Introduction
Hey everyone!
So from somebody in-game I heard we might be getting a new Tower Defence update (I literally made a Forum Account just so I could post this). I saw that people have a lot of great ideas already, but those that made their own threads really only focused on fixing issues with Tower Placement and related. I understand this is the most important thing we want changing, but I think it's time we concentrated on the other things too. We have been waiting quite a while for an update, so in my opinion an update that has only fixes to that problem won't be a very exciting update.
It's fine if you don't agree with all of my ideas, I'm new to the forums so please correct me or comment your opinion (Just be nice about it please!). I will try to stay to the topics that I haven't seen so many people comment on, so we can avoid having a repeat of a previous thread. Sorry if the thread is a bit long, I just had a lot to talk about!
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1. Team Balancer
So the game does have a Team Balancer of sorts already, though it only applies to pre-game. It is getting continuously more annoying being stuck with two or three people on your team and five to six on the other team. However, I don't feel that the main difference is the amount of players exactly. Each player has their own income, and the amount of income affects the troops you can send, towers you can place etc. That's why if we were to add a Team Balancer in-game I would suggest something to do with boosting the income of the team with less players. This would allow that team to build / send just as the others do and prevent them from getting instantly rushed because they don't have enough money to build a good defence.
2. Notifications
As far as I know no one else has spoken about this yet. It isn't really required, it would just be a helpful little tool that could be enabled / disabled via the settings menu in-game. Basically, the game would send you chat notifications for events that happen in the game, such as when a new wave is sent to your side. Obviously this could get annoying with people grinding, so there would be more settings where you can decide which events you will receive notifications for and which you won't. The purpose for this suggestion was due to my own experience. I happened to be on the other side of the map when the troops were sent, and had I noticed at the beginning I could have defended so much better than when I actually did notice, which was when they were at least halfway down the path.
3. Shared Income
I was just thinking of a possible new income voting option - should we need one, which we don't... - and I came up with this. It probably isn't very good but hey, I'm not good at making suggestions (So rip this thread).
Everyone on a team would share the same income; so when one person spends money it would be taken from everyone's income. This would encourage teamwork, but could also be quite annoying due to trollers / noobs.
I thought this might not be enough to make a unique mode of its own, so I added another thing. Much like the Leach Tower, all the towers would have a limit to how many times they can be placed. The number would depend on both the general usefulness of the tower and the size of the map (How many tower squares there are.)
This mode would be recommended for parties, as from my time playing the game I have learnt that the idea of teamwork does not go well amongst most players.
4. Last-Second Joins
I'm not sure if this would actually be classed as a bug or not, but please don't allow players to join the games in the last seconds before the game starts. Because all of the server's scoreboards and tab list clash so in the game you can end up not knowing how many coins you have as the scoreboard that is showing is still the one for the pre-game lobby.
5. Tower Interaction
There aren't any troops, besides the wither, that interact directly with the towers. I think destroying them is a feature that should be kept for the wither, but other troops should be able to stop towers from attacking for a few seconds, like stunning them. After all, towers can stun the troops, so it's only fair if they get their own back right?
6. Limit on AoE Potions
Sometimes when the entire team works on a rush (eg. Parties) they can basically throw potion after potion of speed or healing and in my opinion that is way too overpowered. I think there should be a max count of potions that can be active at one time (like 2 or 3) so that the team being attacked has a chance to defend themselves. Also, someone needs to either fix the map Barren, or implement it among the rest of the maps. It is the only map where you can't use potions near the enemy team's castle, which makes rushing harder.
7. Better Timers
Currently, the XP Bar is used to show both the cooldown for troops and the charge that a sword has. It can get really confusing when both of them use the same system, so I think it should be changed. Maybe the sword can be shown using the durability, with 0 charge being almost no durability and charged being full durability. Then the XP Bar could show the troops cooldown even when you clicked off the chest. Or if that didn't work, the troops cooldown could be shown using the number of chests in your inventory, since chests can be stacked.
8. Castle Guards
Lots of people have said the Castle Guards need to be nerfed. I haven't payed much attention to them, but I see how overpowered they are early-game. However, I find them quite ineffective when you have attacking troops that have 300+ health, or a huge amount of troops all crammed into one area. For example if they enemy team sent Slimes / Magma Cubes there is often so many in one area that the Castle Guards do basically nothing.
9. Castle Health
It's difficult to see how much health exactly using the bars that are names of armour stands by the castle, so I suggest that the numbers be added to the sidebar or show numerical values instead of the health bar. Some of the maps need to be changed too because in some the armour stand is actually inside the castle so you can't see it, or just entirely non-existent. (Only applies if it is the enemy team's health, obviously if it is your team you can just look at the boss bar)
10. Players on the wrong side
Somehow, some players get confused with the map and end up on the wrong path that isn't for their team. They might realise and go to their own side, but I have experienced games where they are trying to hit their own troops and never go back because they don't understand, or because they don't speak the correct language when someone tries to tell them. Instead of pushing them away when they hit their own troops, it should teleport them back to their side automatically, because a lot of players don't seem to understand it.
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Outro
That's all I'm gonna list for now, I know that other people have a lot of awesome suggestions. I hope that when the update does come it will be amazing! Thanks for reading!
Hey everyone!
