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iLoveYouu

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Oct 18, 2015
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Some more suggestions for Assassinations.

- Removing Instant damage potions from the shop completely, if you hit someone right it will only take 4 of these potions to kill a full diamond player, and the potions only cost 20 coins..
- Upping the price of poison potions to 100-200 coins, there's been quite some complaints about these potions and they're quite cheap as of now, they aren't too difficult to counter but can be quite good. So I feel like upping the price a bit will make them more balanced.
- Lowering the price of Strength 1 3:00 to around 200 coins, this potion currently costs 300 coins and it's really not worth buying it as the same potion that lasts 8:00 costs 400 coins.
- Fixing the fact that you aren't able to get two heads if you kill your bounty twice.
- Adding milk buckets to the food shop for like 10 coins.
- Adding the ability that you can change your bounty once everytime you've completed a bounty. So if your bounty is in spawn or something you can go back to the bounty hunter guy and right click it to obtain a new bounty, then you will have to complete it and you can skip another one. By skipping you don't get any rewards.
- Changing the rewards for the bounty hunter system, it just isn't worth doing it as of now.
- Adding something which will prevent people from shop camping, currently almost every player who recieves diamond camps in and around the shop so they can basically never die. If I have diamond I usually try to kill the other diamond players, because it's more of a challenge and I don't want to kill and ruin the game for the people who aren't that far into the game. I've thought of a couple of ideas which could maybe stop people from shop camping:
- If someone leaves the shop they have to wait at least 10 seconds until they can go back into the shop, this would prevent people from going in and out of it as they have a way higher chance dying. They would have to stay inside the shop and deal with the food problem, or go outside and risk dying, currently people don't really have to deal with the food problem inside the shop as they can go in and out at any time.
- If players are within like 10 blocks of the shop or in the shop for more than 30-60 seconds their best armor set will start to degrade (It will lose durability, like 1 every 2 seconds), if the players want this to stop they would have to leave this area for at least 10 seconds or something like that. I think the other idea is better, but this could be an alright addition as it would really hurt the shop campers if their armor breaks.
If you have any ideas which could prevent people from shop camping please suggest it down below. Also please take a look at my other Assassinations suggestions thread which can be found here: https://www.cubecraft.net/threads/assassins-qol-changes.123657/

Here are my other two suggestions:
- Adding a setting where you can toggle your fly to always be on when you join a lobby, so when a game has ended and you get sent back to the lobby your fly will still be on and you won't have to do /fly
- Adding "Gl" to the things that give +1 experience, this would allow players to get 2 extra experience in a game by saying gl at the start and gg at the end. :D

Thanks for reading my suggestions, if you like any of them please comment down below why and if you don't like some please comment down below why not. Also if you feel like some suggestions would be really good with some changes, please comment down below which suggestion and the changes that could make it better.
 

Sijpieboy

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Jun 23, 2015
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Whoaw! These Ideas are really cool and I think Assassination can become a great game for Full Diamond people who are always waiting for other Diamond people who are always busy with Shopcamping. At the moment when you are a full diamond and you want to kill other diamond guys, you have to wait for like 20-30 minutes before they leave the shop. This is very boring and nobody likes that!

Also the suggestion about removing the Instant Damage Pots is a good one, they are so OP and you can't do anything when someone throw 4-5-6 Instant Damage pots to you in 1 second.

Other suggestions: I like them! :D

@iLoveYouu , keep up the good work! ;)

Bye
 
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Qin Shihuangdi

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Nov 11, 2015
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I like all of them, especially the harming potions because some of those negative potions full out ruin the game because there's effectively no way to counter besides throwing them yourself.
 

iAmLva

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May 23, 2016
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+1 just like you and @Sijpieboy said
when you have full diamond you can't kill orther dia's because they are shop camping so please add something to preven't shop camping, I like al of the orther ideas REMOVE INSTANT DAMAGE PLEASE
 

Marieke2001

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Jul 2, 2015
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Can't agree more with your thread. I rather would see the posion potion removed, but I can live with upping the price.
 

