Haii guys, I really wanted to make a blockwars suggestion not so long ago, so here I go. I am Cuteee! :3
Ahhh, here we go again, first of all let's balance the kits!
Well, blockwars meta is a bit weird, all the kits (besides from tank lololo) are pretty good in some way.
But let's balance it to make the less used kits actually useful.
Red=Nerf Green=Buff
Ninja: This kit, is also known for being the best kit of blockwars, it's competence is runner. I agree that ninja kit should be the best to capture the flag, but not for pvping. So yea, again, make it so when a ninja with invis hits someone it loses the effect.
And since you fixed the bug that ninja didn't get glowing effect when getting the flag it's all for the kit.
Tank: Tank kit, also known as the most useless kit in the game.
It's complicated to rework this kit since it may be game breaking if it gets way too buffed.
So let's start with the basics: Remove it's leggins and add a sword to it. It would make the kit be much more useful and balanced, making it able to pvp and not be completely useless. Also removing it's slowness effect.
Warrior: Well, the starter kit. Also one of the best kits for pvp.
It's very underrated, but the thing is that it's very good to pvp. What I am suggesting is to remove it's bow and arrows. Leaving it to a just mele pvp kit.
ARCHER: Well, this kit also needs to be reworked. In a way, it is very good, and even overpowered. It's got 20 arrows and a knockback stick. The knockback stick is just fine by the way. The thing is that it's arrows don't reload (Or do very slow) so when it runs out of arrows it has to suicide to be useful again. Change it and make so it reloads 5 arrows every minute.
And for it's amount of arrows change it from
Viper: Make it's poison effect from I to II, and then make it's reload speed faster from 30 seconds to 20. The idea of a passive agro is pretty good, I ain't gonna lie. But it was badly developed and at the end it just doesn't do it's function of constantly annoying the enemy team.
Builder: Well, this kit seems pretty balanced right? Well, it isn't. It's actually extremely useful and a very good option to choose instead of jumper. It has two roles, pasive and agro. Pasive is consistanly defending the base with the blocks, suiciding every time you cover the flag. Agro is to pass enemies defences using it's blocks. The agro role is just balanced, blocks don't last forever and suiciding to pass enemies defenses is not an option. But pasive is the problem. TNT kit has been a very good kit for a while. But Builder just counters it so badly, enemy just can keep on replacing blocks every time you place a tnt, while tnt has a cooldown builder doesn't. So Imma suggest to add a cooldown to builder's blocks from 0 to 50 seconds.
Summoner; This kit also needs a buff and a nerf. Let's start with the buff, let's make it clear. It's cooldown sucks, it can't be used to it's purpose and it's very annoying. So reduce the cooldown fro 45 seconds to 30 seconds.
And for the nerf, it's not a huge one. Just make so it's mobs spawned don't see invisible people.
And with this I think the game could be pretty much balanced.
Well, well well.... now let's talk about voting features and how to change it's meta (a bit)
Thanks to @Andyyy for the ideas.
The thing is that there is a clear meta to the voting options. It is HALF BLOCKS meta. There's nothing wrong with it. I also love half blocks.
But the thing is that with this feature the never changes, making some very cool voting options like jump boost or speed boost never happen.
So yea, the idea is to make Speed boost and Jump boost have half blocks instead of having the no modifier's blocks
Then maybe the meta could variate a bit according to the map :p
Now let's talk about trap blocks.
The thing is that trap blocks are also unbalanced.
Purple= Remove Red= Nerf Green= Buff
Bamboozler: uh, people now will be thinking I had a bad experience with this trap and that's why I want it removed. But the thing is that I didn't and that's the problem. It is extremely useless, it just doesn't belong to blockwars. For it's price (300 points) is very bad compared to the other trap blocks. So that's why I think it should be removed.
Default: What's wrong with the default trap you'll think. Well, it's actually the most op trap block in the meta. It can one shot you with no problem, and everyone has it so in the past when we used to see some monster trap blocks people just doesn't bother to change it now, cause the default is just op.
Zeus: Buff it's damage. Then it will be an acceptable trap block.
NEW KITS!!!
Im gonna be honest, Im very hyped for a blockwars update, so Im gonna give my best on these kits and detail them a lot.
Lumberjacker:
(1.9+ kit (atleast so it's useful) this kit is just agro, it's role is to defend the base and backup the flag carriers.
It's content:
Wooden axe, Wither skeleton skull named as Strenght buff (5 seconds) (Cooldown 50 seconds), wooden pickaxe, leather chestplate, leather hat.
