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Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
Everyone probably agrees with me that so many of the Minerware microgames are just plain out easy and should not be in the game. So, I'm going to run through all the current minigames plus all the ones @StorySays suggested in the thread earlier for easy, normal, and hard mode. Here we go:

1. Catch 5 Emeralds

Easy: Catch 3 Emeralds
Normal: Same as currently
Hard: Catch 10 Emeralds

2. Get 10 Nuggets
Easy: Get 3 Nuggets
Normal: Get 6 Nuggets
Hard: Get 10/12 Nuggets

3. Shear 12 Sheep
Easy: Shear 8 sheep
Normal: Shear 12 sheep
Hard: Shear 16 sheep

4. Jump into Void
Easy: Same as currently
Normal: Cover roughly 80% of void with obstacles
Hard: Cover roughly 95% of void with obstacles

5. Fly to Moon
Easy: Minimal obstacles
Normal: Moderate obstacles
Hard: Many obstacles, including arrows and fire charges

6. Loot chests and kill
Easy and Normal: Same as currently
Hard: 25% More Time, Higher Weapon Frequency, Stronger Weapons

7. Knock everyone off
Easy: Knockback Reduced by 70%
Normal: Knockback Reduced by 40%
Hard: Same as currently

8. Stand on diamond
Easy: 6 Diamond Blocks
Normal: Same as currently
Hard: 2 Diamond Blocks

9. Dodge the anvils
Easy: Less anvils
Normal: Same as currently
Hard: More anvils, to the point only a few spots are safe

10. Be the last knight standing
Easy - Stronger armor
Normal - Same as currently
Hard - 40% Longer Time Limit

11. Keep Running
Easy: Minimal obstacles (few fire charges)
Normal: Moderate obstacles (fire charges and arrows)
Hard: Major obstacles (Many fire charges, falling anvils, frequent arrows)

12. Find a flower
Easy: Wrong flower is auto loss
Normal: Fewer correct flowers, wrong is auto loss
Hard: Fewer correct flowers, wrong is auto loss, more frequent changing

13. Craft Item
Easy and Normal: Same as currently
Hard: All items are 2nd or 3rd tier items, meaning you have to craft something else before crafting the assigned item

14. Dress like the mannequin
Easy and Normal: Same as currently
Hard: The armor must be dyed before putting it on, 2-3 extra seconds

15. Snow fight
Easy: Same as currently
Normal: Four teams of three people
Hard: Every man for themselves

16. Lava floor
Easy: Less floor disappears
Normal: Same as currently
Hard: More floor disappears

17. Build crafting table
Easy: Same as currently
Normal: 20% Less Time
Hard: Build wood stairs

18. King of the Hill
Easy: Teams of two
Normal and Hard: Same as currently

19. Solve equation
Easy: Same as currently
Normal: Answers ≤ 200
Hard: Answers ≤ 400

20. Answer a question
Easy: Same as currently, with players vanished
Normal: 4 answers, options and corresponding colours are shown in chat. Another possible inclusion is to add something where NONE of the options are right and you must jump in the void to proceed (Players vanished) EXAMPLE:
What biome do emeralds spawn in?
Red: Ocean
Green: Extreme Hills
Blue: Jungle
Orange: Savannah Plateau
If none, jump in the void.

Hard: Question is open ended. To make it fair for people who aren't English, Dutch, or Spanish, all answers will be numbers. i.e. How many ores are in Minecraft? Only one chance, no need to vanish players

21. Survive the Shulkers
Leave this one the same regardless of mode - it can be very easy or very hard

22. Milk cow
Easy: Same as currently
Normal: One bucket per chest
Hard: One bucket in 4 chests, 20 chests spawn

23. 10 Blocks High Tower
Easy: Same as currently
Normal: Intermittent Fire Charges
Hard: Everyone gets 10 snowballs, frequent fire charges

24. Mine Ore
Easy: Same as currently
Normal: Decrease ore frequency by 45%
Hard: Decrease ore frequency by 90%

25. Hide under a block
Easy: Wider blocks
Normal: Same as currently
Hard: Only 2 blocks to hide under

26. Stand on a color
Easy: Same as currently
Normal: Less blocks of that color
Hard: Players will receive 2 snowballs, less blocks of that color

