I don't support this or and /enchant command. I often move the enchanting table so that I don't get expensive enchants when I just want a few low enchants. The /enchant command would also be a bit OP as you could be anywhere and quickly enchant even if you were about to fight and suddenly you...
I don't support this or and /enchant command. I often move the enchanting table so that I don't get expensive enchants when I just want a few low enchants. The /enchant command would also be a bit OP as you could be anywhere and quickly enchant even if you were about to fight and suddenly you...
Hmm, some very good points there. I think PvE is the best way to go. However it would be good if it was more than the "spam click and rek"fest that a lot of these games turn into. The mobs would need the same level of armour/kits as the players. Players will always be slightly better so they...
Since I started I've got some great constructive criticism that has really helped improve this suggestion. As a result, I'm going to summarise this suggestion again in a better structured way:
Joining:
Joining would happen like normal. Each game would ask for 50 players (or 100 if it got...
It definitely has some similarities but it's not quite TSG. For example you always start with kits, and chests aren't just everywhere. And it's designed to be a lot more like a real war or a battle. Thanks for agreeing though! :D
Aquaa, since you're OP in PvP I thought you might be interested in a suggestion for a new game I made, it's a themed PvP brawl over a massive map with a number of different classes and with teamwork and use of chat at the heart of it which is comparable to Team SkyWars and UHC...
Yes but you'd probably want to limit it or you could get some sneak peaks at in-development things by flying outside of the arena and even if a mod is in /v you could use spectator mode to tp to them.
I suppose it could depend on how you wanted the gameplay to play out. I wouldn't want the supply points to become too OP though. In a real battle I can't imagine unless you managed to take over a castle there being many supplies other than food for you. It's possible than in the middle of some...
I think it should be big enough that it only takes 5 minutes at most to find the other team but still be big enough that you can do tactics and flank people.
You wouldn't be able to break any more blocks than a real soldier would be able to neither would you be able to craft any more than a...
About the communication, I've had a few ideas which may or may not work:
1) Divide the group of players in "Regiments" or "Bands" of maybe 5 or so. And on top of the regular team chat there could be another "regiment" chat for better co-ordination.
2) Give the whole group and/or the regiments...
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