Minecraft PC IP: play.cubecraft.net

Add this game

  • No Oh Boy! difficulty

    Votes: 0 0.0%
  • Wait for 1.13 + No Oh Boy! Difficulty

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%

  • Total voters
    12

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
@FartiliciousManChild help me out here

If you want to release the game before you update to 1.13, make it 1.12 ONLY

Ok so the tile should explain the basis of the game pretty well. Due to the new boat mechanics they now absolutely fly over ice. I'm talking about 24 blocks / second. On the SMP server some of us play on, @FartiliciousManChild built an absolutely massive track where you have to race down. It's a lot of fun, and also quite difficult. So I thought, why not try to get this added to Cube.

Part 1 - Levels and XP: The first thing I'll be discussing is a level system. Formula for required XP to get to next level:

15 * (1/3x)^1.5, Rounded Down, where x represents your current level

For Reference:
To Get to 10: 91
To Get to 20: 258
To Get to 30: 474
To Get to 40: 730
To Get to 50: 1020
To Get to 60: 1341
To Get to 70: 1690
To Get to 80: 2065
To Get to 90: 2464
To Get to 100: 2886
To Get to 125: 4034
To Get to 150: 5303
To Get to 175: 6682
To Get to 200: 8164

Well, how do you get XP? It's simple:

25 XP for 1st place
18 XP for 2nd place
15 XP for 3rd place
5 XP for Participation
+15 XP for All Successful Shortcuts
+350 XP Top Score of the Day
+225 2nd Best Score
+150 XP 3rd-5th Best Score
+100 XP 6th-10th Best Score
+10 XP for Top 10%
+3 XP for Top 25%

Top 10% just means that all scores are recorded from all those day's races and if you score in the Top x% you'll get an xp boost.

Part 2 - The Tracks: Obviously for a gamemode like this, lots of tracks will constantly need to be added to remain popular. ACCEPT COMMUNITY BUILT TRACKS (unless they just don't work) and put them in a tester. Ones that get enough upvotes will be incorporated as a full map. This game will have 5 different types of tracks:

Beginner Tracks: These tracks will just be straight up tracks, with straightaways and some small curves. Shortcuts will present the form of narrower paths with sharper curves, still having barriers. These will be quite easy to master and be a good practice track.

Level Required: None

Easy Tracks: These tracks are similar to beginner tracks, with sharper curves and unprotected shortcuts. These are also quite easy to master.

Level Required: 10

Medium Tracks: The difficulty takes quite a jump here. We'll start to see obstacles such as non-ice blocks and fence posts blocking the way of the track. Some straightaways will be unprotected. Shortcuts will be very narrow (1-2 blocks wide) or be medium width with obstacles. Expect 180 degree turns to start making their way in.

Level Required: 20

Hard Tracks: Another huge jump occurs here. Nearly every part of a hard track will have some sort of obstacles, all straightaways will be unprotected, and most small curves will be unprotected. Use of redstone mechanisms will be required at times, such as using a piston to jump over a large lava lake or to take a shortcut. Speaking of shortcuts, all hard track shortcuts will be very difficult such as 1 block wide paths or piston jumps.

Level Required: 45

OH BOY!: Oh boy! tracks are going to be extremely difficult, with frequent redstone mechanics, traps, dead ends, and very little edge protection. On top of that, you have a barrage of fireballs attempting to destroy your track! In addition, signs will appear throughout the track that contain stuff you have to memorize. At the finish line, there will be 3 fake finish lines. If you don't memorize what the signs said, odds are you're picking the wrong finish line and getting blown up!

Level Required: 75

Part Three - Voting Options: Just add one voting option for time of day. Nothing else should be added.

Part Four - For 1.13: For Medium+ difficulty, once 1.13 rolls around ocean sections of track should be added that utilize the new magma block mechanics. For Oh Boy! difficulty possibly add some elder guardians around.

Part Five - Stuff I'm less confident about:
A. (Requires a water section): Add a small detour with a lever on it that drops concrete powder onto the water section. It will solidify on contact and be quite a pain to go through. Hard+ difficulty
B. Elytra sections. Shouldn't be added to any of the 5 options I described here, but instead as a separate track type. Between two points, elytra will work and something can be used to reach a higher point.
C. Jump! At some finish lines you'll have to dismount the boat at the right time to finish.

