- I think that lava floor and avoid the water being similar is also a flaw. I’m not sure if you saw polarbear’s thread from a while ago (I can find it if you want) but I completely agree with the changes he suggested to make lava floor a unique and fun microgame. I think this and ignite the tnt have a lot in common. Both of these games would require players to react in within a time limit to destroy 1 of 9 blocks located on a map, and to do so before another player does. I made this post before reading your comment about the villagers, but I don’t think having passive entities would significantly effect the gameplay, although I guess they could get in players ways or serve as a distraction.
- I like your idea of letting players use tools to more efficiently break work stations. I think this is a great improvement
- This is a pet peeve I have with many micro games in minerware, and is 1 of many reasons I don’t prefer minerware to other warioware clones. The issue I have with these games is that when I loose because of a different player sabotaging me, I feel that I had no way of preventing that player from sabotaging me. It can make winning the game feel out of my control, and dependent on the choices of other players, rather than my own. The most common instances of this is when a player chooses to target you in a ffa micro game, like tower climb, stand on the color, king of the hill, etc.
This is how I would alter the game to make it unique and fun in my opinion:
Players spawn in an actual village. They don’t start with tools, but can obtain them by searching chests inside the village. Depending on the size of the village, a different, but reasonable amount of workstations spawn each time, approximately 11 (I believe this change is needed, because a player who obtains a tool first could break several workstations first) Players who break at least 1 work station get a point. However, punching villagers, breaking chests, or breaking workstations upsets the iron golem. Even if the golem kills the player after they break a workstation, they loose credit and don’t get the point. The time limit for this game should be a bit longer than for ignite the tnt.
I think this would be a unique and fun microgame. Having a random village would keep it from becoming repetitive. Players could choose to break a workstation immediately without a tool, or try to get a tool to break workstations. The iron golem is a fun twist that punishes players who get impatient or don’t pay attention.