27. Dodge the falling TNT
Easy and Normal: Same as currently
Hard: More TNT

28. Hatch 8 Eggs
Since this one is pretty much entirely luck, I don't think this one needs change.

29. Build golem
Easy: Same as currently
Normal: Less time
Hard: After building the golem, knock it off the edge

30. Ignite the TNT
Easy: Same as currently
Normal: Less TNT
Hard: You must mine to find TNT

31. Enchant the Right Item
Easy: Same as currently
Normal: More enchantments
Hard: More enchantments and less time

32. Don't stop sneaking
Easy: Same as currently
Normal: Some obstacles (anvils)
Hard: Many obstacles (anvils and arrows)

33. Parkour and eat cake
Easy and Normal: Same as currently
Hard: Harder parkour

34. Ride a cow
Easy: Same as currently
Normal: Less cows
Hard: Even less cows

35. Avoid the hot potato
Easy: Two hot potatoes
Normal: Same as currently
Hard: Six hot potatoes

36. (Start of Story's suggestions) Punch-a-pal
Easy: As suggested
Normal: Player gains Speed 2
Hard: Player gets iron sword and has ability to kill people

37. Lumber! I don't quite get this one but I'll try
Easy: 4 winners
Normal: 2 winners
Hard: 1 winner

38. Maze
Easy: Simple Maze
Normal: Medium Maze
Hard: Difficult Maze

39. Count
Easy: As suggested
Normal: All one mob
Hard: Mobs are running around, making it hard to count

In case you're wondering, all one mob is harder because it's harder to distinguish mobs close together

40. Take Order!
Easy: As suggested
Normal: Trade ~3 items
Hard: Requested food item must be crafted (i.e. golden carrot)

41. Shoot wool
Easy: 2 shots at it
Normal: As suggested
Hard: Wool changes once every 3 seconds

42. Killers and hiders
Honestly, I don't think this one would really work as it's way too hard to hide..

43. Replicate
Simple, difficulty adjusts based off game difficulty

44. Fix the redstone
Same as #43

45. Death run
Easy: Flat parkour
Normal: Some elevation
Hard: Some arrow shots, some triggered by pressure plates

46. Name your wolf
Easy: Said in chat
Normal: Name is hidden in exposed chest
Hard: Name is hidden in hidden chest (Yes you have to mine again), some extra time

47. Play music
Easy: Hidden in exposed chest
Normal: Hidden on a mini parkour
Hard: Hidden underground (Yes, again)

As I said before, this voting would default to normal mode and would be votable with emerald+ or obsidian only. Another option is this which would be votable with Lapiz+:

Fast mode (10 microgames)
Normal mode (15 microgames)
Long Mode (20 Microgames)
Very long mode (30 Microgames)
Grand Tour (47 Microgames)

Let me know of anything! @Dotsially @TheBrownster904 @Perdawdian
 

TheBrownster

Forum Expert
Jun 10, 2016
1,408
2,355
253
A Pasture
I really like these ideas! I think both of the voting options should be for Obsidian just because of how game changing they are. I honestly would really like for this to be added. This would change the game up and really make it interesting! +1
 
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Gaaabb

Dedicated Member
May 2, 2017
595
1,529
188
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Everyone probably agrees with me that so many of the Minerware microgames are just plain out easy and should not be in the game. So, I'm going to run through all the current minigames plus all the ones @StorySays suggested in the thread earlier for easy, normal, and hard mode. Here we go:

1. Catch 5 Emeralds

Easy: Catch 3 Emeralds
Normal: Same as currently
Hard: Catch 10 Emeralds

2. Get 10 Nuggets
Easy: Get 3 Nuggets
Normal: Get 6 Nuggets
Hard: Get 10/12 Nuggets

3. Shear 12 Sheep
Easy: Shear 8 sheep
Normal: Shear 12 sheep
Hard: Shear 16 sheep

4. Jump into Void
Easy: Same as currently
Normal: Cover roughly 80% of void with obstacles
Hard: Cover roughly 95% of void with obstacles

