Debuffs
- Builder needs to be nerfed, you can basically jump in the void and respawn with 5 new blocks every 6-7 seconds which will cause a lot of camping. A solution for this would be to get a block every 15 seconds for example so you can't spam builder the whole game.
I think it should start with 3 blocks and get new one every 15/20 secs
- As ninja you can get invisible, the time you can be invisible should be a bit shorter and the waiting time to go invisible again should be increased.
i think ninja is good as it is, it allready can be easily killed with every kit that has arrows
- Archer should start with 10 arrows and get a new arrow every 10 seconds, this would be a small solution to nerf the kit since it is a very overpowered kit.
i think archer is annoying but it shouldnt be nerfed that much, i would change 10 arrows as a max to 15 arrows
- This one is debatable but jumper could get a nerf from by giving it jumpboost 2 instead of 3 or giving it jumpboost 2 instead of 3 after taking the flag. Also giving it falldamage would be better in my opinion.
fall damage is deff not a good idea, tho nerfing it to be 2 instead of 3 can work
- Giving summoner a stone sword and a decrease of the cooldown to 25 seconds would be a good buff.
i also think mobs should stack
New Kits
- Assasin, no fall damage, you regain an arrow when killing someone, you can only hold 5 arrows at once, you have a chain chestplate and leather boots and leggings.
and a wooden sword?
- Pyromaniac is also a kit that could be added but it might be to op since it would have fire aspect for example.
ye to OP, with the arrmour most of kits has, the fire would take at least half of hearts
Blockwars CTZ - Capture The Zone
For the people that love Control Point and remember the game, this would work the same. In the middle there would be a spot that you need to control, it would be 10x10 or bigger. it looks like archer assault aswell but more like Control point. This game can work in multiple ways, you could add a point closer to red and one closer to blue which means you have to get 100% in both of them, if one person of your team is in the point then your percent will start going up. There will not be a ninja in this since it would be to op. Kits will be revamped so it will be an unique playtyle and enjoyable and the maps will look different!
i dont think its a good idea, theres allready a game like this - archer assault, and with a smal player base that cube has i doubt the will make another game modes similar to each other
Blockwars Core
Core is pretty boring right now, Cubecraft did a good job by changing the health to 15 but you basically do the same every game over and over. but what if you would make it 4 v 4 v 4 v 4 and give the game less kits, 7 core health for every team. If you core gets destroyed then you can get eliminated by getting killed. If the last person alive is in team Blue then team blue wins. There will be less kits but it would be more intense. Ninja would also be removed in this game because it would be to op. You can't break the map but place blocks at the start or with builder & miner and pick blocks of after bombing the enemy. The maps would be way smaller ofcourse.
hmm bomber would be OP to, so maybe same with ninja they would get nerfed in this gamemode only
Blockwars Bridges
Bridges is a good game but i think it's a copy of hypixel what i would do is make it 1 v 1 and add a ranking system to it so you can basically play for leaderboard and for a higher ranking, this means you will face better players when performing good. 7-10 pits would be enough to win the game. It's not a big addition but i think it would be better like this. For teams it would be harder to make a ranked system so i suggest to add winstreaks and 15 pits to complete a game.
small player base would make it hard to add a ranking system
Since a better auto balance is already suggested 2 times.
idk whats wrong with auto balance rn, i personally like it, or at least prefer the new one over the old one(if u dont remember, it changed teams DURING the game)