Gainfullterror
Forum Professional
Since there's a possible Eggwars update, I decided to re-make some of the minor suggestions that can improve the game by a lot. Here they are:
A food based kit. Why don't we have one? Healer is more to actually prepare to fight, while it isn't much of a kit to be used to run around large amounts of terrain. Rabbit is just plain bad, as carrots do little to anything for you. When is Rabbit even useful?
I for one, would probably have a food kit as my main. Maybe it can provide us with ~3-4 baked potatoes? Before anyone mentions "it gives you more regen overtime compared to healer!!!": Healer provides you with golden apples, which are used to get absorption and quick regen + saturation. The regular saturation regeneration from 1.9 is pretty fast, but you can outperform that by dealing more damage overtime. This means, that the baked potatoes are mainly used for sprinting, regen in a somewhat-safe situation, and sharing with others if needed. They're not very fit for battle, unlike golden apples.
Respawn timers.
For the love of everything holy, please add these. At least find a way to make the respawning players not as overpowered as they currently can be.
In relatively big maps, this isn't much of an issue most of the time, but in maps like Instruments, Space and Underdasea, it's ridiculously easy to keep them away from your egg because of the elevation / close proximity to the ledge, leading to death by void.
Let's also not forget this: They have a long grace period, which means that they can hit you ~10-15 times before it wares off, dealing a decent amount of damage to your armor. Hold on, a decent amount of damage, for just respawning and throwing away endless lives? Really? Where's the fair in that?
I get it, you want players to have a chance to protect it, but don't guarantee foolproof protection. A simple Resistance effect can even it out, as you'd be able to knock them back at the very least. I also think it NEEDS to wear off as soon as they hit you.
It's pretty stupid to die to someone that you killed fair and square, because of the broken respawning mechanic in combination with grace periods.
There's also a bonus to respawn timers: This will make it take longer before they can be killed again after their first death, meaning that it'll discourage kill farming since it's a slower & less-rewarding process.
A food based kit. Why don't we have one? Healer is more to actually prepare to fight, while it isn't much of a kit to be used to run around large amounts of terrain. Rabbit is just plain bad, as carrots do little to anything for you. When is Rabbit even useful?
I for one, would probably have a food kit as my main. Maybe it can provide us with ~3-4 baked potatoes? Before anyone mentions "it gives you more regen overtime compared to healer!!!": Healer provides you with golden apples, which are used to get absorption and quick regen + saturation. The regular saturation regeneration from 1.9 is pretty fast, but you can outperform that by dealing more damage overtime. This means, that the baked potatoes are mainly used for sprinting, regen in a somewhat-safe situation, and sharing with others if needed. They're not very fit for battle, unlike golden apples.
Respawn timers.
For the love of everything holy, please add these. At least find a way to make the respawning players not as overpowered as they currently can be.
In relatively big maps, this isn't much of an issue most of the time, but in maps like Instruments, Space and Underdasea, it's ridiculously easy to keep them away from your egg because of the elevation / close proximity to the ledge, leading to death by void.
Let's also not forget this: They have a long grace period, which means that they can hit you ~10-15 times before it wares off, dealing a decent amount of damage to your armor. Hold on, a decent amount of damage, for just respawning and throwing away endless lives? Really? Where's the fair in that?
I get it, you want players to have a chance to protect it, but don't guarantee foolproof protection. A simple Resistance effect can even it out, as you'd be able to knock them back at the very least. I also think it NEEDS to wear off as soon as they hit you.
It's pretty stupid to die to someone that you killed fair and square, because of the broken respawning mechanic in combination with grace periods.
There's also a bonus to respawn timers: This will make it take longer before they can be killed again after their first death, meaning that it'll discourage kill farming since it's a slower & less-rewarding process.