The problem
Cubelets are given randomly. There doesn't seem to be a system behind it.
The idea
Instead of giving the cubelet randomly, it is given when you reach a specific cubelet score.
This is a bar that slowly fills up (like the level bar)
Warning: A bit of math ahead!
How it would work
PVP games (also Minerware, but without Kill points)
This might need tweaking for eggwars, since you respawn
- for kills: give cubelet points to the value of X+(X-1) with X the amount of kills.
- for winning: give cubelet points to the value of the place you reached, in the following order:
Example 1: I got 4 kills, and I have won, so I have first place.
My points for kills: X+(X-1) > 4+(4-1) > 7
My points for first place: 20
Total: 27
Example 2: I got 2 kills, and reached third place
My points for kills: X+(X-1) > 2+(2-1) > 3
My points for third place: 17
Total: 20
Here is a graph for this method
https://imgur.com/OgQw7kV
Non PVP Games
- for winning: 30 points
- for losing: 10 points
- for activity: This would still need calculations, as it depends on every game.
Example 1: I've won tower defence, but was not very active
My points for winning: 30
Points for activity: Q (low)
Total: 30 + Q
Example 2: I've lost the next game, but was very active
My points for losing: 10
Points for activity: R
Total: 10 + R
These points are always displayed in chat at the end of a game
In the lobby
When you are in the lobby, you can type /Cubelet
This will make a bossbar or custom menu appear on your screen, so you can see your progress.
This can also be seen in the cubelet opening menu
If you have any suggestions for how this would work or can be improved, please comment.
Sorry for making this thread so long, I wanted to make clear how the game would work
Cubelets are given randomly. There doesn't seem to be a system behind it.
The idea
Instead of giving the cubelet randomly, it is given when you reach a specific cubelet score.
This is a bar that slowly fills up (like the level bar)
Warning: A bit of math ahead!
How it would work
PVP games (also Minerware, but without Kill points)
This might need tweaking for eggwars, since you respawn
- for kills: give cubelet points to the value of X+(X-1) with X the amount of kills.
- for winning: give cubelet points to the value of the place you reached, in the following order:
first place 20 points
second place 19 points
third place 17 points
fourth place 14 points
fifth place 10 points
sixth place 5 points
seventh place and lower 0 points
second place 19 points
third place 17 points
fourth place 14 points
fifth place 10 points
sixth place 5 points
seventh place and lower 0 points
Example 1: I got 4 kills, and I have won, so I have first place.
My points for kills: X+(X-1) > 4+(4-1) > 7
My points for first place: 20
Total: 27
Example 2: I got 2 kills, and reached third place
My points for kills: X+(X-1) > 2+(2-1) > 3
My points for third place: 17
Total: 20
Here is a graph for this method
Non PVP Games
- for winning: 30 points
- for losing: 10 points
- for activity: This would still need calculations, as it depends on every game.
Example 1: I've won tower defence, but was not very active
My points for winning: 30
Points for activity: Q (low)
Total: 30 + Q
Example 2: I've lost the next game, but was very active
My points for losing: 10
Points for activity: R
Total: 10 + R
These points are always displayed in chat at the end of a game
In the lobby
When you are in the lobby, you can type /Cubelet
This will make a bossbar or custom menu appear on your screen, so you can see your progress.
This can also be seen in the cubelet opening menu
If you have any suggestions for how this would work or can be improved, please comment.
Sorry for making this thread so long, I wanted to make clear how the game would work