The Obsidian rank is currently not worth purchasing in my opinion, offering the fewest amounts of content in exchange for your money (Because Vanity =/= content). I therefore propose introducing new options to some of the Arcade games, that can only be selected via Obsidian+ ranks. These are intended to boost sales by increasing the desirability of the rank.
---Paintball---
Paintball - Shotgun Machine Mode
Introduce a 'Shotgun Machine Mode', where the 'Shotgun' and 'Machine' power-ups are universally active throughout the duration of the game. Of course this will be mayhem throughout, but it allows everybody to get at least one kill, which is what people enjoy. There will still be strategy, only it will rely on consuming the ammo of your opponents, and getting into positions where you can hit them, but they cannot hit you.
Note: For those unaware of what the 'Machine' perk does, it increases the rate of fire of the weapon that you're holding. This means that players can shoot their shotgun very quickly, creating a tsunami of snowballs in front of them.
Paintball - Bare-bones Mode
Bare-bones mode will function in the same way as the gamemode usually does, except that power-ups and naturally generated structures will not spawn.
Paintball - Game duration
Allow Obsidian+ users to vote on the duration of a game. You could select to double the amount of kills required to win, giving players a 1.5x point and experience bonus for their troubles, or you could choose to triple the amount required, giving players a 2.0x point and experience multiplier. May the slaughter commence!
Paintball - Sniper Mode
Introduce a one-shot kill, very slow firing sniper (Could make it a Power X bow that can only be fired once fully drawn), with a three-bullet magazine and slow bullet regeneration rate. Imagine the corner camping... delicious =^-^=
---Layer Spleef---
Layer Spleef - Speed Mode
Speed Mode will consist of only one, very large layer, of a random activity. For instance, you may spawn on a platform of snow that you must shovel away at to end your enemies' pitiful existences, or you might spawn on a platform of clay where you must outlive your opponents in a game of endurance. Either way, if you fall, you die; there is no second platform. Experience and point rewards will be reduced, and a single trophy will only be awarded to the first place victor.
Layer Spleef - Pizza Spleef
Just literally copy/paste the Pizza Spleef gamemode and its achievements into Layer Spleef. Simples :3
---Line Dash---
Line Dash - Chaos mode
In Chaos mode, the 'Speed' and 'Jump' abilities are universally active throughout the duration of the game. Stock up on energy drinks (Don't do this, they're very bad for you), because you're going to need great reflexes to survive the ensuing onslaught. In Chaos mode, all 'Speed' and 'Jump' power-ups will be replaced with different perks.
Line Dash - Snowdown
In Snowdown mode, Line Dash will have mechanics similar to its predecessor. For example, power-ups will no longer spawn, natural hazards will not occur, and you will once again die by stepping on your own trail.
---Paintball---
Paintball - Shotgun Machine Mode
Introduce a 'Shotgun Machine Mode', where the 'Shotgun' and 'Machine' power-ups are universally active throughout the duration of the game. Of course this will be mayhem throughout, but it allows everybody to get at least one kill, which is what people enjoy. There will still be strategy, only it will rely on consuming the ammo of your opponents, and getting into positions where you can hit them, but they cannot hit you.
Note: For those unaware of what the 'Machine' perk does, it increases the rate of fire of the weapon that you're holding. This means that players can shoot their shotgun very quickly, creating a tsunami of snowballs in front of them.
Paintball - Bare-bones Mode
Bare-bones mode will function in the same way as the gamemode usually does, except that power-ups and naturally generated structures will not spawn.
Paintball - Game duration
Allow Obsidian+ users to vote on the duration of a game. You could select to double the amount of kills required to win, giving players a 1.5x point and experience bonus for their troubles, or you could choose to triple the amount required, giving players a 2.0x point and experience multiplier. May the slaughter commence!
Paintball - Sniper Mode
Introduce a one-shot kill, very slow firing sniper (Could make it a Power X bow that can only be fired once fully drawn), with a three-bullet magazine and slow bullet regeneration rate. Imagine the corner camping... delicious =^-^=
---Layer Spleef---
Layer Spleef - Speed Mode
Speed Mode will consist of only one, very large layer, of a random activity. For instance, you may spawn on a platform of snow that you must shovel away at to end your enemies' pitiful existences, or you might spawn on a platform of clay where you must outlive your opponents in a game of endurance. Either way, if you fall, you die; there is no second platform. Experience and point rewards will be reduced, and a single trophy will only be awarded to the first place victor.
Layer Spleef - Pizza Spleef
Just literally copy/paste the Pizza Spleef gamemode and its achievements into Layer Spleef. Simples :3
---Line Dash---
Line Dash - Chaos mode
In Chaos mode, the 'Speed' and 'Jump' abilities are universally active throughout the duration of the game. Stock up on energy drinks (Don't do this, they're very bad for you), because you're going to need great reflexes to survive the ensuing onslaught. In Chaos mode, all 'Speed' and 'Jump' power-ups will be replaced with different perks.
Line Dash - Snowdown
In Snowdown mode, Line Dash will have mechanics similar to its predecessor. For example, power-ups will no longer spawn, natural hazards will not occur, and you will once again die by stepping on your own trail.