Minecraft PC IP: play.cubecraft.net

guardtown

Member
Aug 12, 2017
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Combines Damage and Effects.
Note: Poison Damage refers to how much total damage the poison deals.
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Middle 1
12 Damage 2 Rate 9 Poison Damage 4 Poison Length 10 Range 450 Cost
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Middle 2
15 Damage 2 Rate 10 Poison Damage 4 Poison Length 12 Range 200 Cost
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Powerful: Top 1
24 Damage 2.5 Rate 8 Poison Damage 3 Poison Length 14 Range 500 Cost
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Top 2
37 Damage 3 Rate 7 Poison Damage 2 Poison Length 15 Range 590 Cost
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Effects: Bottom 1
11 Damage 1.2 Rate 15 Poison Damage 7 Poison Length 11 Range 550 Cost
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Bottom 2 (+fire)
4 Damage 0.6 Rate 23 Poison Damage 10 Poison Length 9 Range 3 Fire Duration 750 Cost
Gives the player or team extra gold but is costly. (5x5)
Note: Team means everyone besides the player.
Note: Every player can only place two per match.

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Middle 1

20 Player Gold Payout 4 Rate 950 Cost
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Middle 2
32 Player Gold Payout / 5 Team Gold Payout 4.5 Rate 600 Cost
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Middle 3
48 Player Gold Payout / 7 Team Gold Payout 5.6 Rate 850 Cost
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Middle 4 (+slow)
72 Player Gold Payout / 10 Team Gold Payout 7.5 Rate 10% Slow 3 Slow Duration 8 Range 1000 Cost
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Middle 5
128 Player Gold Payout / 20 Team Gold Payout 10 Rate 25% Slow 5 Slow Duration 11 Range 1430 Cost
Very high power and a bit costly. But, power changes depending on the amount
of enemies.

Note: Enemy Change means how the damage is changed per enemy. 10 Damage, 3 Enemy Change and 5 enemies will make the damage go to 25. This also works with negatives, however enemies will never be able to be healed. The effect maxes out at 35 enemies.
Note: The damage is only modified from enemies within the tower's range.
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Middle 1
9 Damage 2 Rate 0.7 Enemy Change 10 Range 700 Cost
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Middle 2
9 Damage 1.9 Rate 1 Enemy Change 10 Range 500 Cost
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Needs the Enemies: Top 1
8 Damage 1.5 Rate 1.6 Enemy Change 10 Range 750 Cost
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Top 2
6 Damage 0.7 Rate 2 Enemy Change 10 Range 950 Cost
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Better on its own: Bottom 1
32 Damage 1.3 Rate -0.8 Enemy Change 13 Range 720 Cost
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Bottom 2
42 Damage 1 Rate -1.4 Enemy Change 15 Range 950 Cost
 

Marieke2001

Forum Professional
Jul 2, 2015
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15,519
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You certainly made some interesting towers. I like the mine the most, because the rest of them are a bit vague to me. Maybe explain a bit more what everything is and what is the maximum of it and what you choose it to be? Like with the Enemy change.
The same with potion damage. How much potion damage can you recieve at maximum to kill the mob at once and how much did you gave it, how much does this influence the mob?
 
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guardtown

Member
Aug 12, 2017
42
26
23
34
You certainly made some interesting towers. I like the mine the most, because the rest of them are a bit vague to me. Maybe explain a bit more what everything is and what is the maximum of it and what you choose it to be? Like with the Enemy change.
The same with potion damage. How much potion damage can you recieve at maximum to kill the mob at once and how much did you gave it, how much does this influence the mob?
Enemy Change is a property that adds to the damage value of the Bloodthirster tower. So the formula is this: Enemies * Enemy Change + Damage.
It also works negatively. 3 Enemies with -0.2 enemy change would result in 0.6 less damage.
I'll give a basic rundown on each of the stats I listed:
Damage: How much damage the tower deals with its shots.
Rate: The amount of time between every shot.
Range: The range of the tower.
Cost: How much coins the upgrade or tower costs.
Poison Damage: The amount of total damage that is done over the duration of the poison effect.
Poison Length: How long the poison effect lasts.
Fire Duration: The amount of time the mob is set on fire, the damage is I think forced to be a number.
Player Gold Payout: The amount of gold the owner of the tower receives.
Team Gold Payout: The amount of gold everyone else besides the owner of the tower on their team receives.
Slow: How much a mob is slowed. 10 movement speed with 10% slow would be 9 movement speed.
Slow Duration: How much time the slow is for.
 
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