Introduction
Ever since Cubecraft's server software was updated to 1.19, the knockback dealt by projectiles has failed to match the melee knockback.
While I made a bug report on this, it was rejected as "not enough people were complaining about it".
In this thread I will discuss what's wrong...
Please change the knockback to the way it was before. When you fight somebody, if they get the first hit, you’re practically dead. It was a 1v2 on fairytale at the end of an eggwars game and the team came to the base with one having leather armor and a stone sword and the other having no armor...
Hello Everyone!
This is BEDROCK not JAVA
Watch this 3minute video here
"Just make a bug report"
I have, I really have, but this was the response
Click here if you do not understand this post
React with a :agree: if you agree this should be fixed
React with a :unsure: if you have...
HELLO EVERYONE!
THIS POST IS NOT ABOUT BUGS IN GENERAL, But about bugs that have not been fixed over long periods or have happened multiple times in the past
Before you watch this video I want to talk about some mistakes I made
Around 0:26, the "bug" that I showed was more of a ping issue...
Is it just me or does it feel like someone hits me once I take way to much downwards knockback.Like when someone hits me of the bridge instead of falling normally I get sucked down like there’s a black hole down there that’s speeding the rate that I am falling by the way this only happens to me...
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