As we all know, Cube has sentinel to stop hackers (although the job it does isn't the best and therefore questionable) but to some extent it works. Now as teaming is a common issue in solo games, in which teaming isn't allowed, then why don't we get a plugin to deal with teamers?
How AntiTeam works
In solo minigames, teaming is a common problem and one player who was teaming in survival games betraying his teammate after I finished recording them to try and avoid getting banned (I still reported them) gave me an idea
Instead of the traditional kicking system of AntiCheat plugins when they catch hackers, AntiTeam actually gives teamers it catches a chance before ejecting them from the server. If it detects two or more players spending more than three minutes (excluding grace periods) within 20 blocks of eachother without fighting eachother, then they are teleported to an arena outside the map.
This arena cannot be escaped and will force the teamers to fight eachother. If its a team of 2, then one must die and the one that kills goes back into the game, spawning on a random pedestal at spawn. The one that is killed becomes a spectator. If two players refuse to break up the team and it results in them being there until all but one of the players not teaming dies, then they are given 1 minute to have one die. If they're both still alive after that minute, then that player in the main game wins automatically and all teamers in the arena get banned from all solo minigames for 1 week but can still play team games.
What do you think? A team detection system to force the breakup of teams in solo games? Ofc this will only exist in solo games.
How AntiTeam works
In solo minigames, teaming is a common problem and one player who was teaming in survival games betraying his teammate after I finished recording them to try and avoid getting banned (I still reported them) gave me an idea
Instead of the traditional kicking system of AntiCheat plugins when they catch hackers, AntiTeam actually gives teamers it catches a chance before ejecting them from the server. If it detects two or more players spending more than three minutes (excluding grace periods) within 20 blocks of eachother without fighting eachother, then they are teleported to an arena outside the map.
This arena cannot be escaped and will force the teamers to fight eachother. If its a team of 2, then one must die and the one that kills goes back into the game, spawning on a random pedestal at spawn. The one that is killed becomes a spectator. If two players refuse to break up the team and it results in them being there until all but one of the players not teaming dies, then they are given 1 minute to have one die. If they're both still alive after that minute, then that player in the main game wins automatically and all teamers in the arena get banned from all solo minigames for 1 week but can still play team games.
What do you think? A team detection system to force the breakup of teams in solo games? Ofc this will only exist in solo games.
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