This is a repost, original thread: https://www.cubecraft.net/threads/a-new-game-idea.247741/
React with if you like it pls, kthxbye.
Hey CubeCrafters,
Today I would like to submit a new game idea. You could call it a CS:GO/VALORANT rip-off, and it basically is, to be honest. But we've given it a Minecraft style. Disclaimer before you read further: THERE ARE NO GUNS IN THIS GAME. So it's not like battle zone or "Cops and Crims" on the Hypixel network or something like that. So ye, let's get started with explaining how to play this game and the other game mechanics.
So in this game, you will have 2 teams of 5 players each. An attackers team (Orange/Gold), and a defenders team (Blue). The goal for the attackers is to plant a bomb on one of the bomb sites and also let the bomb detonate. The defenders will have to prevent the attacker team from planting the bomb, if they still manage to plant the bomb, they will have to defuse it before it explodes. Instead of guns like in CS:GO and VALORANT, we will be using vanilla Minecraft weapons like swords, axes and bows. You will also be able to buy potions, armour, food, traps and healing items. You can buy these tools and items in the buying phase of each round. The team who reaches 5 round wins first, wins the game. You will have to make kills, win rounds, plant the bomb or defuse the bomb in order to get credits and buy new tools and items. If you survive the round, you will keep your items for the next round. If you die, you lose all your items in the next round.
You can get Credits & Team Experience by making kills, winning rounds, multi-kills, building up a losing streak and by defusing or planting the bomb. Credits can be used to buy weapons, armour, potions, food, healing items. You can use Team Experience to buy traps and powerups. Credits are stored in your personal bank so only you can use your own credits. However, Team Experience is stored in a team bank. Every teammate will be able to use the team experience to buy traps and powerups, so be sure to discuss things with your team before buying stuff.
Credits
You will get a paper in your inventory in the buying phase, which you can open the store with. You can spend your credits in the shop on weapons, armour, potions, food and healing items. There is also something called "Team Experience" which you can use to buy traps with.
Weapons
Starting Items
Everyone will start with the same starting items. This is what your starter kit will be:
Weapons & Armour
All weapons and armour should be unbreakable, so they can't break during the game.
Potions
For the bomb, there are a few things that are quite important. How are we going to be able to plant the bomb, and how can we defuse it.
General
The bomb will just be a TNT block, only 1 of the players in the attacking team will receive the bomb. It will be randomly chosen by the server every round who will receive the bomb. You will be able to drop the bomb to your teammates if you don't want to have it. The bomb can only be planted on the marked areas on the bomb sites. After the bomb has been planted, the round time will stop, and the bomb timer will start counting down. It will take the bomb 40 seconds to detonate. There could also be a ticking sound that will go faster once the bomb gets closer to exploding.
Planting and defusing the bomb
To plant the bomb, you will have to stand still, crouched, on a block for 4 seconds straight. You can't get hit or move in those 4 seconds. Defusing will work in the same way, but it will take 7 seconds instead of 4.
General Information
Okay, so this is our idea. I want to thank @Zillu @TheSadPotato_ @Basketman for helping me with this game idea. As you could see, we don't have a name for the game yet, so feel free to leave name suggestions below. We would also really appreciate your feedback & suggestions on this idea. Thank you for taking the time to read this massive thread.
React with if you like it pls, kthxbye.
Hey CubeCrafters,
Today I would like to submit a new game idea. You could call it a CS:GO/VALORANT rip-off, and it basically is, to be honest. But we've given it a Minecraft style. Disclaimer before you read further: THERE ARE NO GUNS IN THIS GAME. So it's not like battle zone or "Cops and Crims" on the Hypixel network or something like that. So ye, let's get started with explaining how to play this game and the other game mechanics.
Gameplay
So in this game, you will have 2 teams of 5 players each. An attackers team (Orange/Gold), and a defenders team (Blue). The goal for the attackers is to plant a bomb on one of the bomb sites and also let the bomb detonate. The defenders will have to prevent the attacker team from planting the bomb, if they still manage to plant the bomb, they will have to defuse it before it explodes. Instead of guns like in CS:GO and VALORANT, we will be using vanilla Minecraft weapons like swords, axes and bows. You will also be able to buy potions, armour, food, traps and healing items. You can buy these tools and items in the buying phase of each round. The team who reaches 5 round wins first, wins the game. You will have to make kills, win rounds, plant the bomb or defuse the bomb in order to get credits and buy new tools and items. If you survive the round, you will keep your items for the next round. If you die, you lose all your items in the next round.
Economy
You can get Credits & Team Experience by making kills, winning rounds, multi-kills, building up a losing streak and by defusing or planting the bomb. Credits can be used to buy weapons, armour, potions, food, healing items. You can use Team Experience to buy traps and powerups. Credits are stored in your personal bank so only you can use your own credits. However, Team Experience is stored in a team bank. Every teammate will be able to use the team experience to buy traps and powerups, so be sure to discuss things with your team before buying stuff.
Credits
- Kill: +200 credits.
- Round Win: +3000 credits.
- Loss Streak: +2000 credits. (2000 > 2200 > 2400 > 2600 > 2800 Max)
- Bomb Planted: +200 credits.
- Bomb Defused: +200 credits.
- Double Kill: +50 credits.
- Triple Kill: +100 credits.
- Quadra KIll: +150 credits.
- Ace: +200 credits.
- Kill: +5 Team Experience.
- Round Win: +35 Team Experience.
