With This map I've decided to go for the small and simple. Accurately depicted blocks put together to create a compact experience.
View attachment 157390 This map would become the smallest but experience has taught me that many of the smallest maps are the best.
View attachment 157395 A fancy angled view where you can see the magically floating flag with the power of tetris. It almost looks ready to slot in your opponents flag to complete a row.
View attachment 157392 The elevated blocks can be accessed by some colourful parkour.
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Here are the powerup spots marked in black where you can see the multiple ways between each side. (Map does not come with bonus player)
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And the spawn point marked in green.
That's about it for this one. If it really is 'too small' I can adjust it but it fitted together really nicely with this design so I went for it!
That being said, the guy that made this map is awful at Tetris with that placement.
I really like this map. Not only because of its simplistic look, characteristic of any respectable BlockWars map but also the great colours and fun concept.
The strategic value of the map is great, small maps are definitiely the most fun. And in most of the cases they stop players from being able to camp effectively. Plus, in a smaller map it seems like every kit has more value as there's more immediate action in-game.
I'll buy it if it comes with the extra player :P
I can go into a lot issues but the main 2 is it's a way too small and it's very parkour and level based making it very hard to do anything. Sorry but it's a no for me .
It's not very small if you looked at it in person, it is a decent size. And regardless of its size, it's been proven that small maps contribute much more to the enjoyability of the game. As I said above, it prevents people from camping. Additionally, people nowadays seem to enjoy smaller and quicker maps. Every time players are getting used to getting more of this "instant satisfaction" and that's very much reflected in some of the new SkyWars and EggWars maps. And no it's not only applicable for SW and EW. Every game is succesful if you keep the player constantly entertained, that's why most people dislike Nuclear. It's enormous and it takes a painful amount of time to get from flag to flag.
I genuinely don't understand what you mean by parkour based, if you looked at the pictures you would've realized there's only a
one block jump to get from flag to flag. I don't know how more parkour based it can get than that... Regardless, have you seen maps like Block Arena, Palette? Great maps, community favorites, and they all have a strong presence of parkour.
I think it'd be very valuable if you enlightened us in the other lot of issues this map has.