Hey Bedrock CubeCrafters!
Firstly, I'd like to thank you all for the feedback on the knockback test! Your feedback there has been wonderful, and we'll be releasing a new iteration of the knockback relatively soon, so keep your eyes out for that!
After going through the feedback, there was a point that was brought up a lot, which was "the knockback feels way too easy against mobile players", or on the flipside, "the knockback feels impossible against PC players". We want to pose the idea of having platform-specific games so that:
- Players on mobile will have fairer competition - i.e. not PvPing a player who is on PC and likely outmatched due to their input device.
- Players on PC will have more competition - i.e. not PvPing a player who is on mobile and having no hearts lost after the fight.
This would work by having three different platforms - PC, console and mobile. Depending on which platform you are on will put you into games matched with the same players on the same platforms.
This will likely only be implemented on gamemodes which we know that can sustain a split playerbase. This means games like EggWars, SkyWars and Lucky Islands will be the first games that will go through this change if we go ahead with it.
We are aware that there are a lot of questions regarding how it would work. To answer a few FAQs:
Q: Will I still be able to talk to my friends who are on mobile as a PC player? (And any other combination)
A: Yes. This will only affect you once you click to join a game, so in lobbies, you can still talk to your friends.
Q: Will I still be able to play games with my friends who are on mobile as a PC player? (And any other combination)
A: Yes - we're still looking into how we'd do this, however as a basis, if you're in a party of 10, and 9 players are on PC while 1 is on mobile, you'll be put into a PC game. But if you're in a party of 4, with 1 PC and 3 mobile, you'll be put into a mobile game. Establishing the threshold where you'll be put into a PC/console/mobile game is important, and we cannot rush, so we're looking into implementing it into the knockback test beforehand.
We'd love to hear your feedback on this, and vote on the poll on this thread! Thanks, everyone!
Firstly, I'd like to thank you all for the feedback on the knockback test! Your feedback there has been wonderful, and we'll be releasing a new iteration of the knockback relatively soon, so keep your eyes out for that!
After going through the feedback, there was a point that was brought up a lot, which was "the knockback feels way too easy against mobile players", or on the flipside, "the knockback feels impossible against PC players". We want to pose the idea of having platform-specific games so that:
- Players on mobile will have fairer competition - i.e. not PvPing a player who is on PC and likely outmatched due to their input device.
- Players on PC will have more competition - i.e. not PvPing a player who is on mobile and having no hearts lost after the fight.
This would work by having three different platforms - PC, console and mobile. Depending on which platform you are on will put you into games matched with the same players on the same platforms.
This will likely only be implemented on gamemodes which we know that can sustain a split playerbase. This means games like EggWars, SkyWars and Lucky Islands will be the first games that will go through this change if we go ahead with it.
We are aware that there are a lot of questions regarding how it would work. To answer a few FAQs:
Q: Will I still be able to talk to my friends who are on mobile as a PC player? (And any other combination)
A: Yes. This will only affect you once you click to join a game, so in lobbies, you can still talk to your friends.
Q: Will I still be able to play games with my friends who are on mobile as a PC player? (And any other combination)
A: Yes - we're still looking into how we'd do this, however as a basis, if you're in a party of 10, and 9 players are on PC while 1 is on mobile, you'll be put into a PC game. But if you're in a party of 4, with 1 PC and 3 mobile, you'll be put into a mobile game. Establishing the threshold where you'll be put into a PC/console/mobile game is important, and we cannot rush, so we're looking into implementing it into the knockback test beforehand.
We'd love to hear your feedback on this, and vote on the poll on this thread! Thanks, everyone!