5. Fly to Moon
Easy: Minimal obstacles
Normal: Moderate obstacles
Hard: Many obstacles, including arrows and fire charges

6. Loot chests and kill
Easy and Normal: Same as currently
Hard: 25% More Time, Higher Weapon Frequency, Stronger Weapons

7. Knock everyone off
Easy: Knockback Reduced by 70%
Normal: Knockback Reduced by 40%
Hard: Same as currently

8. Stand on diamond
Easy: 6 Diamond Blocks
Normal: Same as currently
Hard: 2 Diamond Blocks

9. Dodge the anvils
Easy: Less anvils
Normal: Same as currently
Hard: More anvils, to the point only a few spots are safe

10. Be the last knight standing
Easy - Stronger armor
Normal - Same as currently
Hard - 40% Longer Time Limit

11. Keep Running
Easy: Minimal obstacles (few fire charges)
Normal: Moderate obstacles (fire charges and arrows)
Hard: Major obstacles (Many fire charges, falling anvils, frequent arrows)

12. Find a flower
Easy: Wrong flower is auto loss
Normal: Fewer correct flowers, wrong is auto loss
Hard: Fewer correct flowers, wrong is auto loss, more frequent changing

13. Craft Item
Easy and Normal: Same as currently
Hard: All items are 2nd or 3rd tier items, meaning you have to craft something else before crafting the assigned item

14. Dress like the mannequin
Easy and Normal: Same as currently
Hard: The armor must be dyed before putting it on, 2-3 extra seconds

15. Snow fight
Easy: Same as currently
Normal: Four teams of three people
Hard: Every man for themselves

16. Lava floor
Easy: Less floor disappears
Normal: Same as currently
Hard: More floor disappears

17. Build crafting table
Easy: Same as currently
Normal: 20% Less Time
Hard: Build wood stairs

18. King of the Hill
Easy: Teams of two
Normal and Hard: Same as currently

19. Solve equation
Easy: Same as currently
Normal: Answers ≤ 200
Hard: Answers ≤ 400

20. Answer a question
Easy: Same as currently, with players vanished
Normal: 4 answers, options and corresponding colours are shown in chat. Another possible inclusion is to add something where NONE of the options are right and you must jump in the void to proceed (Players vanished) EXAMPLE:
What biome do emeralds spawn in?
Red: Ocean
Green: Extreme Hills
Blue: Jungle
Orange: Savannah Plateau
If none, jump in the void.

Hard: Question is open ended. To make it fair for people who aren't English, Dutch, or Spanish, all answers will be numbers. i.e. How many ores are in Minecraft? Only one chance, no need to vanish players

21. Survive the Shulkers
Leave this one the same regardless of mode - it can be very easy or very hard

22. Milk cow
Easy: Same as currently
Normal: One bucket per chest
Hard: One bucket in 4 chests, 20 chests spawn

23. 10 Blocks High Tower
Easy: Same as currently
Normal: Intermittent Fire Charges
Hard: Everyone gets 10 snowballs, frequent fire charges

24. Mine Ore
Easy: Same as currently
Normal: Decrease ore frequency by 45%
Hard: Decrease ore frequency by 90%

25. Hide under a block
Easy: Wider blocks
Normal: Same as currently
Hard: Only 2 blocks to hide under

26. Stand on a color
Easy: Same as currently
Normal: Less blocks of that color
Hard: Players will receive 2 snowballs, less blocks of that color

27. Dodge the falling TNT
Easy and Normal: Same as currently
Hard: More TNT

28. Hatch 8 Eggs
Since this one is pretty much entirely luck, I don't think this one needs change.

29. Build golem
Easy: Same as currently
Normal: Less time
Hard: After building the golem, knock it off the edge

30. Ignite the TNT
Easy: Same as currently
Normal: Less TNT
Hard: You must mine to find TNT

31. Enchant the Right Item
Easy: Same as currently
Normal: More enchantments
Hard: More enchantments and less time

32. Don't stop sneaking
Easy: Same as currently
Normal: Some obstacles (anvils)
Hard: Many obstacles (anvils and arrows)

33. Parkour and eat cake
Easy and Normal: Same as currently
Hard: Harder parkour

34. Ride a cow
Easy: Same as currently
Normal: Less cows
Hard: Even less cows

35. Avoid the hot potato
Easy: Two hot potatoes
Normal: Same as currently
Hard: Six hot potatoes

36. (Start of Story's suggestions) Punch-a-pal
Easy: As suggested
Normal: Player gains Speed 2
Hard: Player gets iron sword and has ability to kill people

