A lot of pvp related things were changed in the update, some of them were pretty significant, but the knockback is probably the most significant one of those changes. Before the update, it was possible to come back from being comboed or suprise-attacked, and in my opinion it wasn't even that...
Introduction
Ever since Cubecraft's server software was updated to 1.19, the knockback dealt by projectiles has failed to match the melee knockback.
While I made a bug report on this, it was rejected as "not enough people were complaining about it".
In this thread I will discuss what's wrong...
CubeCraft has always been my favorite server, but it's pvp isn't.
Reason:
Compared to other servers, CubeCraft has an extremely low vertical knockback amount. This means that the opponent does not go up very much when hit. This makes it very hard to actually get good combos on CubeCraft.
This...
Hey everyone!
Back with another suggestion, this time to add a Knockback Sword to Skywars Basic.
On OP Skywars there is a gold sword with KB on the centre and it is very good. It gives players another way to kill enemies and is a deadly weapon in the right hands. My suggestion is simple, add a...
Hey Cubecraft, Hope y'all going good,
Today I'm gonna be telling y'all why you should fix your knockback!
1) It'll probably bring back players
I've known many many people who have left the server, due to them taking no knockback and getting upset, on how the server was doing nothing about it...
Recently on cubecraft bedrock the vertical kb was reduce which messed up the kb a lot, it's a lot hard to jump reset, if ur laggy ur automatically good, & combo r not as good. Please add more vertical kb to fix this it'll make pvp a lot better on the server
Better KB
I believe the kb is perfectly fine. The one problem I have is that snowballs don’t really put anyone in a combo. So I’m hoping that you could make snowballs and other projectiles such as eggs and bows put someone in a combo
Please change the knockback to the way it was before. When you fight somebody, if they get the first hit, you’re practically dead. It was a 1v2 on fairytale at the end of an eggwars game and the team came to the base with one having leather armor and a stone sword and the other having no armor...
Hello Everyone!
This is BEDROCK not JAVA
Watch this 3minute video here
"Just make a bug report"
I have, I really have, but this was the response
Click here if you do not understand this post
React with a :agree: if you agree this should be fixed
React with a :unsure: if you have...
HELLO EVERYONE!
THIS POST IS NOT ABOUT BUGS IN GENERAL, But about bugs that have not been fixed over long periods or have happened multiple times in the past
Before you watch this video I want to talk about some mistakes I made
Around 0:26, the "bug" that I showed was more of a ping issue...
I had to make this post cause i saw many people crying about the new kb, so just vote wether u like it or not. I wanna actually see if many people hate it or not. Ill not be closing this poll anytime soon, I just wanna get a large sample. Im not sure If this is supposed to be in eggwars i think...
How to break a combo in the new knockback system.
I've seen a lot of posts in the past month complaining about the new knockback,
mainly about combos, so I figured I could create a thread explaining how to escape one.
Obviously, these only work if you apply them correctly, so keep that in...
I have noticed that the knockback has been changed to be more like java edition, on Hypixel, and this is conflicting, because there are two different versions of Minecraft for a reason. I liked the knockback before it was changed to be more like Hypixel. Now with the current knockback, the first...
Cubecraft’s Knockback
Please re-work and revert to the old Knockback system, this system has been used for years on cubecraft bedrock. It was meant to be based on java, but as we know there was many bugs.
Why the KB is Bad (old)
- KB Sliding (Randomized - Common)
- Absurd KB (Randomized -...
Hello.
I've noticed that over time, knockback stuff has been going away from cubecraft. At 2015 used to be a lot of knockback weapons into the skywars' chests, but overnight they disappeared from cubecraft. I'd also like to say that I'm not the only one who has been talking about knockback...
I have been doing a lot of PVP on this server on the bedrock edition, and when I w-tap, there are no combos. Whereas on other servers, combos are fine. I think knockback may have been reduced, and I don't think it should be.
If you were to try to fix the knockback, then not only would PVP be...
The Knockback Sword would be a golden sword with the Knockback I enchantment. Although this weapon deals low damage, it can be very dangerous for opponents when on a bridge or on the edge of an island. The price of the Knockback Sword could be 48 gold tokens or 25 diamond tokens. It would only...
Starting in bedrock version 1.13.0 and above, knockback was changed to a scale of randomness. To prove this, here is a screenshot of the 1.16 beta changelog. https://drive.google.com/open?id=1DA36iFGJ0THZI8nTV7szfd3th49yFaTE
1.12.1 bedrock is in many ways java's 1.8.9. PVP was much more based...
Deleted member 486292
Thread
bedrock
equity
game balancing
knockback
mechanics
pvp
LUCKY ISLANDS GUIDE
I guess one could say: ”just play more” and it would be true. But getting some good advice always helps, - I would have loved to have had this kind of guide when I started off in my noobness. This guide is not about game mechanics or how different wands and bows work. It’s a...
Hi guys! I have been thinking about a cool idea on egg wars OP mode. Its pretty simple but can affect a game of OP mode Drastically (In a good way :)).
What the idea is:
There should be a knockback melee weopen which you should be able to buy with ~20- 30 diamonds. E.g Wooden sword | knockback...
I noticed that every time I play the map Dinosaur on skywars team, the item Dinosaur Bone (knockback II in normal and III in OP) is used to kill a lot of people. I suggest that this item gets nurfed to kb I in normal and kb II in OP. In my opinion its just a little too overpowered and swords...
When someone hits you and gives you knockback (With punch bow for example or with sword and sprinting) and You die from Fall Damage or just from the Enemy - You Respawn;
But when You respawn somehow you get the same knockback effect 1-2 milliseconds before you get killed and if the respawning...
I have an idea to make a new kit: Knockback but if u know a better name post in the comments plz.
Stuff:
Knockback stick knockback 1 or 2
Chain chestplate: Projectile Protection
Chain Boots: Projectile Protection
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