I disagree. Aestetics are important, there are even multiple minerware maps that are exactly identical gameplay wise. Many people like playing on flat maps and I think the probability for one of those to be chosen should be higher than the probability of that stupid map with the pond at mid. So rather than programming chances into the map system and confusing everyone I prefer just having multiple plain maps.I only see one? Oh wait, they have different backgrounds. Aside from that, there's no reason for these two maps to coexist.
Hmm Yeah some PvP maps aren't that good PvP maps but i think ranks should be able to choose their maps just like ranks can do in skywars.Yes I do totally agree with it, people just keep running away! @Efcluke94
Yes, high ranked players do not have enough perks so this would be usefull.Hmm Yeah some PvP maps aren't that good PvP maps but i think ranks should be able to choose their maps just like ranks can do in skywars.
IGN: GeneralCube
Level: 68
Well I like this maps but maybe they can add more and do like map selectorAnd here are two screenshots from
the 'bad' pvp maps
True, I think they are all ok and the should add more :pWe're all giving our opinions on the maps... How is this arguing?
I disagree. Aestetics are important, there are even multiple minerware maps that are exactly identical gameplay wise.
No matter how diverse the terrain is, it's also nice to have some dangerous elements in there too.A map with lava isn't a pvp map for me anymore.
Every Minerware map is the same, because the map itself doesn't affect the gameplay and doesn't need to. Aesthetics are important, but they aren't going to change the way you play the game. If every map were the same in PvP, then you'd get bored of it a lot faster than you would otherwise, where things would be happening differently.
But i seriously died 32 times in that lava.No matter how diverse the terrain is, it's also nice to have some dangerous elements in there too.
Pvp isn't about who does the most dps... that's 1.8 talk
1.9 is more about using elements such as knockback, regen and knowledge of the terrain.
A good pvper can adapt himself to the terrain and the risks on it and use them to his advantage to win the duel. If you blame the map on your loss, if you are against a good pvper, it was most likely your opponent using his skills to position you where he wanted you on the map to be able to win.
Of course dps is important too, if you only focus on dps then the other player will have more incentive to put you into a difficult situation.