this players can just do same thing by jump in the void, and if they too far for do anything there’s just no difference, because with /kill this sort of players return to spawn in 2~3 seconds fasterWhat if someone noticed that a player was coming for their egg, but they are too far away to do anything about it. They could just do /kill, respawn at their base, buy a sword and armor and prevent that player from destroying their egg. Rather than implementing /kill, Cubecraft should fix this bug.
I know they can do the same thing by jumping in the void, but I feel like /kill would change the game too much. Also, this is currently the problem with Cubecraft. Rather than fixing important bugs like these they just roll out new updates & gamemodes. I think an update focused on fixing bugs as a whole would be better than any recent update cc has pushed out. Why should a server like cubecraft not be able to fix a simple bug like this and implement /kill instead?this players can just do same thing by jump in the void, and if they too far for do anything there’s just no difference, because with /kill this sort of players return to spawn in 2~3 seconds faster