Something that is on my mind almost on a daily basis is the fact that CubeCraft has invested a lot of time and effort (and money of course) in A LOT of minigames that have been released throughout the years, the vast majority of which, are no longer in the Java Server. I think I've found an idea to take advantage of all these old gamemodes, that is currently being used by another large Java Minecraft server, and it works wonderfully.
CubeCraft has a lot of unused content that could greatly benefit the server, and under this proposal, we would avoid games that don't start, and unpopular gamemodes taking up more server capacity than what they should.
Context
To list a few, here is a fragment of the list of ALL the gamemodes CubeCraft has released on Java throughout the years, and are currently unavailable to play. Credits to @Sweetenerera 's history thread of all CubeCraft gamemodes.
New Arcade
Quakecraft (New)
Layer Spleef
Wing Rush
Line Dash
Paintball (New)
Slime Survival
Barn Brawl
Island Games
Bingo
Archer Assault
Infection
TNT Trouble
Old Arcade
Parkour Minigame
Super Craft Bros
TNT Run
Quakecraft (Old)
Hour Glass
Hide & Seek
Paintball (Old)
Spleef
Fish Slap (Arcade)
Main Gamemodes
Tower Defence
Mineware
Duels
Assassinations
Among Slimes
Blockwars: Bridges
Pre-Big Change
Blockwars Core
Blockwars CTF
Battle Zone
Survival Games
Freebuild
Competitive Parkour
Removed Main Gamemodes
Money Walls
Build Wars
Blockband
UHC
Speed UHC
Old UHC
Skyblock (Old)
Factions
Creative
Survival
Parkour (Old)
Houses
Control Point - Tower Defenders
Tron
Kit PvP
EggWars
Speed EggWars
Double Egg EggWars
No Void EggWars
Quakecraft (New)
Layer Spleef
Wing Rush
Line Dash
Paintball (New)
Slime Survival
Barn Brawl
Island Games
Bingo
Archer Assault
Infection
TNT Trouble
Old Arcade
Parkour Minigame
Super Craft Bros
TNT Run
Quakecraft (Old)
Hour Glass
Hide & Seek
Paintball (Old)
Spleef
Fish Slap (Arcade)
Main Gamemodes
Tower Defence
Mineware
Duels
Assassinations
Among Slimes
Blockwars: Bridges
Pre-Big Change
Blockwars Core
Blockwars CTF
Battle Zone
Survival Games
Freebuild
Competitive Parkour
Removed Main Gamemodes
Money Walls
Build Wars
Blockband
UHC
Speed UHC
Old UHC
Skyblock (Old)
Factions
Creative
Survival
Parkour (Old)
Houses
Control Point - Tower Defenders
Tron
Kit PvP
EggWars
Speed EggWars
Double Egg EggWars
No Void EggWars
Now of course a lot of these games are pretty old and are likely many Minecraft versions behind, making it really difficult to port over to 1.20, and some shouldn't come back at all, like Infection, because they were just not great games!
But some of these games, especially the games that used to be part of the old Featured Game System introduced in THIS update, were always beloved and although not massively popular, they still had a decent amount of dedicated players who enjoyed them. Especially games like Minerware, BlockWars and Tower Defence which had been in the server for many years, and had seen the birth of wonderful communities that now don't have a reason to play on CubeCraft.
But some of these games, especially the games that used to be part of the old Featured Game System introduced in THIS update, were always beloved and although not massively popular, they still had a decent amount of dedicated players who enjoyed them. Especially games like Minerware, BlockWars and Tower Defence which had been in the server for many years, and had seen the birth of wonderful communities that now don't have a reason to play on CubeCraft.
Blockwars Core
Blockwars CTF
Battle Zone
Survival Games
Blockwars: Bridges
Quakecraft (New)
Layer Spleef
Wing Rush
Line Dash
Paintball (New)
Slime Survival
Blockwars CTF
Battle Zone
Survival Games
Blockwars: Bridges
Quakecraft (New)
Layer Spleef
Wing Rush
Line Dash
Paintball (New)
Slime Survival
The Featured Game System was unfortunately removed in THIS update in response to the smaller amounts of players CubeCraft Java started receiving, to ensure that the few gamemodes that remained, were indeed popular enough to function 24/7 without getting stuck due to a lack of interested players.
Proposals
A very large Java Minecraft server has for a few months now, utilized an innovative "request based featuring system" that showcases a lot of their old and not-so-popular Arcade Games, without taking up space in their main gamemode NPCs, and without having to constantly allocate server space to a bunch of games, since games only ever start, if a player decides to activate a gamemode.
What they've done is they've placed a new NPC on the side of their main games, so that players can interact with the NPC and open up a menu where all their less popular gamemodes are listed.
What they've done is they've placed a new NPC on the side of their main games, so that players can interact with the NPC and open up a menu where all their less popular gamemodes are listed.
The "All Games" NPC and the interaction menu that shows up when clicking on it,
listing all of the less popular gamemodes that are still available!
Once you have joined, the server informs you the game will start in X amount of time if X amount of players join, this helps the player who started the game understand that they're waiting for a game that is not guaranteed to start, but it's worth giving it a shot.
Side bar information message.
Join message sent to all lobbies.
Personally, since CubeCraft has less players, I think it would be best if that message was sent immediately after a player starts the game, just to make things quicker. Oh and if the game does not start within 10 minutes, it gets automatically closed, perfect to take care of server capacity!
Conclusion
To conclude, I wholeheartedly believe that this request-based featuring system would work wonderfully in CubeCraft, because of the following positive aspects:
- Does not take away major attention from the Main gamemodes, since there's a lot of options to choose from, and it would be on a separate NPC on the side, similarly to how Pillars of Fortune is currently being featured.
- Allows old players to return and play their favorite games whenever, ESPECIALLY if they find themselves a party of friends, that way they can guarantee a game will start up for them if they're enough people.
- Allows new players who never got to experience these old games, to explore all these amazing experiences CubeCraft has to offer.
- It's not very expensive to maintain considering that they wouldn't be constantly allocating space to keep some games open, games only start if a player requests it, similarly to how you can access old EggWars gamemodes like Speed EggWars via private games.
- These game's success will not depend on being able to consistently reach a high playercount, since they only start up on a single instance basis, they only need the necessary amount of players to start a single game to be successful every once in a while. (This for example, is currently a huge issue for SkyWars at night during timezones in the Americas, since 2-3 maps are always constantly open, the few unfortunate souls that want to play SkyWars usually end up split, resulting in games that never start).
- Makes players visiting CubeCraft realize that CubeCraft actually has A LOT to offer, milking all that old content and creative effort until the very end.
As a last note, I acknowledge that the biggest impediment to implementing something like this is having to update all those old gamemodes to 1.20, I don't know how technically demanding that is, but I really think it would be worth a shot. These sorts of "game archives" and "retro sites" where you can go back and try to play one of the old games you played in your childhood are and have always been very popular, and if word got out that CubeCraft was letting you play its old beloved games again, I am sure that would receive a lot of attention from the minecraft community.
That's all! Thank you for reading, let me know what you think!
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