Hello everyone,
This suggestion is pretty short and simple: bring back Assassination.
For those who are newer to Cubecraft, Assassination was a gamemode very similar to FFA, but it included some added levels of complexity. The map was rather large (think FFA map Mayan size), and chests would spawn throughout the map containing items that would act as a form of currency. You could use this "currency" (coal, gold, and ghast tears if I remember correctly) to purchase items such as better armor, weapons, food, and potions from the physical shops located within the map. Killing other players would cause them to drop any of the "currency" that they had in their inventory. Also, the shops located in the map would have a hunger effect on players while inside them, preventing people from camping inside the pvp-disabled shop areas.
This gamemode really is essentially the same as the current FFA gamemode, but requires players to actually spend time playing the game to earn "currency" in order to shop for better gear rather than simply spending server-wide points on it. The added elements of this gamemode would also make the traditional FFA experience more interesting and unique.
The time required to set up and bring back this gamemode would be minimal, as the game already existed in the past and essentially uses the same gameplay as FFA. Only 1-2 maps would be needed for this, as there were previously only 2 maps.
Overall, I believe that the return of Assassination is a great and simple way to add a new variation of FFA back to the server. It is a somewhat unique gamemode, and I think players will enjoy it as a fun alternative to the current basic FFA.
If anyone has any thoughts or suggestions about new elements that could be added into the Assassinations game if it were to return, please comment below!
This suggestion is pretty short and simple: bring back Assassination.
For those who are newer to Cubecraft, Assassination was a gamemode very similar to FFA, but it included some added levels of complexity. The map was rather large (think FFA map Mayan size), and chests would spawn throughout the map containing items that would act as a form of currency. You could use this "currency" (coal, gold, and ghast tears if I remember correctly) to purchase items such as better armor, weapons, food, and potions from the physical shops located within the map. Killing other players would cause them to drop any of the "currency" that they had in their inventory. Also, the shops located in the map would have a hunger effect on players while inside them, preventing people from camping inside the pvp-disabled shop areas.
This gamemode really is essentially the same as the current FFA gamemode, but requires players to actually spend time playing the game to earn "currency" in order to shop for better gear rather than simply spending server-wide points on it. The added elements of this gamemode would also make the traditional FFA experience more interesting and unique.
The time required to set up and bring back this gamemode would be minimal, as the game already existed in the past and essentially uses the same gameplay as FFA. Only 1-2 maps would be needed for this, as there were previously only 2 maps.
Overall, I believe that the return of Assassination is a great and simple way to add a new variation of FFA back to the server. It is a somewhat unique gamemode, and I think players will enjoy it as a fun alternative to the current basic FFA.
If anyone has any thoughts or suggestions about new elements that could be added into the Assassinations game if it were to return, please comment below!