So currently many of the maps are good but often maps like desert and tundra end up with most people dying in annoying ways such as starvation and getting stuck on blocks. Also their are some environments I would really like to see in UHC that are lacking :3
Desert: Currently most people in this map either die from starvation or on the first night from all the mobs. I think it would help a lot if there was at least one melon block at the bottom of the trees in game. Its not fun to walk around at night only watching people starve to death instead of fighting them.
Tundra: The snow layers on this map often cause people to get stuck by nocheatplus I believe. Hopefully there is a way to fix this without removing all the snow layers as they look nice and offer a unique terrain to pvp but something needs to be done as my brother has been killed by this and I've gotten some cheap kills from this.
might be something @CrazymanJR wants to look into
Also this map lacks structures and could use something like an igloo or the camps that spawn in plains on other maps.
Islands/Ocean: I really want to have a water map :3 I would like to see a map with large islands maybe about 40-60 blocks across each with about 20 blocks or so of water in between them with some possible smaller islands. This would be the perfect distance as if you spawn over water you can easily swim to the nearest island. Structures on this map could be lighthouses, statues like one on Easter Island (even tho easter island has no trees) possibly as well as some of the current structures. I would like this map to have tons of melons and be mainly tropical.
Vanilla: Obviously default terrain :P There's not much else to be said as 50 threads have been made on this. I wouldn't mind you adding some custom features to the terrain like your structures but I would like to see a mode with vanilla terrain with default caves and ore generation.
Tropical: A map that would be abundant in food and water as well as tons of trees and leaves for apples :3 There would still need to be open areas here and there for pvp as well as some of the structures like the stone brick one that spawns commonly on other maps. This map would prevent the constant starving to death and lack of apples.
Savannah: A map that would have sparse trees and some shrubs on the ground that is very flat. There would be lots of animals so people wont starve and many of the structures used in maps like grassland and normal.
Some general suggestions:
That's it for now. Thanks for reading! :3
Desert: Currently most people in this map either die from starvation or on the first night from all the mobs. I think it would help a lot if there was at least one melon block at the bottom of the trees in game. Its not fun to walk around at night only watching people starve to death instead of fighting them.
Tundra: The snow layers on this map often cause people to get stuck by nocheatplus I believe. Hopefully there is a way to fix this without removing all the snow layers as they look nice and offer a unique terrain to pvp but something needs to be done as my brother has been killed by this and I've gotten some cheap kills from this.
might be something @CrazymanJR wants to look into
Also this map lacks structures and could use something like an igloo or the camps that spawn in plains on other maps.
Islands/Ocean: I really want to have a water map :3 I would like to see a map with large islands maybe about 40-60 blocks across each with about 20 blocks or so of water in between them with some possible smaller islands. This would be the perfect distance as if you spawn over water you can easily swim to the nearest island. Structures on this map could be lighthouses, statues like one on Easter Island (even tho easter island has no trees) possibly as well as some of the current structures. I would like this map to have tons of melons and be mainly tropical.
Vanilla: Obviously default terrain :P There's not much else to be said as 50 threads have been made on this. I wouldn't mind you adding some custom features to the terrain like your structures but I would like to see a mode with vanilla terrain with default caves and ore generation.
Tropical: A map that would be abundant in food and water as well as tons of trees and leaves for apples :3 There would still need to be open areas here and there for pvp as well as some of the structures like the stone brick one that spawns commonly on other maps. This map would prevent the constant starving to death and lack of apples.
Savannah: A map that would have sparse trees and some shrubs on the ground that is very flat. There would be lots of animals so people wont starve and many of the structures used in maps like grassland and normal.
Some general suggestions:
- Increase gold spawning - there's just too little normally to make more than 2 or 3 gapples in a long game per team.
- Add underground structures - you guys did a great job with making above ground look interesting but there is nothing underground :( please add some custom dungeons to make mining more interesting.
- Make Oasis structures more common for sugar cane in other maps than desert.
- If you could please add about 1 more river per map as many maps have the river consumed by the border and you can't get a water bucket :(
- Add water sources in caves like vanilla
- Regenerate the worlds twice a day instead of once a day - I can easily memorize where structures are and if I wanted could write down the location of diamond veins at around 9 pm EST when the worlds reset and go back to them when I play maps again the next day... My west coast friends also see the worlds seemingly be the same for two days straight due to play times. I assume the worlds only regenerate once a day to prevent lag (seeing as they regenerate at the slowest time of the day for cube) but wprld resets need to be more frequent.
That's it for now. Thanks for reading! :3