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  1. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Aren't you supposed to eat gapples to regain lost health from the fight, mid-fight? As both a health pot and a food. Yea, they can help after or before a fight, but they're meant to be used mid-fight. Maybe only add the nerf in 1.8?
  2. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    You do realize I'm against the nerf, right? Just making sure. Anyways, you're right. I'm actually surprised at how long this thread's lasted. I'm pretty sure that all the valid reason were brought to the table, so there's no clear winner. Pretty awesome if you think about it. It's rare that a...
  3. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Bump. Really want to continue this conversation.
  4. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Exactly. Prolonging the game isn't really nice, so maybe find another way? Just play as normal, even if a loss is inevitable. I love forest. It's my favourite map.
  5. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Dunno. We eggwars players love to argue our opinions I guess... It's not abuse if it's there for the reason they use it. If you carry stacks of gapples, you're just using a lot of gapples. I don't see how that's abuse of the item. They're there for a reason; they're there to be used.
  6. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Elaborate, please. If your enemy has nothing on them, let them get away. If they have plenty of resources, that's an incentive to chase them. If you're not prepared for a fight and your enemies can outclass you in some way or another, they can win. Take any shot at victory. If you can't beat...
  7. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    So? It means a longer game for a fun fight later. I sometimes intentionally let my opponent get away. Yes, I could go after them and finish them, but why put in the effort? It makes the game more fun later, and I'd rather get to mid and collect some loot. Then again, I don't play competitively...
  8. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Exactly. I play that way and it helps me deal with almost all the issues you complain about. You could find a friend or just deal with it. Also, chances are they don't have a teammate they know either. What he said.
  9. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    That's why team coordination is required. I rarely enter a fight alone, and when I do, I make sure I have better gear. You if it's long enough for their teammate to come help, it's long enough for yours to help too.
  10. CommandantSlime

    Eggwars PvP

    The last part of that statement is opinion and highly subjective. Yes, it is 1.9 PvP.
  11. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Also, if anyone can buy huge amounts of gapples, who cares? You both can have stacks, so it's fair. Forgot to mention, you're on OP. That means that golden apples are five times cheaper than on the mode that doesn't need a price increase. On OP, I wouldn't mind an increase. I don't want one...
  12. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Only about 1/10 people I fight have a spare set of armour on them. I've encountered people who have extra sets at their base in a chest, but not on them in a fight.
  13. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Then what's the issue? Long fights aren't a problem. Sure, it's annoying, but you can deal with it. If it's just an annoyance, not a major issue (which it isn't), so why does it require attention from the devs? I don't see any imbalance other than they can make fights longer. If that's not your...
  14. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    I don't see the problem with longer fights at all. Who cares? What difference does it make? In a game that takes half an hour, I only PvP for about eight minutes of the game. In an hour-long game, it's more like twenty minutes. PvP time increases proportionally as the game goes on. My point is...
  15. CommandantSlime

    Idea...

    I feel like this would be a bit too complicated for eggwars. It's focused more on PvP, and I feel it should stay that way. Maybe as a whole new mode? Could be fun, the only thing is that it would subtract from the traffic flow of games, which is already low. Maybe gold ranks and above could...
  16. CommandantSlime

    I miss sandstone and normal leather armour in eggwars.

    I don't see how the first thing is important. It's not like you can deal damage to each other. I don't understand the second point. How would these changes increase the length of games? Please elaborate on these points, as there's definitely something there that I haven't considered.
  17. CommandantSlime

    I miss sandstone and normal leather armour in eggwars.

    Yes, clay blocks are harder than sandstone, but it's harder to sneak onto an island without someone noticing. They coloured armour also means it's harder to sneak onto islands. Brighter colours make players stand out more. It's not that hard to look at someone's nametag to see what team they're...
  18. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    But they aren't too cheap in normal eggwars. Only on OP. Even then, there isn't that much of an issue surrounding them. Most people don't care, and it seems like it's a small little peeve that only bothers a few people. It's annoying sometimes, yes, but it's not as easily fixed as increasing the...
  19. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    But only for a small amount of time. Once you get more gold you can buy more gapples. It won't prevent people from only getting that many per-game. Also, this issue is only on OP. For OP, yes I do recommend a price increase to five gold. Not for normal or hardcore. I'm fine with it as is, but I...
  20. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    That's really hard to do. Thirty seconds into the game, most people don't even have gapples. Five minutes in, most people carry 0-10; At least that's what I do. Early game, gapples aren't that much of a problem. I think it's actually impossible to have 20 gapples thirty seconds in on normal...
  21. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    How would a price limit how many you can buy? If you could only buy four apples per-game, they'd have to cost at least two stacks of gold, or maybe even a price diamonds. That would be way too overpriced and would ruin the whole point. If normal gapples (not enchanted apples) cost that much...
  22. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    A carry limit would be hard to implement, and just unneeded. I say they should increase the price of gapples on OP to at least five. Leave the other prices the same.
  23. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    That's why I don't like OP, among other things. Not having a quick way to heal, I'd take a LOT fewer risks and play more defensively. It doesn't matter how many other people have compared to me, it matters that I won't have as many in the first place. Exactly. I like your prices and ideas.
  24. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    If someone sits on their island long h, enough they can get as many apples as they want no matter what. Also, fights in 1.9 shouldn't take THAT long. Sure, they don't take ten seconds, but it shouldn't take more than five minutes unless you continuously attack and retreat. Around a minute is my...
  25. CommandantSlime

    I want 1.8 PVP back!

    Edit: I forgot to mention: Those are some nice, valid points. Those skills are important in 1.8 PvP and I acknowledge that, but... (Also, I agree, way too many people just say it's all about click speed without actually elaborating on that idea. 1.8 PvP is more than click speed, but it is still...
  26. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    I still don't understand where the real problem is... It's easy to deal with and, while it is annoying, *it's not something that can be changed. *Citation needed.
  27. CommandantSlime

    I want 1.8 PVP back!

    Exactly. And there's the fact that you still get pushed back a little bit, so if you're fighting near a sudden drop you can still get knocked off. So true. They will probably respond with an argument against that, so here's some more support. It's not that it requires more skill, it's that...
  28. CommandantSlime

    I want 1.8 PVP back!

    I'll quote you. "Opinion." Also, CommunistCactus is right. Click speed =/= skill. Maybe it does in your eyes, but some people prefer more diverse strategies and skills rather than who can click faster. Seriously, the old way relies way too much on ping and your mouse. I get that those aren't...
  29. CommandantSlime

    I want 1.8 PVP back!

    It's easy to win a fight without a shield, that's for sure. Also, having shields to block things makes more sense than using a sword. Also, cleaning isn't something you can really "fix". If someone gets the drop on you while your healing from a fight, that's fair. They used strategy by waiting...
  30. CommandantSlime

    I want 1.8 PVP back!

    If more people wanted 1.8 PvP then most servers would stay on 1.8. But that's not true, so they switched to 1.9. Hang on... You have fights that last longer than a minute? Unless they try to run away or you both have extremely OP gear then a fight shouldn't take more than a minute. Especially...
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