Hi there!
The actual rebalance system of blockwars it's good but not perfect,it has some problems that I am going to suggest a solution:
1.The game needs a minimum of 5 players instead of 4 to start,I have been told that this is because of the 33% rule and that it affect all games and Block Wars it's not the exception;but still,I think that this should be changed in this case because it harms the game,especially if that game has only 2 teams,there were 2 times that we reach 4 people but no 5 and some players get bored and leave,leaving me with no chance to play at that moment,and I am sure that happened too before Block Wars was removed in "The Big Change" update.
2.The system is inaccurate,let me explain it with a simple image:
Sometimes this happens and it's needless to say that that's it's unfair;the old system didn't had this problem but to be winning 2-0 and suddenly get moved to the losing team because an enemy left is very frustrating, and it is even more so if you were the one who captured one flag,which it's not much better to be honest.
I think that this badmatching happens because the system respects parties but I am not sure if this it's true.The only thing that it's make against this is is to give the team with less players a resistance effect which increase it an higher level if the difference of players between the 2 teams is higher,and it works but when the difference it's higher than normal let's say 5 the team lacks on damage,to put it simple think on the tank, a lot of bulky with a lack of damage,the result:a useless kit.Although this differences in damage only becames signifficant if the difference of players is very high.
My solution to this:Give the team with less players strenght 1 if the difference is 5 or more,that would solve the lack of damage.
I will really appreciate any feedback :D
The actual rebalance system of blockwars it's good but not perfect,it has some problems that I am going to suggest a solution:
1.The game needs a minimum of 5 players instead of 4 to start,I have been told that this is because of the 33% rule and that it affect all games and Block Wars it's not the exception;but still,I think that this should be changed in this case because it harms the game,especially if that game has only 2 teams,there were 2 times that we reach 4 people but no 5 and some players get bored and leave,leaving me with no chance to play at that moment,and I am sure that happened too before Block Wars was removed in "The Big Change" update.
2.The system is inaccurate,let me explain it with a simple image:
Sometimes this happens and it's needless to say that that's it's unfair;the old system didn't had this problem but to be winning 2-0 and suddenly get moved to the losing team because an enemy left is very frustrating, and it is even more so if you were the one who captured one flag,which it's not much better to be honest.
I think that this badmatching happens because the system respects parties but I am not sure if this it's true.The only thing that it's make against this is is to give the team with less players a resistance effect which increase it an higher level if the difference of players between the 2 teams is higher,and it works but when the difference it's higher than normal let's say 5 the team lacks on damage,to put it simple think on the tank, a lot of bulky with a lack of damage,the result:a useless kit.Although this differences in damage only becames signifficant if the difference of players is very high.
My solution to this:Give the team with less players strenght 1 if the difference is 5 or more,that would solve the lack of damage.
I will really appreciate any feedback :D
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