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loot table

  1. Roxrock

    LI experiments #3: Diamond lucky block drops

    Diamond lucky blocks contain several generally positive item outcomes that each have an equal probability. The following is a list of every possible outcome of Diamond lucky blocks, according to brief trials and my common knowledge: Regular bow Tipped arrows bow Regular crossbow Quick...
  2. Roxrock

    LI experiments #2: Food lucky blocks

    Food lucky blocks drop a number of different items that can be consumed in some way to restore hunger bars and give saturation points. Randomization is used to determine the outcome of opening food lucky blocks. Different drops are believed to have different drop rates based on a system of...
  3. Roxrock

    LI experiments #1: Blocks Lucky Block Drops

    Blocks Lucky Blocks drop a number of random amounts of blocks. Randomization is used to determine the outcome of opening blocks lucky blocks. Different drops are believed to have different drop rates based on a system of weights. However, the exact values of these weights is not known by the...
  4. Roxrock

    Lucky Islands Solos Guide(under construction)

    Lucky Islands Solos Guide Guide is best viewed in dark mode [/SPOILER] [/SPOILER] Drop Overpowered variant In blessed? Drop rate (to be added) [/SPOILER] Drop Overpowered variant In blessed? Drop rate (to be added) [/SPOILER] [/SPOILER]...
  5. Brackern

    Java New fish loot

    Hello Cubecraft! Recently, while doing the fishing quests on my Skyblock island, I noticed that the only things that are catchable are the average fish in Minecraft ( puffer, cod, salmon, and Nemo. ). I thought it might be cool if a change were introduced for fishing. Maybe, when fishing, it...
  6. PieCreeper

    All Networks Golden Armor in SkyWars

    In SkyWars, chests can contain all types of armor except for golden armor. I think golden armor should be added to the loot table. Why not have all types of armor?
  7. OnePointEight.exe

    Java Balance Chest loot in skywars

    It's safe to say that the chest loot in skywars is not 100% balanced. It is striving but not quite balanced. I propose adding a function that tracks every game and generates a point system to each item then gives each players island equal but different gear. Step 1: Track what stuff people get...
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