37. Lumber! I don't quite get this one but I'll try
Easy: 4 winners
Normal: 2 winners
Hard: 1 winner

38. Maze
Easy: Simple Maze
Normal: Medium Maze
Hard: Difficult Maze

39. Count
Easy: As suggested
Normal: All one mob
Hard: Mobs are running around, making it hard to count

In case you're wondering, all one mob is harder because it's harder to distinguish mobs close together

40. Take Order!
Easy: As suggested
Normal: Trade ~3 items
Hard: Requested food item must be crafted (i.e. golden carrot)

41. Shoot wool
Easy: 2 shots at it
Normal: As suggested
Hard: Wool changes once every 3 seconds

42. Killers and hiders
Honestly, I don't think this one would really work as it's way too hard to hide..

43. Replicate
Simple, difficulty adjusts based off game difficulty

44. Fix the redstone
Same as #43

45. Death run
Easy: Flat parkour
Normal: Some elevation
Hard: Some arrow shots, some triggered by pressure plates

46. Name your wolf
Easy: Said in chat
Normal: Name is hidden in exposed chest
Hard: Name is hidden in hidden chest (Yes you have to mine again), some extra time

47. Play music
Easy: Hidden in exposed chest
Normal: Hidden on a mini parkour
Hard: Hidden underground (Yes, again)

As I said before, this voting would default to normal mode and would be votable with emerald+ or obsidian only. Another option is this which would be votable with Lapiz+:

Fast mode (10 microgames)
Normal mode (15 microgames)
Long Mode (20 Microgames)
Very long mode (30 Microgames)
Grand Tour (47 Microgames)

Let me know of anything! @Dotsially @TheBrownster904 @Perdawdian
I think this is a very cool idea! Because we can bring back some Minerware players and hopefully much more players are gonna play this!
Everyone probably agrees with me that so many of the Minerware microgames are just plain out easy and should not be in the game. So, I'm going to run through all the current minigames plus all the ones @StorySays suggested in the thread earlier for easy, normal, and hard mode. Here we go:

1. Catch 5 Emeralds

Easy: Catch 3 Emeralds
Normal: Same as currently
Hard: Catch 10 Emeralds

2. Get 10 Nuggets
Easy: Get 3 Nuggets
Normal: Get 6 Nuggets
Hard: Get 10/12 Nuggets

3. Shear 12 Sheep
Easy: Shear 8 sheep
Normal: Shear 12 sheep
Hard: Shear 16 sheep

4. Jump into Void
Easy: Same as currently
Normal: Cover roughly 80% of void with obstacles
Hard: Cover roughly 95% of void with obstacles

5. Fly to Moon
Easy: Minimal obstacles
Normal: Moderate obstacles
Hard: Many obstacles, including arrows and fire charges

6. Loot chests and kill
Easy and Normal: Same as currently
Hard: 25% More Time, Higher Weapon Frequency, Stronger Weapons

7. Knock everyone off
Easy: Knockback Reduced by 70%
Normal: Knockback Reduced by 40%
Hard: Same as currently

8. Stand on diamond
Easy: 6 Diamond Blocks
Normal: Same as currently
Hard: 2 Diamond Blocks

9. Dodge the anvils
Easy: Less anvils
Normal: Same as currently
Hard: More anvils, to the point only a few spots are safe

10. Be the last knight standing
Easy - Stronger armor
Normal - Same as currently
Hard - 40% Longer Time Limit

11. Keep Running
Easy: Minimal obstacles (few fire charges)
Normal: Moderate obstacles (fire charges and arrows)
Hard: Major obstacles (Many fire charges, falling anvils, frequent arrows)

12. Find a flower
Easy: Wrong flower is auto loss
Normal: Fewer correct flowers, wrong is auto loss
Hard: Fewer correct flowers, wrong is auto loss, more frequent changing

