- It would be nice to see a bounty hunter guy in every shop, I won't really see why this shouldn't be added as it just makes you walk a little bit less.
- Changing the bounty hunter system so it doesn't choose people who are in spawn.
- Changing the bounty hunter system so it doesn't choose a staff member who is in vanish or in spectator mode.
- Changing the bounty hunter system so that if your bounty hasn't moved for 30 seconds, it chooses a new bounty. This is mainly because sometimes people like to afk in spawn after they die.
- It would be really neat to see a couple of leaderboards in the lobby of assasinations. Whenever you click to join an assasinations server you get sent to a lobby in which you can enter the game or buy some stuff in the store. This would be a really nice spot for some assasinations leaderboards, for example a leaderboard with kills and maybe even a leaderboard that shows who has the most money at that moment of time. (It would be nice if the people only appear on the leaderboard if they are online, so that you could "assasinate" the people who have a lot of money and not that someone gets a lot of money on their alts account and just logs off forever and stays #1)
- Adding better rewards to the bounty hunter feature, currently you recieve the maximum reward of coins when you have a 10 bounty streak. Every bounty you bring back after this you will not recieve a better reward, so if I bring back 100 bounties it will still give me the same reward as when I brought back 10. Rewards for this could be to get 5 coins more every bounty you bring back even after you've reached a bounty streak of 10, another solution could be to get 5 more coins every 2 bounties you bring back even after you've reached a bountry streak of 10, this will prevent people from getting an extremely high amount of coins. There are probably some more solutions, but I can't really think of any at the moment. (https://i.imgur.com/cAXktIc.jpg)
- Changing the 'Killstreak' message which appears after every 5 bounties to 'Bounty streak' or something else, I feel like changing 'Killstreak' to 'Bounty streak' will give a better understanding of what the player has actually reached, now most people think that the player reached 5 kills or something which isn't that difficult on Assassins.
- Making the shops less open on the map Trees, I believe CubeCraft doesn't really support people camping and the shops being so open makes it way easier for people to camp, because once they're out they can easily walk back in from any direction. On the map Desert there are 16 doorways to get into the shop and you are able to hit people against the wall to prevent them from going back in, I would love to see something similar on the map Trees as it's extremely frustrating when you're fighting someone and they can just walk back into the shop without any trouble.
- Adding a coin exchanger to one of the shops (I've suggested it here: https://www.cubecraft.net/threads/coin-exchanger-assassinations.115782/).
- Changing that whenever you buy something in a shop, the shop first consumes your least valued coins. So it first takes your dark coins, then your golden coins and then your platinum coins.
- Fixing that whenever you kill your bounty and your bounty leaves the game you can still turn in their heads for coins, currently whenever this happens the head gets stuck in your inventory and you aren't even able to drop it, unless you fill your inventory completely and make it so there isn't any space for the head anymore.
- It would also be nice to see both maps being available at all times, there are a lot of dedicated players on Assassins and they would love to be able to make that choice everytime and they don't really want to be forced to play the map that they don't like as much.
- Adding a rare item you can obtain by doing bounties called 'Bounty Emblem', I'm not sure what the chances for this item could be, but I was thinking of around 1/10 bounties you do. Whenever you obtain this item there are a few possibilities. You can go to the new 'Bounty Hunter shop' and cash in this emblem to get bounty hunter tokens. The other thing you can do with this emblem is keeping it in your inventory and whenever you go and hunt your bounties you have a chance of upgrading the emblem to the next tier, the chances of the emblem upgrading when doing bounties is also 1/10, the maximum tier for the emblem would be tier 5 and every time your emblem upgrades it will give more bounty hunter tokens, so when you obtain a tier 1 emblem you can for example cash it in for 10 bounty hunter tokens, however a tier 2 emblem can be cashed in for 30 bounty hunter tokens and so on with the tiers. You're taking a risk of losing your emblem if you keep it in your inventory, but the rewards when it upgrades are better. In this 'Bounty hunter shop' there are a bunch of items which you aren't able to get in the other shops, for example enchanted swords/bows or even a chest which is a called a 'Coin pouch' Where you have 9 rows which you can store coins in, and the ability to upgrade this pouch with more bounty tokens. There could also be some scrolls with certain names, which you can use on an item to give it that name. (Basically what I suggested here: https://www.cubecraft.net/threads/sword-titles-assassinations.115623/page-2) I feel like this would be a great addition to Assassins because it gives you a ton more to do in the server, when I suggested the sword titles even tacosbefriends said it would be neat to have to ability to obtain some special items, and I feel like this would be great to do so.
I can't really think of any more suggestions at the moment, if you have any questions please ask them below. Also please comment something useful for example comment about what you like or what you don't really like and why you like it or why you don't like it. If you have any more ideas or small changes that would make it better please comment it down below, thanks.
@Tacosbefriends sorry for tagging you, but you usually have a good view on whether suggestions should be implemented or not and you always comment some good feedback or changes that could/should be made to the suggestion.