- Loss Streak: +20 Team Experience. (20 > 22 > 24 > 26 > 28 > 30 Max)
- Bomb Planted: +5 Team Experience.
- Bomb Defused: + 5 Team Experience.
- Double Kill: +2 Team Experience.
- Triple Kill: +3 Team Experience.
- Quadra Kill: +4 Team Experience.
- Ace: +5 Team Experience.
The Shop
You will get a paper in your inventory in the buying phase, which you can open the store with. You can spend your credits in the shop on weapons, armour, potions, food and healing items. There is also something called "Team Experience" which you can use to buy traps with.
Weapons
- Stone Sword: 1600 credits.
- Stone Axe: 1800 credits.
- Iron Sword: 2100 credits.
- Iron Axe: 2400 credits.
- Diamond Sword: 2900 credits.
- Bow: 2000 credits.
- Arrow: 25 credits.
- Grenade: 200 credits.
- Smoke Grenade: 100 credits.
- Flash Bang: 150 credits.
- Golden Armor: 500 credits.
- Chain Armor: 1000 credits.
- Iron Armor: 1500 credits
- Diamond Armor: 2000 credits.
- Speed I: 100 credits. (Max 2)
- Speed II: 200 credits. (Max 2)
- Jump Boost II: 150 credits. (Max 2)
- Strength: 600 credits. (Max 1)
- Invisibility: 500 credits. (Max 1)
- Harming: 400 credits. (Max 1)
- Poison: 250 credits (Max 1)
- Healing: 250 credits (Max 2)
- Healing II: 350 (Max 1)
- Cooked Fish: 30 credits.
- Steak: 50 credits.
- Golden Apple: 120 credits. (Max 5)
- Laser: 25 Team XP (Max 4)
- Tripwire: 15 Team XP (Max 4)
- Healing Point: 20 Team XP (Max 2)
- Blinding Wire: 25 (Max 2)
- Wall: 50 (Max 2) Only available for the defending team.
Weapons & Armor
Potions & Food
Traps & Powerups
Potions & Food
Traps & Powerups
Item Information
Starting Items
Everyone will start with the same starting items. This is what your starter kit will be:
- Wooden Sword
- Leather Armor (Protection I)
- 24 Bread
Attackers
Defenders
Defenders
All weapons and armour should be unbreakable, so they can't break during the game.
- Leather Armor: (Leather Helmet: Protection I, Leather Chestplate: Protection I, Leather Leggings: Protection I, Leather Boots: Protection I)
- Golden Armor: (Golden Helmet: Protection I, Leather Chestplate: Protection II, Golden Leggings: Protection I, Golden Boots: Protection I)
- Chain Armor: (Chain Helmet: Protection I, Leather Chestplate: Protection III, Chain Leggings: Protection I, Chain Boots: Protection I)
- Iron Armor: (Iron Helmet: Protection I, Leather Chestplate: Protection IV, Iron Leggings: Protection I, Iron Boots: Protection I)
- Diamond Armor: (Diamond Helmet: Protection I, Leather Chestplate: Protection IV, Diamond Leggings: Protection I, Diamond Boots: Protection I)
Attackers
Defenders
Defenders
- Speed I (1:30)
- Speed II (0:30)
- Jump Boost II (0:30)
- Strength I (0:15)
- Invisibility (0:10)
- Harming I (Splash, deals 2 HP damage)
- Poison I (Splash, deals 2 HP damage)
- Healing I (Splash, heals 2 HP)
- Healing II (Splash, heals 4 HP)
- Laser: You will be able to set up a laser of Redstone particles for 40 seconds between 2 blocks. When an enemy player walks through it, they will be damaged 2 hp per second.
- Tripwire: This is a string between 2 blocks, which will apply the glowing effect for 15 seconds to everyone walking over the string.
- Healing Point: You can place this down on the ground, and will give the regeneration III effect for 10 seconds to all allies standing in a radius of 3 blocks.
- Blinding Wire: This will also be a string between 2 blocks, but when an enemy player walks through it, you will get the blindness effect for 4 seconds
The Bomb
For the bomb, there are a few things that are quite important. How are we going to be able to plant the bomb, and how can we defuse it.
General
The bomb will just be a TNT block, only 1 of the players in the attacking team will receive the bomb. It will be randomly chosen by the server every round who will receive the bomb. You will be able to drop the bomb to your teammates if you don't want to have it. The bomb can only be planted on the marked areas on the bomb sites. After the bomb has been planted, the round time will stop, and the bomb timer will start counting down. It will take the bomb 40 seconds to detonate. There could also be a ticking sound that will go faster once the bomb gets closer to exploding.
Planting and defusing the bomb
To plant the bomb, you will have to stand still, crouched, on a block for 4 seconds straight. You can't get hit or move in those 4 seconds. Defusing will work in the same way, but it will take 7 seconds instead of 4.
General Information & Vote Options
General Information
- A round will take 100 seconds.
- The buying phase at the beginning of every round will take 30 seconds.
- The defending team is blue (Minecraft colour code: &9, Leather armour HEX: #5555FF)
- The attacking team is orange (Minecraft colour code: &6, Leather armour HEX: #FFAA00)
- The game has to be full (10 players) in order to start. Otherwise, it would be incredibly unfair.
- Time. (Requires Lapiz rank)
The End
Okay, so this is our idea. I want to thank @Zillu @TheSadPotato_ @Basketman for helping me with this game idea. As you could see, we don't have a name for the game yet, so feel free to leave name suggestions below. We would also really appreciate your feedback & suggestions on this idea. Thank you for taking the time to read this massive thread.