Finally someone that mentioned the current measure in place to help balance the item in question! Increasing the price to 3 emeralds still sort of means nothing, especially when you just have to wait an extra like, minute for those, of which when uncontested means nothing still and we're back to...
If you login via the discord api on a bot account, you will bypass all captchas as their service already knows you're a bot and not a bot trying to claim to be a real user.
Ah yes, let's just release all of our custom code that we had to build from the ground up to make this possible. Not going to happen.
As for licensing, our custom code doesn't touch anything GPL related so we don't have to release anything.
A different mode of SkyWars (not a voting option) like we have on our Bedrock Network, Chaos SkyWars, would make sense in this case for our Java network where the loot in the game is something crazy - but that's not for me to decide to bring over to Java.
The issue with creating bounties depending on a player's kill streak means that just because I'm on a 5 kill streak, I'd have a bounty on me but I might've gotten those 5 kills in the past 20 minutes and gone afk for the last 5 minutes for dinner or something silly like that. Whilst we could...
Not going to happen sadly, even if it is a good idea. It's just not feasible when it comes to time and effort to do something like this. Not only would we have to get the latest version of the combat 'snapshot', we'd have to customise the server jar to implement all of our current custom code...
Seeing as you're from South America, you would've most likely been connecting to your U.S proxies of which was then connecting to our game servers over in the UK. The US proxies were removed from our infrastructure shortly before we moved our servers back over to France. So instead of you going...
I can sit here and make excuses too, our boxes have at least 10x the networking capacity that you have so it mustn't be us either. Sadly, that's not how networking works. We could both have decent speeds, but the journey the packets travel from our box to your home might be where the issue lies...
Nope, that's not how that works at all.
If you are genuinely experiencing lag issues when we have around 3,000 players online then you should contact support so both parties can find the cause of this 'lag'.
When we did have 6,000 players online the lag was due to us hitting our...
Egg Break Messages were coded to be integrated into our Loot system so users could select specific messages, or a random one every time they break an egg. Implementing the same thing into Kill Messages is absolutely something we want to do, not only can we then create bundles for them for users...
If you are talking about the times where statistics would suddenly stop tracking for either a few minutes and even sometimes a couple of hours, this has been fixed and was related to one of our MongoDB replica's that wasn't functioning as intended.
As far as I am aware, it's only bugged in...
Although we have no plans to update our 1.9-1.14 network's base version from 1.9 to anything higher, the likely-hood of us even attempting 1.14 is even lower simply due to the fact that 1.14 is nowhere near 'production ready', it's a horrible build for any server to use.
We have no plans to bring back this game mode to CubeCraft. For those that do not know, Ironfall was a game inspired by the Titanfall game series that was on TheChunk before they merged with CubeCraft. Feel free to watch this video (of which was created by a friend when it existed) to see the...
A similar game mode already exists for UHC, it's called 'Flower Power', where instead you'll break flowers and that'll cause these random drops. We are not going to be bringing back UHC, it's just not worth it, but maybe if something like Bingo was to be brought back, it could be a voting option...
Not a bug at all, the moment you open up a cubelet you get a random loot item as a reward and it's instantly saved to the database and updates any other data that it needs to, eg: loot points. Then we display the animation for the cubelet opening because actually giving you your rewards is more...
So you're trying to say that this is an extremely rare occurance?
No need to see the whole game, I was just pointing out that some people may call hacks on other players or think their fishy (eg: Third game), but not show us other fights that they deem are 'fair' and legit players.
Then it...
The number of moderators that actually handle reports are low anyway, but it's a voluntary position and we do give our staff rewards as an incentive to deal with them, but if they don't want to, we can't force them to. In a week, staff deal with at least 50% of the reports created before they...
That'll be because `/time` is a vanilla minecraft server command to set the world's current time.
As for implementing a command to view your playtime; probably not going to happen anytime soon, it's just simply not worth the development time as of right now.
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