It's safe to say that the chest loot in skywars is not 100% balanced. It is striving but not quite balanced. I propose adding a function that tracks every game and generates a point system to each item then gives each players island equal but different gear.
Step 1: Track what stuff people get feom the spawn island each game and if they win or not.
Step 2: Take the total number of items that people win with. Multiply by recipricol of the chance to get the item, this variable is going to be P.
Step 3: Now divide 1 by P. This is going to be represented as variable Q. Q represents what percentage of games are won using what item. Now we do 1 - Q. This leaves us with our points, this number should always be less than 1.
Step 4: Come up with a number of total points a person should get. Weapons and armor would be one category. Food a different one and everyone can care less about blocks.
Tell me it this is accurate or if implementable.
Step 1: Track what stuff people get feom the spawn island each game and if they win or not.
Step 2: Take the total number of items that people win with. Multiply by recipricol of the chance to get the item, this variable is going to be P.
A recipricol is the number you multiply by to equal 1. It is always 1/x
Step 3: Now divide 1 by P. This is going to be represented as variable Q. Q represents what percentage of games are won using what item. Now we do 1 - Q. This leaves us with our points, this number should always be less than 1.
Step 4: Come up with a number of total points a person should get. Weapons and armor would be one category. Food a different one and everyone can care less about blocks.
Tell me it this is accurate or if implementable.