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Matriox

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Jun 15, 2020
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I'd love for more time to go into developing Sentinel, however we must understand too that this might not be viable for Cubecraft from a financial point of view. Therefor it is essential that Cubecraft start recruiting as much volunteer moderators as possible to reduce the amount of hackers on both networks as it's not a great look at the moment.

On Bedrock I play Bedwars, I rarely enough see a hacker on Bedwards to be honest. On Java, it's another story. Solo Skywars is like a cheat developers play ground every day I'm playing and it's sad to see. Sentinel often does ban these cheaters, but it takes a few minutes, and, after being banned, they just relog on a random alt account. This is the system of cheating you are dealing with on Java. The only way to stop hacking is by having a lot of moderators or by having a really good anticheat/cheat detection system. If Cubecraft can't to the latter, they must do the former. I'd also encourage moderators to do more active moderation by answering in game reports more.

edit:

to add to this also; all these reports were closed because Sentinel had already punished, which just shows how good Sentinel is at the moment on Java
1715982430590.png



However, these account were online for too long before getting banned and should have been banned sooner, which would require more moderators.
 
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Eli

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I'd love for more time to go into developing Sentinel, however we must understand too that this might not be viable for Cubecraft from a financial point of view. Therefor it is essential that Cubecraft start recruiting as much volunteer moderators as possible to reduce the amount of hackers on both networks as it's not a great look at the moment.
I agree, there is a big timeframe when it’s late at night in America and early in the morning in Europe when there’s barely any staff presence at all, and I would attribute the majority of your denied reports to just that, hackers are getting a LOT of time to play before they actually get detected and banned. I am unsure why that is, and why as time advances they would be more prone to getting punished, but if a dev that occasionally meddles with the anti cheat sees this, please know that sentinel feels like it’s really slow to act and actually administrate a punishment, I hope there’s a way to address that.

I was happy to see a Chilean Helper get recruited recently, and hope to see more people that may help at the times when a mostly European-dominated staff team is inactive.​
 

Reesle

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May 25, 2022
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Im playing FFA right now i witnessed the 7th hacker in a span of 30 minutes
I haven’t played FFA much since January, but I remember it used to be HORRIBLE on Bedrock. I remember in a game maybe 6 months ago 4 hackers had reach, fly, speed, anti-kb, and would occasionally toggle invisibility. I was playing on that server for over an hour and they still hadn’t got banned. They were even talking in chat about hacking and still no action had been taken. So, I decided to “/sr” them. But, when they logged off, I got a message saying (I’m paraphrasing): your report against ___ was denied because the player logged off.

Edit: sorry just noticed this turned into a mini rant lol
 
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davidmagmc

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Jun 14, 2023
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I'd love for more time to go into developing Sentinel, however we must understand too that this might not be viable for Cubecraft from a financial point of view. Therefor it is essential that Cubecraft start recruiting as much volunteer moderators as possible to reduce the amount of hackers on both networks as it's not a great look at the moment.

On Bedrock I play Bedwars, I rarely enough see a hacker on Bedwards to be honest. On Java, it's another story. Solo Skywars is like a cheat developers play ground every day I'm playing and it's sad to see. Sentinel often does ban these cheaters, but it takes a few minutes, and, after being banned, they just relog on a random alt account. This is the system of cheating you are dealing with on Java. The only way to stop hacking is by having a lot of moderators or by having a really good anticheat/cheat detection system. If Cubecraft can't to the latter, they must do the former. I'd also encourage moderators to do more active moderation by answering in game reports more.

edit:

to add to this also; all these reports were closed because Sentinel had already punished, which just shows how good Sentinel is at the moment on Java
View attachment 230511


However, these account were online for too long before getting banned and should have been banned sooner, which would require more moderators.
Sentinel is not good. There have been several disablers that fully disabled any checks since Hulk_ left and Redned took over. The reason behind is that quite simple. Redned removed NCP and is now solely relying on his (probably fully recoded) version of Sentinel.

Redned is too incompetent to fix the many disablers himself, and too egoistical to accept help from any client developers (such as myself, I've been trying to reach out for a year now).
 
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