I concur; this would be ideal. If, by some miracle, the Dev team can find a way to appropriately balance critical hits then that would be a better solution. However, crits have been reworked three or four times since new KB was introduced, and each time the problem persists. It might be time to...
Very concise and well spoken. I couldn't agree more: the crit system on Cubecraft has proven to be way more trouble than it's worth. While I like the idea of critical hits in Minecraft PvP, Bedrock Edition has seen time and time again that crits are a difficult mechanic to balance. Cubecraft...
The game is literally unplayable for me beyond 1.16.200. Even on a relatively high end device, I have almost a full second of input delay. People on lower end devices, which I should add comprise the majority of the Cubecraft Bedrock playerbase, suffer from terrible framerate drops. I understand...
Hence why there should be an option to sort yourself into either faster queue times, or remain in your region. If some people can't be bothered to wait a few extra seconds, they can choose to queue more quickly into any region. However, the players who wish to queue into only their region should...
This is awesome and a super exciting step for Cubecraft! One thing I hope to see implemented soon is a togglable option for players to decided personally whether they would rather prioritize queue times, or faster connection. I personally would much rather wait an extra 10 seconds for a lobby to...
Remove the Skywars villager. It gets in the way during gameplay and there is absolutely zero benefit of it being on the spawn island as opposed to the lobby.
This would make gameplay a lot more enjoyable. As mentioned somewhere above, players with a less stable connection the server take little to no knockback due to the KB randomization system used in 1.13+. 1.12 and prior's knockback scale was much more consistent and players had to genuinely rely...
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