Since updating to 1.19, regen "saturation values" has changed to be significantly slower!
On java, this is perfect, you attack slow so it make sense to heal slow
On bedrock it does not work - you attack fast and ... heal slow.
It just doesn't match the pacing of bedrock pvp and makes fights fairly instant and inescapable.
Make regen the same as before
This is a real suggestion and I hope it's genuinely considered
On java, this is perfect, you attack slow so it make sense to heal slow
On bedrock it does not work - you attack fast and ... heal slow.
It just doesn't match the pacing of bedrock pvp and makes fights fairly instant and inescapable.
Make regen the same as before
This is a real suggestion and I hope it's genuinely considered
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