IDEA:
Instead of having abilities you pay for with points, abilities should be in tiers based on your gameplay.
You can only equip one ability at the beginning of the game, or have a preset ability chosen in the Eggwars Shop.
I will be using the Feather weight ability in Eggwars as an example.
Every player will always begin at Tier 1. For the Feather weight ability, when the player dies their Tier goes down.
Tier 1 will have a chance to take 20% less fall damage 50% of the time.
At Tier 2 you will take 40% less fall damage 50% of the time.
At Tier 3 you will take 80% less fall damage 50% of the time.
POINTS:
Tiers will be determined by points.
Eggwars Points: These in game points can be achieved by Eggs Destroyed, Kills, and Eliminations.
Each egg destroyed will get you 10 points.
Each kill will get you 5 points.
Eliminations will give you 15 points.
Skywars and Points: These points can be earned by Chests Opened and Kills.
Each chest opened will get you 2 points.
Each kill will give you 10 points.
PROs & CONs
Pros:
- New Ability Style
- It Would Have Players Strive to Tier Up
Cons:
- May Be Confusing to New Players
- There Will Have to Be a Way to See Your Tiers
- Better players would get better perks, although true, points to upgrade your abilities now need points. Points can easily be achieved by better players.
Tags: @jollow250 , @TheBrownster904 , @Unipotato , @ElPtricko