View attachment 152226
The icon should also be a wither skull. (The reason of the wither skull is to representate it is a letal kit)
Pyromanic:
Same role as viper, annoy enemy team the whole game. (passive agro)
It's content:
Blaze rod with fire aspect 1, wooden sword, wooden pickaxe, Golden chestplate with fire resistance 2.
View attachment 152227
Decoyer:
The point of this kit is to create decoys of yourself and get on their flag without being spotted. The decoy only lasts for 30 seconds and it has a cooldown of 2 minutes, doesn't respawn when dying.
(This kit idea isn't mine so if you know whose idea is this tell me right away and I will tag them!)
It's content:
Wooden sword, Leather chestplate. Leather helmet, Wooden pickaxe, Steve head named as Decoy.
View attachment 152228
(BETA) WITCH:
It's role is to team support, making imposible to the enemies to kill your teammates.
It's content:
Wooden Sword, Wooden pickaxe, Splash potion of weakness (Only affects enemies, 10 seconds last, 40 seconds cooldown) Leather Helmet , Leather boots
View attachment 152229
IDEAS FOR MAPS!
-Temple
-Volcano
-Modern
-Laboratory
-Farm
-Japan
-Savannah
-Taiga
-Bones (Or desert)
-Planets (one of those maps were using archer is the best option
-Flowers
Current map changes:
Purple= Remove Red= Needs a revamp
Icy Peaks: Also known for being the worst map on blockwars.
It's design is cool, ain't gonna lie, but the capacity of enemies to camp is amazing, it is very annoying and since the house where the flag is is very close to the spawn, making it imposible to go in the flag and making those games extremely annoying and boring.
Palette: The map is great, but it has a little inconvinient: It's parkour. The parkour is very difficult, making it so a lot of times you die when doing it and not being able to save your flag.
(Also, add it to the game selector menu! :p)
Nuclear: Very nice map but make it smaller.
Pirates: Again, make it smaller
All the other maps are cool.
LAST BUT NOT LEAST, ADD THIS MESSAGES:
View attachment 152230
View attachment 152231
This is so players know what to do :p
Thanks for reading all the thread!!!! Feedback is very much appreciated :p
@Camezonda , @Quetzi, @rubik_cube_man , @marcoslater , @AnimalTamer1
- Your suggestion to nerf the Ninja kit is just, perfect. It is quite OP to fight with invisibility.
- I'm not so sure about nerfing Warrior, at least leave 1 arrow. (which is quite frankly, useless but at least it doesn't feel as such a drastic change)
- The whole purpose of the Tank Kit is its armour (which is heavy, hence it's slowness effect). I think it's fine as it is.
- Yes, archer needs to be able to recharge arrows much faster. 15 arrows though! Removing 10 is way too much.
- Sure, anything to improve viper kit cause it's terrible at the moment.
- Agreed, builder makes bomber completely useless.
- Totally agree with the summoner changes, mobs shouldn't see invisible players anyway.
- Classic BlockWars (Already with half blocks)
- Jump Boost
- Speed Boost
I think that's the whole purpose of a trap? To one shot an intruder lol.
Agreed with Zeus, even though it serves as an indicator for invaders because of its lightning, it doesn't deal much damage. It should maybe burn players for 3-5 seconds.
Now about the kits:
- Lumberjacker sounds great, the more combat options, the better. BlockWars is supposed to be a very diverse game, full of so many different kits to allow a properly-functioning team.
- Mayyyybe the pyromaniac kit would end up being way too annoying. The blaze rod could have the same ability as the fire sword in lucky islands, with the same cooldown too. And make it completely immune to fire.
- How would the decoys be destroyed? Also this kit is quite contradicting if at the beginning you were saying Ninja should be the best kit for capturing. Decoy would be: first, too OP. Second, replace Ninja. Big nono from me for this one.
- I like the Witch kit, as I said the more combat options the better.
- Agree, icypeaks is way too easy to camp in. Maybe it could be fixed by changing the shape of the map from a U to just a straight line. That way flags are facing each other. And just make more entrances to the house that surrounds the flag. That way both capturing and taking are much less tedious.
- Sorry but Palette's parkour isn't difficult at all.
- Or just remove it, Nuclear sucks. Or at least fix the lighting. It's terribly hard to both capture and take a flag in complete and utter darkness.
- Agreed, if Pirates was made smaller I would stop avoiding it lol.