I only play Java but I think that if tower defense is not in bedrock right now it’s because of either lag issues or it’s really hard to make a script for it. I may be wrong though but there has to be a reason behind it.
This is my first thread : ) But I worked really hard on this video and I want to know how I can improve them. The gameplay isn’t that amazing but fighting without weapons is different so that’s why. I look forward to seeing some responses.
(Just tips no hate) I would recommend using less unneeded edits and more cutting to parts with lots of action, with unneeded edits I mean the deepfrying edits at the beginning for example, you actually don’t even need to keep the loading screen in because it’s boring. Again, just tips no hate : )
I think it’s a great idea, however I think you would need to play in a party for it because if you’re not, the game would take very long to fill up since parkour isn’t really that popular. (Chances are I’m underestimating the amount of players who would like to play this)
I don’t like elytra maps but I still think it’s a good idea because you can choose the map you want to play on anyway so people who like elytra maps can select one of those and people who dislike them (like me) can choose a normal PVP map, there’s no negative effect to it.
I understand why people would like this and agree with you, but I personally really like the simple aspect of skywars with just the casual items. This will also give new Minecraft players who don’t know much about the game a hard time understanding all the extra physics. (Just my opinion no hate...
Maybe make golden apples in overpowered chest a little more common since I feel like gapples are more likely to be found in Normal chests rather than Overpowered ones. I feel like everything else is pretty much perfect.
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