Tacosbefriends

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Jan 13, 2014
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- Removing Instant damage potions from the shop completely, if you hit someone right it will only take 4 of these potions to kill a full diamond player, and the potions only cost 20 coins..
I agree that the price could be increased a bit, but I don't think removing them is the right way to go.
Upping the price of poison potions to 100-200 coins, there's been quite some complaints about these potions and they're quite cheap as of now, they aren't too difficult to counter but can be quite good. So I feel like upping the price a bit will make them more balanced.
Considering it's a one-time-use item that you can really only use on one or two targets tops (and considering most people can just run away when they're poisoned) I think the price is fine.
- Lowering the price of Strength 1 3:00 to around 200 coins, this potion currently costs 300 coins and it's really not worth buying it as the same potion that lasts 8:00 costs 400 coins.
Not a bad idea.
- Fixing the fact that you aren't able to get two heads if you kill your bounty twice.
Realistically, this makes sense. You can't turn in a bounty twice because the person's only got one head. Also keeps people from "targeting" a player.
- Adding milk buckets to the food shop for like 10 coins.
I could've swore milk buckets were available already. Maybe in the /shop menu. Either way, nice suggestion.
- Adding the ability that you can change your bounty once everytime you've completed a bounty. So if your bounty is in spawn or something you can go back to the bounty hunter guy and right click it to obtain a new bounty, then you will have to complete it and you can skip another one. By skipping you don't get any rewards.
This is a nice suggestion. It would ensure you don't get screwed by having a bounty that's AFK at spawn. I feel it could be abused too; your bounty might be in full diamond armor and you could use this option to wimp out.
- Changing the rewards for the bounty hunter system, it just isn't worth doing it as of now.
As discussed before, I'd like for the bounty hunter to reward the player rarely with unique gear only available from bounties. I feel that randomly generated gear would make a great reward for tracking your quarry down.
- Adding something which will prevent people from shop camping, currently almost every player who recieves diamond camps in and around the shop so they can basically never die. If I have diamond I usually try to kill the other diamond players, because it's more of a challenge and I don't want to kill and ruin the game for the people who aren't that far into the game. I've thought of a couple of ideas which could maybe stop people from shop camping:
I hate to say it, but there's no good way to keep people from shop camping. Breaking everyone's armor will just upset the majority of players and I'm guessing if you have enough money to blow on food to keep yourself fed while shop camping, you have enough money to buy more armor too. I really don't understand why you can't just run past the campers; I have never had a problem escaping shop campers before.
- If someone leaves the shop they have to wait at least 10 seconds until they can go back into the shop, this would prevent people from going in and out of it as they have a way higher chance dying. They would have to stay inside the shop and deal with the food problem, or go outside and risk dying, currently people don't really have to deal with the food problem inside the shop as they can go in and out at any time.
- If players are within like 10 blocks of the shop or in the shop for more than 30-60 seconds their best armor set will start to degrade (It will lose durability, like 1 every 2 seconds), if the players want this to stop they would have to leave this area for at least 10 seconds or something like that. I think the other idea is better, but this could be an alright addition as it would really hurt the shop campers if their armor breaks.
If you have any ideas which could prevent people from shop camping please suggest it down below. Also please take a look at my other Assassinations suggestions thread which can be found here: https://www.cubecraft.net/threads/assassins-qol-changes.123657/
Again, this is going to punish the non-camping players a lot more than the camping ones. Really not a fan of the idea.

- Adding a setting where you can toggle your fly to always be on when you join a lobby, so when a game has ended and you get sent back to the lobby your fly will still be on and you won't have to do /fly
I've seen this suggested quite a lot. I like the idea of having flight toggleable as a default. I'll bug a dev about it.
- Adding "Gl" to the things that give +1 experience, this would allow players to get 2 extra experience in a game by saying gl at the start and gg at the end. :D
Neat idea. Maybe I'm just jaded from seeing so many players say "gg" for their free exp point and then say "noob" or "f u" or something, but I feel this may be a bit unnecessary. If others like it though, I'll see about getting it added.
 
