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This gamemode is similair to the Annihilation gamemode on Shotbow. However as this gamemode is dying on that server, and that server still has 1.8 pvp I think it would be a great addition to cubecraft.
I've got a game idea that could bring back a lot of people to the server. It's called annihilation, and it is pretty well known on other servers. Here's the basic idea:
Player loadout
The player starts out with the basic tools of a sword, an axe and a pickaxe. Full leather armor in the color of the team would also be cool.
The player must mine and collect resources to become stronger and to attack the other player's cores.
Players will respawn with this loadout when killed. They drop all items except the basic tools on death.
More details below.
Edit: Something else that I just remembered.
I remember that in these games, you could make a 'jump pad' by placing a stone pressure plate on top of an iron block. The launchpad would launch you for about 20 blocks foward, and cancel out any fall damage taken in the next 5 seconds. It would be awesome if this would be added as well.
Map
4 teams on one big, square-like map. Each team has a lange number of people on them. I say about 20 max. Maybe a bit more or fewer.
The game is on adventure mode, but you gain the basic tools needed to break blocks. So by crafting the needed tools all blocks can be broken - except the exceptions mentioned below.
-Near the player spawn-base and core.
-Ores. Can be broken, but will respawn in time.
Here's an idea on what a map could look like:
The objective is to break the opponent's core, so that your enemies can no longer respawn and you can kill them. Each core has about 75 hits, so the core block must be broken 75 times (similair to core in blockwars). I recommend a block like endstone to be the core, so efficiency has an effect. The core has to be a little bit hidden, deep in the teams base. Again: breaking blocks near the team base is inpossible so that the team doesn't completely block up their core or enemies tunnel directly to their opponent's core. I suggest about a 20 block range where you can't break blocks near the core.
The game will also need different phases to keep order and prevent insane rushing, and add key world events. Each phase lasts 10 minutes.
Phase 1: Cores are invincible.
Phase 2: Cores are vincible.
Phase 3: Diamonds spawn in the center. Mini-bosses spawn. If we allow late-game joining, this is when we should stop that.
Phase 4: Big boss(es) spawn.
Phase 5: Cores take double damage.
(For details on bosses check a few replies down)
Here's an idea of what the core area could look like.
In the map are a few special places:
-Farms
Area's where the player can get food. Maybe respawning melon blocks, but this could be changed.
-Mines
per team 2 iron mines, 2 coal mines, 1 gold mine, 1 lapis mine.
The middle consists of 1 big diamond mine, as a place to fight over.
To get the ores you must break them with a pickaxe. This breaks them for a limited time, and will them reappear. I suggest a longer respawn time for diamond and a shorter respawn time for iron.
These ores also give the player exp to use for enchanting.
-Merchants
This is where gold comes in. You can use gold to either buy some basic equipment like chainmail armor, maybe a bow and arrows. Or you can buy items needed for potion brewing. I think we should just sell all items that have potion effects, so you can be creative with different strategies, as the game is based around that.
-(Trees, lumbermills)
Area's where the player can get wood. I reccommend you also make these blocks 'respawning'.
-Enchanting table
Near the base's core, protected from being broken.
With these resources you must work together with your teammates to attack the enemy cores and win the game. If you break a core, enemies will no longer be able to respawn.
End of the game
So to win the game you must destroy your opponents core. Once you are the last team standing with a core, you win the game!
Please let me know if you have any questions. I am very active on the forums so I promise I'll reply as quickly as I can. I've also spoken to a lot of people on the server and I'd love if this idea would be added to this awesome server.
That's it I think! Thanks for reading!
-viktorv9
This gamemode is similair to the Annihilation gamemode on Shotbow. However as this gamemode is dying on that server, and that server still has 1.8 pvp I think it would be a great addition to cubecraft.
I've got a game idea that could bring back a lot of people to the server. It's called annihilation, and it is pretty well known on other servers. Here's the basic idea:
Player loadout
The player starts out with the basic tools of a sword, an axe and a pickaxe. Full leather armor in the color of the team would also be cool.
The player must mine and collect resources to become stronger and to attack the other player's cores.
Players will respawn with this loadout when killed. They drop all items except the basic tools on death.
More details below.
Edit: Something else that I just remembered.
I remember that in these games, you could make a 'jump pad' by placing a stone pressure plate on top of an iron block. The launchpad would launch you for about 20 blocks foward, and cancel out any fall damage taken in the next 5 seconds. It would be awesome if this would be added as well.
Map
4 teams on one big, square-like map. Each team has a lange number of people on them. I say about 20 max. Maybe a bit more or fewer.
The game is on adventure mode, but you gain the basic tools needed to break blocks. So by crafting the needed tools all blocks can be broken - except the exceptions mentioned below.
-Near the player spawn-base and core.
-Ores. Can be broken, but will respawn in time.
Here's an idea on what a map could look like:
The objective is to break the opponent's core, so that your enemies can no longer respawn and you can kill them. Each core has about 75 hits, so the core block must be broken 75 times (similair to core in blockwars). I recommend a block like endstone to be the core, so efficiency has an effect. The core has to be a little bit hidden, deep in the teams base. Again: breaking blocks near the team base is inpossible so that the team doesn't completely block up their core or enemies tunnel directly to their opponent's core. I suggest about a 20 block range where you can't break blocks near the core.
The game will also need different phases to keep order and prevent insane rushing, and add key world events. Each phase lasts 10 minutes.
Phase 1: Cores are invincible.
Phase 2: Cores are vincible.
Phase 3: Diamonds spawn in the center. Mini-bosses spawn. If we allow late-game joining, this is when we should stop that.
Phase 4: Big boss(es) spawn.
Phase 5: Cores take double damage.
(For details on bosses check a few replies down)
Here's an idea of what the core area could look like.
In the map are a few special places:
-Farms
Area's where the player can get food. Maybe respawning melon blocks, but this could be changed.
-Mines
per team 2 iron mines, 2 coal mines, 1 gold mine, 1 lapis mine.
The middle consists of 1 big diamond mine, as a place to fight over.
To get the ores you must break them with a pickaxe. This breaks them for a limited time, and will them reappear. I suggest a longer respawn time for diamond and a shorter respawn time for iron.
These ores also give the player exp to use for enchanting.
-Merchants
This is where gold comes in. You can use gold to either buy some basic equipment like chainmail armor, maybe a bow and arrows. Or you can buy items needed for potion brewing. I think we should just sell all items that have potion effects, so you can be creative with different strategies, as the game is based around that.
-(Trees, lumbermills)
Area's where the player can get wood. I reccommend you also make these blocks 'respawning'.
-Enchanting table
Near the base's core, protected from being broken.
With these resources you must work together with your teammates to attack the enemy cores and win the game. If you break a core, enemies will no longer be able to respawn.
End of the game
So to win the game you must destroy your opponents core. Once you are the last team standing with a core, you win the game!
Please let me know if you have any questions. I am very active on the forums so I promise I'll reply as quickly as I can. I've also spoken to a lot of people on the server and I'd love if this idea would be added to this awesome server.
That's it I think! Thanks for reading!
-viktorv9