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What do you think of V2?

  • Wayyy better than V1

  • Better than V1

  • About the same

  • Worse than V1


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AFluffyGriffin

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Jul 7, 2015
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=-=-= GREECE V2 - A CUBECRAFT EGGWARS MAP =-=-=

Okay, so I've added some more detail to the map and here are a few notable changes

1. The Parthenon got a bit of a upgrade...
+ Added Beacons to the scheme
+ Added Quartz Stairs to the scheme
+ Added Sea Lanterns under generators for light effect (-ish)
~ Changed the center floor design
Main Center.png

Center Design.png

Beacons.png

Stairs.png


2. Bases look more worn
+ Added Cobblestone Stairs to the scheme
+ Added Cracked Stone Bricks to the scheme
+ Added Andesite to the scheme (Hard to see though)
Base.png

Inside Base.png

Andesite.png


Other Additions...
+ Custom Trees (Replacing all spruce trees with 2 types of trees)
Custom Tree - Thick.png

Custom Tree - Thin.png


By the way, sorry @Terrarialover11 , I couldn't make the Parthenon columns any wider because the map would just be disproportionate and it would be hard to extend the island. Plus the 2 teams at the shorter side of the Parthenon would have an advantage since it would take them less time to reach the center.

Explore it for yourself!
http://www.mediafire.com/download/k97prof1yar4jxd/Greece_-_Eggwars_Map_V2.zip

Lemme know what you think!
- AFluffyGriffin

Some boring tags :p
@Efcluke94
@Noodles
@Terrarialover11
@ExtendedHorizons
@iKatie_
 

Noodles

Well-Known Member
Jan 31, 2015
88
37
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It's an improvement however, the player islands do not really look like they are Greek. You should take some inspiration by searching online some traditional Greek buildings.
 

iKatie_

Well-Known Member
May 3, 2015
611
364
139
It looks better than the original for sure, but like @Noodles has already mentioned, it doesn't seem to look like Greek style, also its best to post screenshots of your build in default texture pack as anything can under estimate the true design.
 

AFluffyGriffin

Well-Known Member
Jul 7, 2015
48
6
83
It looks better than the original for sure, but like @Noodles has already mentioned, it doesn't seem to look like Greek style, also its best to post screenshots of your build in default texture pack as anything can under estimate the true design.
Ooooo, I see what you mean, the resource pack just makes everything less pixelated, next time i'll shoot it in default. Thanks for the tip!
 

AFluffyGriffin

Well-Known Member
Jul 7, 2015
48
6
83
It's an improvement however, the player islands do not really look like they are Greek. You should take some inspiration by searching online some traditional Greek buildings.
What would you recommend at a 'traditional' greek building then?
 

AFluffyGriffin

Well-Known Member
Jul 7, 2015
48
6
83
Thats what ill do! Plop a great heaping pound of yogurt on each of the islands! That'll teach them! xD

I was actually thinking of redoing this map as a team skywars map, since @javid1234b said the islands were too small to be eggwars.
 

AFluffyGriffin

Well-Known Member
Jul 7, 2015
48
6
83
Hmm, I was thinking of doing a second attempt at the Greece map, making the team spawns Parthenon's (smaller than the center one) and making the center 1 huge circle thingo.
It'll make the map bigger while still making it not too huge
What do you guys think of that idea?
 

Efcluke94

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Oct 20, 2013
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It's improved from last thread so good job on that, but it just lack that wow factor, its hard to say what it is. It reminds me of the eggwars map rome a bit too. The columns need to be thicker, and the block pallete looks too basic, try incorporating roads, or sand patches, maybe a cart, just better decoration all round. However good job on improving and listening to all the feedback from other users
 
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