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guardtown

Member
Aug 12, 2017
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The Firework tower is the first air-only tower. It deals low damage AOE with low reload to air enemies. The AOE radius is the light blue carpet.
Note: The pluses and minuses are from level I.

LEVEL I
lxzQmMn.png

Damage: 5, Range: 11, Rate: 2.5, Cost: 300
LEVEL II
foq5iKd.png

Damage: 8 (+3), Range: 12 (+1), Rate: 2 (-0.5), Cost: 300
LEVEL III
w0Z9sf3.png

Damage: 10 (+5), Range: 13 (+2), Rate: 1.5 (-1), Cost: 350
LEVEL IV
This path costs 380 points
rZfErN5.png

Damage: 12 (+7), Range: 15 (+4), Rate: 1 (-1.5), Cost: 500
The Anvil tower does high damage to a single enemy with medium-high reload. It can hit both air and ground.
LEVEL I
SqPsoBr.png

Damage: 30, Range: 10, Rate: 2, Damage in 10s: 150, Cost: 600
LEVEL II
Qun00V7.png

Damage: 45 (+15), Range: 12 (+2), Rate: 2.75 (+0.75), Damage in 10s: 165 (+15), Cost: 750
LEVEL III:
VeVgGl8.png

Damage: 60 (+30), Range: 14 (+4), Rate: 3.5 (+1.5), Stun: 0.5s (+0.5), Damage in 10s: 170 (+20), Cost: 425
LEVEL TOP-I:
This path costs 400 points
pl37ooI.png

Damage: 75 (+45), Range: 15 (+5), Rate: 4.25 (+2.25), Stun: 2s (+2), Damage in 10s: 175 (+25), Cost: 500
LEVEL BOTTOM-I:
This path costs 500 points
J6kHua6.png

Damage: 25 (-5), Range: 10 (+0), Rate: 1.25 (-0.75), Damage in 10s: 200 (+50), Cost: 850
The Charge tower takes a while to charge up energy. When it's energy meter is full, it deals a massive amount of damage to a single ground troop that come within it's radius/is already in it's radius. It has the exact same structure just with different wool colors. The 4 blocks are red clay at the top of each are it's energy meter. From the bottom to the top, they will each become green for each fourth of the charge done.
The Charge tower doesn't need a mob in it's radius to charge, unlike the leach.

LEVEL I:
aCKvliq.png

Damage: 125, Range: 19, Charge time: 10s, Cost: 750
LEVEL TOP-I:
kghVZgo.png

Damage: 250 (+125), Range: 20 (+1), Charge time: 15s (+5), Cost: 900
LEVEL BOTTOM-I:
zBgtFKt.png

Damage:100 (-25), Range: 16 (-3), Charge time: 5s (-5), Cost: 1000
LEVEL TOP-II:
This path costs 700 points
kR11RDz.png

Damage: 375 (+250), Range: 22 (+3), Charge time: 20s (+10), Cost: 1500
LEVEL BOTTOM-II:
This path costs 650 points
AOsqr1E.png

Damage: 75 (-50), Range: 15 (-4), Charge time: 2.5s (-7.5), Cost: 1250

LEVEL TOP-III:
IUSKm4m.png

Damage: 500 (+375), Range: 25 (+6), Charge time: 25s (+15), Cost: 2000
LEVEL BOTTOM-III:
7CoQRDE.png

Damage: 50 (-75), Range: 12 (-7), Charge time: 1.25s (-8.75), Cost: 1750
 
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Power Ranger

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Apr 20, 2016
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I really like the firework tower and the anvil tower! The only problem could be the immense lag that a bunch of anvil towers would make and possibly even a bunch of firework towers. An air only tower sounds fun and I love to drop anvils on things! ;)

The charge tower sounds a lot like the leach tower we currently have. I don't think having multiple towers that do basically the same thing would make the game much more fun and interesting.
 

guardtown

Member
Aug 12, 2017
42
26
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34
I really like the firework tower and the anvil tower! The only problem could be the immense lag that a bunch of anvil towers would make and possibly even a bunch of firework towers. An air only tower sounds fun and I love to drop anvils on things! ;)

The charge tower sounds a lot like the leach tower we currently have. I don't think having multiple towers that do basically the same thing would make the game much more fun and interesting.
the firework tower doesn't make any particles or anything. The anvil tower I guess could be changed to not drop an anvil.
The charge tower is similar to the leach tower only in it's name. It charges passively with and without mobs, and it can only hit 1 mob. It can deal massive damage unlike leach and can get super low reload. There can be multiple of it in a match.
 
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qwertplaysmc

Novice Member
Dec 8, 2017
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I like all the ideas listed above! Would be cool to see an update to tower defence again!
 
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