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iLoveYouu

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Oct 18, 2015
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I agree that the price could be increased a bit, but I don't think removing them is the right way to go.
I feel like they should be increased quite a bit then, currently people buy around 10-20 of these (In combination with poison) and just spam throw them on diamond players. If you don't have anything to heal you or you're too slow to react you're screwed.
Considering it's a one-time-use item that you can really only use on one or two targets tops (and considering most people can just run away when they're poisoned) I think the price is fine.
It is a one-time-use item, however it gets anyone down to half a heart if they don't counter it with milk or something that heals their health, it also stops players from being able to run away really, and the reason I suggested this mainly was because a lot of people complained about this potion. The potion is also poison II, so it actually gets you down really fast.
I could've swore milk buckets were available already. Maybe in the /shop menu. Either way, nice suggestion.
They are in the /shop, however many players don't like to spent their points on this and they'd like to have it in the food shop.
This is a nice suggestion. It would ensure you don't get screwed by having a bounty that's AFK at spawn. I feel it could be abused too; your bounty might be in full diamond armor and you could use this option to wimp out.
I don't really think that the abuse could be that bad, first they'll search for their bounty which will probably take around a minute or longer and if he's a diamond player they can just wait it out or go back to a shop with the bounty hunter guy and change it once. If they changed it once they won't be able to do it another time until they've completed a bounty though, so they always take the risk on skipping to a player who's also geared with diamond.
As discussed before, I'd like for the bounty hunter to reward the player rarely with unique gear only available from bounties. I feel that randomly generated gear would make a great reward for tracking your quarry down.
I guess so, it must be worth doing though, so not that we get something which is basically useless or just not worth doing these bounties for.
I hate to say it, but there's no good way to keep people from shop camping. Breaking everyone's armor will just upset the majority of players and I'm guessing if you have enough money to blow on food to keep yourself fed while shop camping, you have enough money to buy more armor too. I really don't understand why you can't just run past the campers; I have never had a problem escaping shop campers before.
I don't mean that I have a problem escaping shop campers, I mean that people stay inside the shop for extremely long sometimes even close to an hour. When I have diamond gear I like to fight people who also have diamond gear so I don't ruin the gamemode for others who don't have this gear. However everyone who also has diamond gear just like I do seems to stay inside the shop or within 10 blocks of the shop for so long. Then I have to wait and crouch for 10's of minutes to be able to attack them and most of the times not even being able to kill them. Escaping people who camp outside to shop to kill you isn't really difficult as the shops have so many exits, but the problem is that I want to fight and kill the diamond players, but they never leave the shop and if they do it's not far and they run back in when they get low on health. In 1.8 it wasn't the biggest problem as you could spam these people and kill them quite easily, but now you can basically never kill any of these people who do this and it ruins the gamemode for me and quite a lot of people.
- If someone leaves the shop they have to wait at least 10 seconds until they can go back into the shop, this would prevent people from going in and out of it as they have a way higher chance dying. They would have to stay inside the shop and deal with the food problem, or go outside and risk dying, currently people don't really have to deal with the food problem inside the shop as they can go in and out at any time.
I feel like this idea really isn't too bad, like everyone can leave the shop from any side they want, so they can easily escape people who wait outside the shop to kill you. 10 seconds is also really short, but the diamond players really like to go in and out of the shop, this would prevent them from doing so. Maybe you could explain some more why you think this wouldn't fit in well, as I don't really see why not.
 

Sijpieboy

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Jun 23, 2015
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I feel like they should be increased quite a bit then, currently people buy around 10-20 of these (In combination with poison) and just spam throw them on diamond players. If you don't have anything to heal you or you're too slow to react you're screwed.
True.

It is a one-time-use item, however it gets anyone down to half a heart if they don't counter it with milk or something that heals their health, it also stops players from being able to run away really, and the reason I suggested this mainly was because a lot of people complained about this potion. The potion is also poison II, so it actually gets you down really fast.
True.

I don't mean that I have a problem escaping shop campers, I mean that people stay inside the shop for extremely long sometimes even close to an hour. When I have diamond gear I like to fight people who also have diamond gear so I don't ruin the gamemode for others who don't have this gear. However everyone who also has diamond gear just like I do seems to stay inside the shop or within 10 blocks of the shop for so long. Then I have to wait and crouch for 10's of minutes to be able to attack them and most of the times not even being able to kill them. Escaping people who camp outside to shop to kill you isn't really difficult as the shops have so many exits, but the problem is that I want to fight and kill the diamond players, but they never leave the shop and if they do it's not far and they run back in when they get low on health. In 1.8 it wasn't the biggest problem as you could spam these people and kill them quite easily, but now you can basically never kill any of these people who do this and it ruins the gamemode for me and quite a lot of people.
Completely Agree with this!
 

Sijpieboy

Dedicated Member
Jun 23, 2015
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- Removing Instant damage potions from the shop completely, if you hit someone right it will only take 4 of these potions to kill a full diamond player, and the potions only cost 20 coins..
^^^^^^^^^^^^^^^^^^^^^

Hey CubeCraft, Please look at this problem. Players are spamming with this potions to full diamonds guys. And you are dead in 4/5 pots. It is unfair pvp.
 
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