cubecraft will offer to donate a certain amount to...
I'm in a group of about 6 friends and it feels horrible that we have to exclude someone from our group if we want to play together.
Could there be a way of unlocking more available player slots for one island (iron rank, lapiz rank, obsidian rank, etc..)?
Eggwars, Skywars and Luckyislands all...
The title points out a single issue, but the root of the problem is a little broader, not all items are included.
There are a lot of items that cannot be sold, but some I think should be sellable when they aren't.
So for me it's been for fish->cooked fish from the jungle biome that is...
- In Co-op when a partner gets an achievement, it would be nice to have a little description below it to know what he did in order to unlock that achievement, especially useful for players that are starting in co-op mode.
What happens when you have unlocked all your islands and made all of your automated farms?
I'd like to dedicate a thread to the suggestions related to making the end-game fun (or at least more fun than the average skyblock end-game)
Suggestion 3: Custom maps for games built in skyblock
A: Races...
What happens when you have unlocked all your islands and made all of your automated farms?
I'd like to dedicate a thread to the suggestions related to making the end-game fun (or at least more fun than the average skyblock end-game)
Suggestion 2: Cubecraft Skyblock showcases
Now we saw the last...
What happens when you have unlocked all your islands and made all of your automated farms?
I'd like to dedicate a thread to the suggestions related to making the end-game fun (or at least more fun than the average skyblock end-game)
Suggestion 1: Objective Chests
This chest accumelates items...
I always vote for op half or normal normal.
The only gamemode that is fun in both half and normal is hardcore.
The reason is that golden apples are pretty cheap and in the end game when all generators are maxed out you end up pvping people that can keep refreshing their gear and ressuplying...
Invisibility Wand
I think this wand just needs a longer duration, 8 seconds is way too short, 30 seconds would be better considering this is used when completely stripped of armor.
Shotgun Bow
I think this bow should be removed from the game or have both the spread of the weapon decreased, and...
Knockback sticks are extremely overpowered in any sky based game.
They have infinite durability (which is why lucky islands knockback swords only have 3 hits worth of durability.)
We had a knockback mushroom as a special item in the mushrooms map that cost 2 emeralds, but that got removed...
+1
The repetitiveness of the maps is the issue here, not the fact that we need more maps but we need more variation between the different maps.
Maps have a huge influence on gameplay and currently the current meta is fast paced bridge to mid, outgear then come out on top of the massive brawl...
This is actually pretty motivating and this is one of those "You have been heard" posts that we have been wanting to hear from a long time!
Great post!
There is so much to talk about here and I would love to dive into in-depth discussions about the why and how of this, and the changes you have noticed aren't all cubecrafts fault like some people may seem to think but are reflections of minecrafts success as a whole.
I'd love to see the curb of...
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