- Changing the bounty hunter system so it doesn't choose people who are in spawn.
- Changing the bounty hunter system so it doesn't choose a staff member who is in vanish or in spectator mode.
- Changing the bounty hunter system so that if your bounty hasn't moved for 30 seconds, it chooses a new bounty. This is mainly because sometimes people like to afk in spawn after they die.
- It would be really neat to see a couple of leaderboards in the lobby of assasinations. Whenever you click to join an assasinations server you get sent to a lobby in which you can enter the game or buy some stuff in the store. This would be a really nice spot for some assasinations leaderboards, for example a leaderboard with kills and maybe even a leaderboard that shows who has the most money at that moment of time. (It would be nice if the people only appear on the leaderboard if they are online, so that you could "assasinate" the people who have a lot of money and not that someone gets a lot of money on their alts account and just logs off forever and stays #1)
- Adding better rewards to the bounty hunter feature, currently you recieve the maximum reward of coins when you have a 10 bounty streak. Every bounty you bring back after this you will not recieve a better reward, so if I bring back 100 bounties it will still give me the same reward as when I brought back 10. Rewards for this could be to get 5 coins more every bounty you bring back even after you've reached a bounty streak of 10, another solution could be to get 5 more coins every 2 bounties you bring back even after you've reached a bountry streak of 10, this will prevent people from getting an extremely high amount of coins. There are probably some more solutions, but I can't really think of any at the moment. (https://i.imgur.com/cAXktIc.jpg)
- Changing the 'Killstreak' message which appears after every 5 bounties to 'Bounty streak' or something else, I feel like changing 'Killstreak' to 'Bounty streak' will give a better understanding of what the player has actually reached, now most people think that the player reached 5 kills or something which isn't that difficult on Assassins.
- Making the shops less open on the map Trees, I believe CubeCraft doesn't really support people camping and the shops being so open makes it way easier for people to camp, because once they're out they can easily walk back in from any direction. On the map Desert there are 16 doorways to get into the shop and you are able to hit people against the wall to prevent them from going back in, I would love to see something similar on the map Trees as it's extremely frustrating when you're fighting someone and they can just walk back into the shop without any trouble.
- Adding a coin exchanger to one of the shops (I've suggested it here: https://www.cubecraft.net/threads/coin-exchanger-assassinations.115782/).
- Changing that whenever you buy something in a shop, the shop first consumes your least valued coins. So it first takes your dark coins, then your golden coins and then your platinum coins.
- Fixing that whenever you kill your bounty and your bounty leaves the game you can still turn in their heads for coins, currently whenever this happens the head gets stuck in your inventory and you aren't even able to drop it, unless you fill your inventory completely and make it so there isn't any space for the head anymore.
- It would also be nice to see both maps being available at all times, there are a lot of dedicated players on Assassins and they would love to be able to make that choice everytime and they don't really want to be forced to play the map that they don't like as much.
- Adding a rare item you can obtain by doing bounties called 'Bounty Emblem', I'm not sure what the chances for this item could be, but I was thinking of around 1/10 bounties you do. Whenever you obtain this item there are a few possibilities. You can go to the new 'Bounty Hunter shop' and cash in this emblem to get bounty hunter tokens. The other thing you can do with this emblem is keeping it in your inventory and whenever you go and hunt your bounties you have a chance of upgrading the emblem to the next tier, the chances of the emblem upgrading when doing bounties is also 1/10, the maximum tier for the emblem would be tier 5 and every time your emblem upgrades it will give more bounty hunter tokens, so when you obtain a tier 1 emblem you can for example cash it in for 10 bounty hunter tokens, however a tier 2 emblem can be cashed in for 30 bounty hunter tokens and so on with the tiers. You're taking a risk of losing your emblem if you keep it in your inventory, but the rewards when it upgrades are better. In this 'Bounty hunter shop' there are a bunch of items which you aren't able to get in the other shops, for example enchanted swords/bows or even a chest which is a called a 'Coin pouch' Where you have 9 rows which you can store coins in, and the ability to upgrade this pouch with more bounty tokens. There could also be some scrolls with certain names, which you can use on an item to give it that name. (Basically what I suggested here: https://www.cubecraft.net/threads/sword-titles-assassinations.115623/page-2) I feel like this would be a great addition to Assassins because it gives you a ton more to do in the server, when I suggested the sword titles even tacosbefriends said it would be neat to have to ability to obtain some special items, and I feel like this would be great to do so.
I can't really think of any more suggestions at the moment, if you have any questions please ask them below. Also please comment something useful for example comment about what you like or what you don't really like and why you like it or why you don't like it. If you have any more ideas or small changes that would make it better please comment it down below, thanks.
@Tacosbefriends sorry for tagging you, but you usually have a good view on whether suggestions should be implemented or not and you always comment some good feedback or changes that could/should be made to the suggestion.
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