No, you aren't allowed to constant spawntrap someone for over two minutes because that would be considered non-tactical spawntrapping. Within the spawntrapping of two minutes your mates have the opportunity to break the egg and final kill the opponents them.
You can check that by implementing a rule which disallows spawntrapping/killfarming for over two minutes because in that time there is enough time to destroy their egg.
I agree on this. The server GommeHD got two useful rules which CubeCraft also could really benefit from:
These two rules would make the game much smoother.
Long story, short;
Spawn killing only up to two minutes, else it's non-tactical and you can get banned -> Trolling
If there is ANY way...
I do not mean the nice graphics in the scoreboard and I also do not mean the rounded corners because that's not possible that easy in Java.
What I want is the awful purple-green mix to be gone. In Bedrock the scoreboard is blue-white which is definitely a lot easier on the eyes.
Also CubeCraft's...
The issue we're encountering by that are the pastellic skins compared to the vibrant hub colors.
Also what doesn't work with the skins together is the purple-green mix in the tab list and scoreboard.
The yellow and pink holograms also do not fit to the skins.
That new lobby is INSANE! I hope to see EggWars and SkyWars maps to be remaked because many of them just look awful and you notice immediately that they're older than my cousins.
The lags on Java are getting worse and worse by time. I'm an EU player from Germany and the servers are hosted in France. I usually should get a ping between 27-35 but I almost always get a 100+ ping instead ... On EU servers!
Staff members use the argument that I'm playing on NA servers which...
Hey, I think FFA and Assassinations could benefit of the command /team.
/team will allow you to invite other players into your team, so you won't accidentally attack them anymore.
If you join as a party, you will be assigned to a team automatically.
You and your mates will get a "[Team]" prefix...
Heyyy, I would like to suggest a new FFA game mode called "FFA Hardcore".
There's just one single kit in Hardcore bit with a few spins:
- No natural regeneration
- Healing through saturation is gone
The kit includes a sharp 2 diamond sword, protection 3 diamond armor (chestplate is protection...
CubeCraft Java should add the navigator again to quickly select a game. It's annoying to run to the NPCs and click them.
Bedrock has the same lobby style and still got a navigator.
Hey guys, I found something out on the Bedrock server. Look at that screenshot:
The server software Bukkit is not a software for the Bedrock Edition but the Java Edition. That leads me to think that the Bedrock server is just a modified version of the Java server.
Is that true?
That's CubeCraft's issue and what they've made out of 1.9 PvP.
Double hits, 8 Block, sprint reset.
Absolutely not. If I strafe left and right, I wont get the same hits as in 1.8. 1.9+ trajectory is awful in PvP.
Still they give too less on CubeCraft. The issue is that eggs and snowballs don't...
Agreed on the dev's side. But on the mod's side it'd be a great way to handle reports. I really think you guys can do something about that. And I wouldn't even compare Hypixel with CubeCraft because GommeHD was the first server with a replay system and they're as big as CubeCraft. 1.12.2 is also...
CubeCraft should just extend the report system ingame, make it available for everyone and add a replay system. Creating the evidence and reporting them on a website then is the worst way possible.
Therefore any attempts to report a player which is not with /report would be invalid since it's...
I tried out 1.9 PvP on a old beta test network of GommeHD and the 1.9 update on CubeCraft. I didn't find it that bad but I also didn't know what I should think about that combat. The reason for it is that I didn't spent enough time with it which I really regret. I even forgot the existence of...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.