How do inferno potions earn you money? Is it because of the mobs killed by it? They'd have to be sending actual mobs through for that to work, not just zombies. Though yeah, top-path turrets can solo giants.
There aren't enough players to have a ranked system, that would just segregate the existing playerbase even more. I'd rather have towers auto-snap to their grid, with 5x5s either snapping to the corner of a 6x6 or the center of a 5x5.
Your ideas are flawed.
1) This makes the rush strat TOO incentivised. Eggwars should promote every strategy, as the game is about winning afterall.
2) Eggwars isn't supposed to be a gimmicky mode. Either way, both ground and elytra maps would make defending impossible as you would have no way...
Rather than ranting about credits or whatever, I'm here to talk about TD's fundamental problems as it stands.
To start off, towers are far too expensive to start off, with most being useless without a secondary upgrade. For example, it will cost around 400 to get an Artillery with Frag, which...
So what if you get every tower? They're all garbage compared to other players' with upgraded ones. For crying out loud you can only upgrade it to 2 without being forced to pay. This update looks amazing, too bad nobody can experience it.
Agreed. Paths would be amazing but the fact that you have to pay literally thousands for them is stupid, especially when you only get ~30 credits a win. Do you really expect us to win like 40 games just to unlock an upgrade so we actually have a chance of winning?
Edit: You get around 30...
Then how would it work without either being garbage or op? The concept of the tower is literally just a worse mage tower, there's no reason it should still exist. Maybe it should be replaced with a more fun tower.
For a game as strategic as TD, the timer is way too short. Great games just end early with one side winning because they spammed creepers 5 minutes in. In my opinion, there should be a boss bar that represents the time, showing the time before Armageddon at the half-way point. Armageddon should...
Nobody is going to pay 2000, why implement a feature nobody will use? You would have to play (assuming you're getting like 50 a game, and that's generous) 80 games of EggWars or Minerware and get 1st every time.
Mazes aren't fun in Minecraft, sorry. And trying to make players kill each other in a maze sounds horribly boring; you'll just end up running forever. Finding good items is just luck, and trying to find your way to a door is just luck, making it the deciding factor over skill. No.
Did you know that pick-up priority for the nuggets is determined by pure luck? This means that someone will get the items over everyone else. Just luck.
Whenever people are chasing me on a 1-block bridge, I always place two block behind me, so he can't jump over it. They'll think "what an idiot, he thinks this will stop me?" but never realize I break the block in front of that wall.
Agreed with most of these, Minerware seems more rage-inducing rather than fun because of these. The games are either:
>A cakewalk, anyone with a fraction of a brain could do this. Oh no, hold sneak? Run in a circle? Punch a flower? Hold space? What a challenge!
>Ruined by other players. The PvP...
Giants are easy, they get destroyed by Sorcerers, just spam like 20 T4s and you're fine.
On the other hand, it makes it so that Sorcerers are necessary for victory. And they're the only mob that can get through late-game defenses when spammed.
Some towers and troops in this game are very unbalanced, either being completely useless or too useful. Here are just a few balancing suggestions to make everything usable, increasing strategy variety and promoting diversity in towers...
They warn you that it might trigger the anticheat, not that it's bannable despite playing legit. There's just no way to tell the difference between the two, so they say that if you do it you risk being banned.
Lies, knockback is also dependent on the hit cooldown.
You don't have to pretend you...
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