Part Six - Final Thoughts:
Vote in the poll. If you vote anything but Yes, explain yourself. Pictures may be uploaded later if this gets a lot of support.
 

FartiliciousMaleGuy

Dedicated Member
Oct 14, 2017
438
644
168
25
under your bed
I like everything stated in your concept. Not too sure on the leveling formula but it's a good start i guess.

There are two thing so far i wouldn't mind seeing being added aswell to this though, these are:
Pick up-able Powerups (like in Mario Kart (could be another votable option aswell - to have powerups on or off).


Examples:
- chickens spawner: a lot of chickens will spawn in front of the player in front of you, blocking their path.

- fireball: be able to shoot a fireball at someone (like in front of you), it will leave a small area of fire patches on the surrounding ground upon impact. On direct impact: the boat of the one that has been shot breaks. Indirect impact (glides over a flame patch): you get set on fire along with your boat (yes, boat can be set on fire and not instantly break), this will provide an annoying ticking and make it harder for you to control yourself.

- Green diarrhea: leave a one block trail of dirt behind you, slowing anyone down who is behind you and happens to glide over the dirt (will turn the ice into dirt and will disappear after a few seconds)

- Lightning: have lighting be struck on the one in front of you (and behind you? so 2 players get hit by this. Possible but not too sure about)

- Super speed + EdgeMaster (no-fall): Upon picking up this item you go 2 times faster than normally and are unable to fall of the track (if you get to the edge this will prevent you from gliding of it, making you unable to fall of the track, even one block paths), a very powerfull comeback tool (compare it to the rocketguy from Mario Kart when you're dead last)

- Slowness throwable potion: literally what the name says it is.

- Nausea throwable potion: again, literally is what the name says it is.

- Witchery: 'curses' anyone in a 30 block radius around you with slowness, blindness and nausea. This would be another good comeback tool.

These are just some ideas. I'm 100% sure there is more stuff to come up with this is. This has quite some potential and room for creativity.

The other thing could be 'Tag mode' where you play with 2 players and sit both in one boat (boats can have 2 people in them now, so let's do something cool with this). Things that would be cool with this for example is if the one in the back could use stuff like a bow and (upon picking arrows up as an item) shoot the players around him while his buddy stays in control of the boat.

(Death would cause the boat of the died player to stay in same spot as where the player was with it upon death and the player would have to wait for 5 seconds before respawning back in his boat again.)

I haven't found something else yet in what the second player in the backseat of the boat could do aswell though (too lazy atm to figure it out, i'll be honest), but i'm certain that there are things to come up with; being able to switch place for example would already be a cool thing, this way both players could be in control of the steering at some point, no idea how this could be made possibly though, but who knows, the devs might be able to do something to make it work, idk, not too insightfull in that department.

You can basically look at Mario Kart and copy a lot of things and make this minecraft's version of it in some ways.

Anyways, my conclusion for this concept:
I think a game like this for Arcade (or hey, maybe even an entire seperate gamemode made for this! This thing got quite some potential in being something AMAZING and yes i believe it could be something so amazing to the point of it being worthy of a seperate thing for itself) would be ABSOLUTELY PERFECT for Cubecraft and A MUST. It would definitely make me come back to the server for example, that's for sure.

Lastly, on the topic of 1.13:
While i think that 1.13 would definitely provide for more creativity in regards of map making for this, i don't think it's necessary to wait for it, i believe that just 1.12 could already give us some awesome stuff. Then ofc the moment 1.13 comes along, new maps can be made with the new stuff implemented.
 

FartiliciousMaleGuy

Dedicated Member
Oct 14, 2017
438
644
168
25
under your bed
This also motivates me more to finish my track from the SMP server now, so you could provide some good footage or pictures,



CUBE. DO NOT PASS THIS UP!

THIS IS A
GRRRREEAAAAAT
CONCEPT
 

Ishallkillyou

Member
Feb 23, 2018
82
56
19
20
transylvania
Maybe in 1.13 as it is gonna be a major aquatic update.they could include boat racing ,whale racing, frost walker enchantment and other stuff.it would be cool in 1.13.
 
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