13. Craft Item
Easy and Normal: Same as currently
Hard: All items are 2nd or 3rd tier items, meaning you have to craft something else before crafting the assigned item

14. Dress like the mannequin
Easy and Normal: Same as currently
Hard: The armor must be dyed before putting it on, 2-3 extra seconds

15. Snow fight
Easy: Same as currently
Normal: Four teams of three people
Hard: Every man for themselves

16. Lava floor
Easy: Less floor disappears
Normal: Same as currently
Hard: More floor disappears

17. Build crafting table
Easy: Same as currently
Normal: 20% Less Time
Hard: Build wood stairs

18. King of the Hill
Easy: Teams of two
Normal and Hard: Same as currently

19. Solve equation
Easy: Same as currently
Normal: Answers ≤ 200
Hard: Answers ≤ 400

20. Answer a question
Easy: Same as currently, with players vanished
Normal: 4 answers, options and corresponding colours are shown in chat. Another possible inclusion is to add something where NONE of the options are right and you must jump in the void to proceed (Players vanished) EXAMPLE:
What biome do emeralds spawn in?
Red: Ocean
Green: Extreme Hills
Blue: Jungle
Orange: Savannah Plateau
If none, jump in the void.

Hard: Question is open ended. To make it fair for people who aren't English, Dutch, or Spanish, all answers will be numbers. i.e. How many ores are in Minecraft? Only one chance, no need to vanish players

21. Survive the Shulkers
Leave this one the same regardless of mode - it can be very easy or very hard

22. Milk cow
Easy: Same as currently
Normal: One bucket per chest
Hard: One bucket in 4 chests, 20 chests spawn

23. 10 Blocks High Tower
Easy: Same as currently
Normal: Intermittent Fire Charges
Hard: Everyone gets 10 snowballs, frequent fire charges

24. Mine Ore
Easy: Same as currently
Normal: Decrease ore frequency by 45%
Hard: Decrease ore frequency by 90%

25. Hide under a block
Easy: Wider blocks
Normal: Same as currently
Hard: Only 2 blocks to hide under

26. Stand on a color
Easy: Same as currently
Normal: Less blocks of that color
Hard: Players will receive 2 snowballs, less blocks of that color

27. Dodge the falling TNT
Easy and Normal: Same as currently
Hard: More TNT

28. Hatch 8 Eggs
Since this one is pretty much entirely luck, I don't think this one needs change.

29. Build golem
Easy: Same as currently
Normal: Less time
Hard: After building the golem, knock it off the edge

30. Ignite the TNT
Easy: Same as currently
Normal: Less TNT
Hard: You must mine to find TNT

31. Enchant the Right Item
Easy: Same as currently
Normal: More enchantments
Hard: More enchantments and less time

32. Don't stop sneaking
Easy: Same as currently
Normal: Some obstacles (anvils)
Hard: Many obstacles (anvils and arrows)

33. Parkour and eat cake
Easy and Normal: Same as currently
Hard: Harder parkour

34. Ride a cow
Easy: Same as currently
Normal: Less cows
Hard: Even less cows

35. Avoid the hot potato
Easy: Two hot potatoes
Normal: Same as currently
Hard: Six hot potatoes

36. (Start of Story's suggestions) Punch-a-pal
Easy: As suggested
Normal: Player gains Speed 2
Hard: Player gets iron sword and has ability to kill people

37. Lumber! I don't quite get this one but I'll try
Easy: 4 winners
Normal: 2 winners
Hard: 1 winner

38. Maze
Easy: Simple Maze
Normal: Medium Maze
Hard: Difficult Maze

39. Count
Easy: As suggested
Normal: All one mob
Hard: Mobs are running around, making it hard to count

In case you're wondering, all one mob is harder because it's harder to distinguish mobs close together

