I think archer needs nerf as it's currently a viable counter for almost any defense. There should be more strategy involved than just "spam me". And as for the discord suggestion, it wasn't for posts like this. It's since people involved in the TD community discuss there a lot and the events are...
There are plenty of things which are still on the path of change. The current changes in general are a compromise of many opinions, so there will be aspects people disagree with. I am definitely on board with archer 2 nerf for sure. Been op way too long. You should join the TD discord (in...
I don't really think the price makes up for its absurd strength. I don't think it's much more expensive than (if at all) sorcerer or zeus, both which have plenty of mobs which are immune to them. Turret would be a tower where you could argue more for its price. I think archer either needs a nerf...
But I think there should be other towers that can help out in a blaze rush, such as a buff to zeus tower (such as a change to the bouncing lightning path). Having a singular tower which defends all is just too strong in my opinion. More tower variety would require more knowledge to properly...
I agree that explosive archers need a nerf. There are very few things that can actually counter them: early rushes (since path 2 is quite expensive), clustered waves of strong troops such as blazes with speed, or magma. I think the solution is buffing other towers and nerfing archer; there...
I think some people have chat turned off completely, or have it only come up when they type. Unfortunately in this case if they don't know how to play there's not much you can. Though I do agree even if you don't speak the same language you should try to communicate. Sometimes I try to use...
I've seen very few people actually trolling by misplacing. I can only recall maybe 2 or 3 times, where experienced players decided to take up spots with archers over the entire map, one time to spot save everything and another time to try to make their team lose. Most of the time misplacing...
The enderman tower sounds like a great idea. It reminds me of the upgraded wizard path in Bloons TD which can shoot tornadoes. Pushing certain troops back would be a fantastic defense, especially against something like a blaze rush.
Giants definitely need something to strengthen them, but I'm...
There are plenty of threads that could subjectively be seen as "not going anywhere", but they aren't locked, meanwhile this thread could actually generate some discussion about updates which should be happening (illusioners would actually be a fantastic addition). It's strange not to lock the...
In short, it's all done with command blocks in a singleplayer world. I think what's funny is that I made it in 4 days, meanwhile there have been no updates to TD in about 2 years (it would also take about 1 minute to permanently fix the issue of misplacing). I don't really have a problem with...
Sylvaly I appreciate your passion for TD and defense of my thread, though the post was actually made-in part as a joke (though also as a jab at the fact there have been no updates). It's a run-off of an old April Fool's joke where I posted a similar video about a year and a half ago (though...
Update:
The new troops and balance changes have added a whole new dynamic to the game. Before you could kind of plop down archers and defend any attack, but with their slight nerf and the updates to the mobs and other towers, tower knowledge is now more important than ever. The illusioner is...
Agree with everything except bringing back vote kick. Inferno should do less damage and not give any money from troop kills (including all other damage potions). This will make it less powerful and stop people from spamming it at the start for money. Creepers need a huge buff indeed, even with...
Once you get the 2500 goldmine, you can get to the 6000 goldmine pretty quick. With 2500 goldmine, you can send a full wave of skellies every time which will gets you the 6000 only after 9 or so waves. You could do witches to go even faster, but that will give the enemy a lot of money so I...
I'm not quite sure, but from what I gathered it is based almost entirely around money earned and troops sent (and partially towers placed). Money earned includes money from the goldmine and money from mobs killed. Mobs killed make a large amount of money and thus have the most weight out of...
Yeah, the game hasn't updated in a long time (though there is a post saying the game will update soon, but it's just a balance). We definitely need some new towers and maps to spice things up a bit, though. That'd be awesome.
Definitely agree that we need to bring the tutorial back, and in multiple languages as well. I think a video tutorial would be the best and easiest to do. I see a lot of new players who don't know how to play the game or perform the basics. Maybe split the tutorial into beginner and intermediate...
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