So I've been playing blockwars for a while and I looked up a few classes from which I noticed a few downsides which really make playing them sometimes painful. So... there's a few of the very little things which are at some point annoying or ugly when I look at them. I hope people will be sharing my mind here:
1)Archer should get like... 2 extra arrows per kill (this is a thing in Your PvP servers when playing ranged classes like Sniper in Overpowered PVP) so he doesn't have to die because of running out of arrows and having no way to push someone to the void with their stick;
2)Summoner's skeletons... except for body shields they're completely useless. They don't deal any damage to players, they only hug them. I have one solution for them: Giving them a bow, BUT a chance for them to spawn by a summoner would be like... 1-2%? That would be awesome to see skeletons great again.
3)Tank's tools... Honestly, tank's kinda useless because the only thing he can do is literally take damage and eventually sneak up on someone's core but classes like Miner and Ninja are way more useful in this case, which causes Tank to be almost completely unplayable. My solution on how to make Tank playable: buff his pickaxe with sharpness 1 and unbreaking 1-2 enchantments. This would give him a proper tool to fight players at least.
4)This is my personal field of view right now so this one isn't important - Tank's armor looks kinda weird with a chestplate and leggins. Would that be okay if leggins changed into a helmet and boots? He'd actually lose one armor point with that change, but he'd be looking way better.
1)Archer should get like... 2 extra arrows per kill (this is a thing in Your PvP servers when playing ranged classes like Sniper in Overpowered PVP) so he doesn't have to die because of running out of arrows and having no way to push someone to the void with their stick;
2)Summoner's skeletons... except for body shields they're completely useless. They don't deal any damage to players, they only hug them. I have one solution for them: Giving them a bow, BUT a chance for them to spawn by a summoner would be like... 1-2%? That would be awesome to see skeletons great again.
3)Tank's tools... Honestly, tank's kinda useless because the only thing he can do is literally take damage and eventually sneak up on someone's core but classes like Miner and Ninja are way more useful in this case, which causes Tank to be almost completely unplayable. My solution on how to make Tank playable: buff his pickaxe with sharpness 1 and unbreaking 1-2 enchantments. This would give him a proper tool to fight players at least.
4)This is my personal field of view right now so this one isn't important - Tank's armor looks kinda weird with a chestplate and leggins. Would that be okay if leggins changed into a helmet and boots? He'd actually lose one armor point with that change, but he'd be looking way better.