There's no zing. It's just swordplay with a backdrop of monsters vs humans, it just doesn't feel 'new'. Like tnt trouble is fun because it has originality to it, sure the basic concept of bringing bombs to another team's base has been done before, but tnt trouble found a way to make it fresh and...
There isn't inherently anything wrong with it, the map is built well, the two sides are well balanced, and the game is rather simple so new players can get into it on basically their first game. But I think that's the problem, the game is just swordplay and that's it. Yes you can gather some...
I do agree with the account age restriction where you can only see the helper apps page once your account is 3 months or whatever cubecraft chooses to make it (2 months, 4 months, 74 days 4 hours and 27 seconds or whatever).
The 13+ thing is irrelevant, people can lie about their age. Look at...
People vastly overestimate how much (or little) of a problem blowspamming is, or they don't know what bowspamming even is. If you're on a 1 block bridge and get sot off, you weren't bowspammed. If you run near the edges of island and get shot off, you weren't bow spammed. It's also easily...
I think it's too powerful and too unwieldy. Yes it can do massive damage, but it shoots every 10 seconds and costs 4k coins? Good lock setting up to actually help you win.
I agree. There needs to be a massively OP weapon to combat the massively OP armor, and while the power V is okay it isn't that easy to use and you have to buy arrows.
No sword or bow challenge.
The term 'sword' includes axes.
Also, the afk challenge. You join a game of teams by yourself and do nothing, hope you random(s) win.
I think it would be cool if it had a different name, but the idea is great. Like name it "Cubecraft Research and Development Center" or something cool.
Take a step back and look at the big picture. Other servers are struggling with hackers as well. Other servers have people who want older versions of this or that or everything back. This isn't a cubecraft issue, it's a human nature issue. People who want to cheat, people who hate change, etc...
I agree with everything tbh. And the pigman rush is much harder to deal with if more than one person is sending them. If 2 people are pigrushing you it's like 10x harder to stop than just one person doing it.
I agree. In games where you can die (SG, Eggwars, etc) and your death would eliminate you, you should be eliminated though to prevent combat logging. If you are in eggwars and have your egg, you would just respawn as if you died.
Making an anti-cheat isn't easy. If it was, every server would have a near-perfect one. The fact that they don't should tell you something ... that you can't catch all the cheaters. Many are being caught all the time, if we didn't have sentinel the server would be basically unplayable.
We all know that TD can be a frustrating game, here is are some things that drive me up the wall:
Someone spamming level 1 towers. Thanks to choosing paths you can't even upgrade them now -_-
Teammates who don't send mobs or build towers, just use their 5 gold per second to buy swords
Giants...
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