40. Take Order!
Easy: As suggested
Normal: Trade ~3 items
Hard: Requested food item must be crafted (i.e. golden carrot)

41. Shoot wool
Easy: 2 shots at it
Normal: As suggested
Hard: Wool changes once every 3 seconds

42. Killers and hiders
Honestly, I don't think this one would really work as it's way too hard to hide..

43. Replicate
Simple, difficulty adjusts based off game difficulty

44. Fix the redstone
Same as #43

45. Death run
Easy: Flat parkour
Normal: Some elevation
Hard: Some arrow shots, some triggered by pressure plates

46. Name your wolf
Easy: Said in chat
Normal: Name is hidden in exposed chest
Hard: Name is hidden in hidden chest (Yes you have to mine again), some extra time

47. Play music
Easy: Hidden in exposed chest
Normal: Hidden on a mini parkour
Hard: Hidden underground (Yes, again)

As I said before, this voting would default to normal mode and would be votable with emerald+ or obsidian only. Another option is this which would be votable with Lapiz+:

Fast mode (10 microgames)
Normal mode (15 microgames)
Long Mode (20 Microgames)
Very long mode (30 Microgames)
Grand Tour (47 Microgames)

Let me know of anything! @Dotsially @TheBrownster904 @Perdawdian
I think this is a very cool idea, to bring players back to play Minerware and people are enthousiast to see new updates. Hopefully this will works to keep much players in Minerware!
I really like to see this soon! But 1 more question! Is it possible to extend the time in some microgames else it will be very hard to complete the challenge but a 1+ from me bro!
Stay happy! :-)
-Gaaabb
 

Ducky

Forum Professional
Dec 31, 2015
4,700
6,709
559
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The Netherlands
I love these ideas. These ideas will make Minerware "new" and I know for sure more players will play it. Good job on the suggestion and these ideas!
 

ItsDavey_

Forum Expert
Nov 23, 2014
2,038
2,898
338
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the Netherlands
Yes definitly! I'd like to have these added! If it would be added you can explore more through minerware, and have the same games But Then different!
i suggest that in the minerware forums :V
No, because This is a suggestion, and That's supposed to be in the suggestion section.
 
D

Deleted member 204478

Guest
(Sorry for the late reply by the way).

I really like the ideas in this thread, I can tell a lot of effort has been put into this.
Here's some that I'm 50/50 on:

1) 10 emeralds to catch for hard mode.
Now I understand that it is hard mode, and it is meant to be difficult, but you have to remember that not many people are that good to catch 10 emeralds. I can barely catch 4. I'd suggest bringing it down to 7/8.

2) 80% (normal) and 95% (hard) of the void filled with obstacles.

This may be a little too difficult, 95% is way too high in my opinion. Maybe tone it down to 60% and 80%?

3) 10 blocks high tower.
Due to the players getting projectiles to throw and those random fire charges, I would increase the time limit by around 10% - 20%. It would almost be impossible to do it without enough time IMO.

So yeah, those were just some of the ones on the thread that I picked out which I was a little unsure of. But overall, I really like the thread! Good work! ;)
 
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Javima1

Well-Known Member
Jun 6, 2017
284
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Spain/España
Great ideas, I agree with all, I hope they add that idea, minerware will be more fun place to play
 
Last edited:

Anthousa

Member
Apr 28, 2017
26
13
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23
The Netherlands
(Sorry for the late reply by the way).

I really like the ideas in this thread, I can tell a lot of effort has been put into this.
Here's some that I'm 50/50 on:

1) 10 emeralds to catch for hard mode.
Now I understand that it is hard mode, and it is meant to be difficult, but you have to remember that not many people are that good to catch 10 emeralds. I can barely catch 4. I'd suggest bringing it down to 7/8.

2) 80% (normal) and 95% (hard) of the void filled with obstacles.

This may be a little too difficult, 95% is way too high in my opinion. Maybe tone it down to 60% and 80%?

3) 10 blocks high tower.
Due to the players getting projectiles to throw and those random fire charges, I would increase the time limit by around 10% - 20%. It would almost be impossible to do it without enough time IMO.

So yeah, those were just some of the ones on the thread that I picked out which I was a little unsure of. But overall, I really like the thread! Good work! ;)

I agree with those points.
 

iQuantum2K

Member
Apr 3, 2017
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Very creative post, but in my opinion, i dont think its worth the time and resources of CubeCraft. Sorry.
 
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