Combines Damage and Effects.
Note: Poison Damage refers to how much total damage the poison deals.
Middle 1
12 Damage 2 Rate 9 Poison Damage 4 Poison Length 10 Range 450 Cost
Middle 2
15 Damage 2 Rate 10 Poison Damage 4 Poison Length 12 Range 200 Cost
Powerful: Top 1
24 Damage 2.5 Rate 8 Poison Damage 3 Poison Length 14 Range 500 Cost
Top 2
37 Damage 3 Rate 7 Poison Damage 2 Poison Length 15 Range 590 Cost
Effects: Bottom 1
11 Damage 1.2 Rate 15 Poison Damage 7 Poison Length 11 Range 550 Cost
Bottom 2 (+fire)
4 Damage 0.6 Rate 23 Poison Damage 10 Poison Length 9 Range 3 Fire Duration 750 Cost
Note: Poison Damage refers to how much total damage the poison deals.
Middle 1
12 Damage 2 Rate 9 Poison Damage 4 Poison Length 10 Range 450 Cost
Middle 2
15 Damage 2 Rate 10 Poison Damage 4 Poison Length 12 Range 200 Cost
Powerful: Top 1
24 Damage 2.5 Rate 8 Poison Damage 3 Poison Length 14 Range 500 Cost
Top 2
37 Damage 3 Rate 7 Poison Damage 2 Poison Length 15 Range 590 Cost
Effects: Bottom 1
11 Damage 1.2 Rate 15 Poison Damage 7 Poison Length 11 Range 550 Cost
Bottom 2 (+fire)
4 Damage 0.6 Rate 23 Poison Damage 10 Poison Length 9 Range 3 Fire Duration 750 Cost
Gives the player or team extra gold but is costly. (5x5)
Note: Team means everyone besides the player.
Note: Every player can only place two per match.
Middle 1
20 Player Gold Payout 4 Rate 950 Cost
Middle 2
32 Player Gold Payout / 5 Team Gold Payout 4.5 Rate 600 Cost
Middle 3
48 Player Gold Payout / 7 Team Gold Payout 5.6 Rate 850 Cost
Middle 4 (+slow)
72 Player Gold Payout / 10 Team Gold Payout 7.5 Rate 10% Slow 3 Slow Duration 8 Range 1000 Cost
Middle 5
128 Player Gold Payout / 20 Team Gold Payout 10 Rate 25% Slow 5 Slow Duration 11 Range 1430 Cost
Note: Team means everyone besides the player.
Note: Every player can only place two per match.
Middle 1
20 Player Gold Payout 4 Rate 950 Cost
Middle 2
32 Player Gold Payout / 5 Team Gold Payout 4.5 Rate 600 Cost
Middle 3
48 Player Gold Payout / 7 Team Gold Payout 5.6 Rate 850 Cost
Middle 4 (+slow)
72 Player Gold Payout / 10 Team Gold Payout 7.5 Rate 10% Slow 3 Slow Duration 8 Range 1000 Cost
Middle 5
128 Player Gold Payout / 20 Team Gold Payout 10 Rate 25% Slow 5 Slow Duration 11 Range 1430 Cost
Very high power and a bit costly. But, power changes depending on the amount
of enemies.
Note: Enemy Change means how the damage is changed per enemy. 10 Damage, 3 Enemy Change and 5 enemies will make the damage go to 25. This also works with negatives, however enemies will never be able to be healed. The effect maxes out at 35 enemies.
Note: The damage is only modified from enemies within the tower's range.
Middle 1
9 Damage 2 Rate 0.7 Enemy Change 10 Range 700 Cost
Middle 2
9 Damage 1.9 Rate 1 Enemy Change 10 Range 500 Cost
Needs the Enemies: Top 1
8 Damage 1.5 Rate 1.6 Enemy Change 10 Range 750 Cost
Top 2
6 Damage 0.7 Rate 2 Enemy Change 10 Range 950 Cost
Better on its own: Bottom 1
32 Damage 1.3 Rate -0.8 Enemy Change 13 Range 720 Cost
Bottom 2
42 Damage 1 Rate -1.4 Enemy Change 15 Range 950 Cost
of enemies.
Note: Enemy Change means how the damage is changed per enemy. 10 Damage, 3 Enemy Change and 5 enemies will make the damage go to 25. This also works with negatives, however enemies will never be able to be healed. The effect maxes out at 35 enemies.
Note: The damage is only modified from enemies within the tower's range.
Middle 1
9 Damage 2 Rate 0.7 Enemy Change 10 Range 700 Cost
Middle 2
9 Damage 1.9 Rate 1 Enemy Change 10 Range 500 Cost
Needs the Enemies: Top 1
8 Damage 1.5 Rate 1.6 Enemy Change 10 Range 750 Cost
Top 2
6 Damage 0.7 Rate 2 Enemy Change 10 Range 950 Cost
Better on its own: Bottom 1
32 Damage 1.3 Rate -0.8 Enemy Change 13 Range 720 Cost
Bottom 2
42 Damage 1 Rate -1.4 Enemy Change 15 Range 950 Cost