So from somebody in-game I heard we might be getting a new Tower Defence update (I literally made a Forum Account just so I could post this). I saw that people have a lot of great ideas already, but those that made their own threads really only focused on fixing issues with Tower Placement and related. I understand this is the most important thing we want changing, but I think it's time we concentrated on the other things too. We have been waiting quite a while for an update, so in my opinion an update that has only fixes to that problem won't be a very exciting update.
It's fine if you don't agree with all of my ideas, I'm new to the forums so please correct me or comment your opinion (Just be nice about it please!). I will try to stay to the topics that I haven't seen so many people comment on, so we can avoid having a repeat of a previous thread. Sorry if the thread is a bit long, I just had a lot to talk about!
------------------------------------------------------------------------------------------------------------------------------------------------------------------
1. Team Balancer
So the game does have a Team Balancer of sorts already, though it only applies to pre-game. It is getting continuously more annoying being stuck with two or three people on your team and five to six on the other team. However, I don't feel that the main difference is the amount of players exactly. Each player has their own income, and the amount of income affects the troops you can send, towers you can place etc. That's why if we were to add a Team Balancer in-game I would suggest something to do with boosting the income of the team with less players. This would allow that team to build / send just as the others do and prevent them from getting instantly rushed because they don't have enough money to build a good defence.
2. Notifications
As far as I know no one else has spoken about this yet. It isn't really required, it would just be a helpful little tool that could be enabled / disabled via the settings menu in-game. Basically, the game would send you chat notifications for events that happen in the game, such as when a new wave is sent to your side. Obviously this could get annoying with people grinding, so there would be more settings where you can decide which events you will receive notifications for and which you won't. The purpose for this suggestion was due to my own experience. I happened to be on the other side of the map when the troops were sent, and had I noticed at the beginning I could have defended so much better than when I actually did notice, which was when they were at least halfway down the path.
3. Shared Income
I was just thinking of a possible new income voting option - should we need one, which we don't... - and I came up with this. It probably isn't very good but hey, I'm not good at making suggestions (So rip this thread).
Everyone on a team would share the same income; so when one person spends money it would be taken from everyone's income. This would encourage teamwork, but could also be quite annoying due to trollers / noobs.
I thought this might not be enough to make a unique mode of its own, so I added another thing. Much like the Leach Tower, all the towers would have a limit to how many times they can be placed. The number would depend on both the general usefulness of the tower and the size of the map (How many tower squares there are.)
This mode would be recommended for parties, as from my time playing the game I have learnt that the idea of teamwork does not go well amongst most players.
4. Last-Second Joins
I'm not sure if this would actually be classed as a bug or not, but please don't allow players to join the games in the last seconds before the game starts. Because all of the server's scoreboards and tab list clash so in the game you can end up not knowing how many coins you have as the scoreboard that is showing is still the one for the pre-game lobby.
5. Tower Interaction
There aren't any troops, besides the wither, that interact directly with the towers. I think destroying them is a feature that should be kept for the wither, but other troops should be able to stop towers from attacking for a few seconds, like stunning them. After all, towers can stun the troops, so it's only fair if they get their own back right?
6. Limit on AoE Potions
Sometimes when the entire team works on a rush (eg. Parties) they can basically throw potion after potion of speed or healing and in my opinion that is way too overpowered. I think there should be a max count of potions that can be active at one time (like 2 or 3) so that the team being attacked has a chance to defend themselves. Also, someone needs to either fix the map Barren, or implement it among the rest of the maps. It is the only map where you can't use potions near the enemy team's castle, which makes rushing harder.
7. Better Timers
Currently, the XP Bar is used to show both the cooldown for troops and the charge that a sword has. It can get really confusing when both of them use the same system, so I think it should be changed. Maybe the sword can be shown using the durability, with 0 charge being almost no durability and charged being full durability. Then the XP Bar could show the troops cooldown even when you clicked off the chest. Or if that didn't work, the troops cooldown could be shown using the number of chests in your inventory, since chests can be stacked.
8. Castle Guards
Lots of people have said the Castle Guards need to be nerfed. I haven't payed much attention to them, but I see how overpowered they are early-game. However, I find them quite ineffective when you have attacking troops that have 300+ health, or a huge amount of troops all crammed into one area. For example if they enemy team sent Slimes / Magma Cubes there is often so many in one area that the Castle Guards do basically nothing.
9. Castle Health
It's difficult to see how much health exactly using the bars that are names of armour stands by the castle, so I suggest that the numbers be added to the sidebar or show numerical values instead of the health bar. Some of the maps need to be changed too because in some the armour stand is actually inside the castle so you can't see it, or just entirely non-existent. (Only applies if it is the enemy team's health, obviously if it is your team you can just look at the boss bar)
10. Players on the wrong side
Somehow, some players get confused with the map and end up on the wrong path that isn't for their team. They might realise and go to their own side, but I have experienced games where they are trying to hit their own troops and never go back because they don't understand, or because they don't speak the correct language when someone tries to tell them. Instead of pushing them away when they hit their own troops, it should teleport them back to their side automatically, because a lot of players don't seem to understand it.
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Outro
That's all I'm gonna list for now, I know that other people have a lot of awesome suggestions. I hope that when the update does come it will be amazing! Thanks for reading!