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zigs

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Jun 25, 2017
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All Kits:
  • Upon kill, repair all armor and items of the player.
Archer:
  • Upon kill, give the player 5 arrows.
  • Wooden Sword -> Wooden Axe
Alchemist:
  • When the player drinks a potion, remove the bottle from their inventory.
  • Upon kill, give the player all their potions back. (Cannot be more than the kit starts with)
  • Damage potion I (x3) -> Damage potion I (x1)
  • Regen I potion (0:45) -> Regen II potion (0:12)

I wouldn't imagine these changes would be too difficult to implement and I think they would make the kits more used than they currently are.
 
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Commissioned

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Ducky

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All Kits:
  • Upon kill, repair all armor and items of the player.
Mhmm. Sounds a bit Overpowered. Maybe only 1 item and/or armour piece per time you kill someone?

Archer:
  • Upon kill, give the player 5 arrows.
Not quite sure about this one. At one side it sounds a bit Overpowerd and at the other side, I'm like ''Mhm, yeah. Sounds like a good one. 5 arrows isn't that much.''.

Alchemist:
  • When the player drinks a potion, remove the bottle from their inventory.
Yes. Not that hard to code or develope or whatever and it's convenient for all of us.

  • Upon kill, give the player all their potions back.
This really depends on how many potions you have for me. 2 potions? Sure. 5 potions? No, too Overpowered and too much.
 

Muffin

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Jul 17, 2014
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Personally I'm never alive long enough for armor/weapons to break :p, and I also feel that archers are really under-powered; But hey, if these kind of things happen often then I don't see a problem!
 

matcha

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Nov 15, 2016
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What's not OP about it? Why making gear unbreakable?

That's because armor is armor. Fights don't tend to break your armor. But when they do, why do you need to take a death justly because your armor broke? If I have a full iron armor set, it's still going to be a full iron armor set regardless if I have it unbreakable.

~

Anyways, not a big fan of having the alchemist retrieve all their potions, probably one random potion per kill or something.
 

Gaaabb

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May 2, 2017
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All Kits:
  • Upon kill, repair all armor and items of the player.
Archer:
  • Upon kill, give the player 5 arrows.
Alchemist:
  • When the player drinks a potion, remove the bottle from their inventory.
  • Upon kill, give the player all their potions back.

I wouldn't imagine these changes would be too difficult to implement and I think they would make the kits more used than they currently are.
i think it's to op man! not a good idea sorry tho!
 

Commissioned

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Uhm what's OP about this? It's not like you get better gear. It's the same gear but repaired.
What they also could do is make Gear unbreakable.
Exactly!
Once your armours done, it's done. It doesn't just come back.
That would be WAYY OP. I mean, having armour at the start is OP enough but having it throughout the whole game? 2op4me.
 

matcha

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Nov 15, 2016
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Exactly!
Once your armours done, it's done. It doesn't just come back.
That would be WAYY OP. I mean, having armour at the start is OP enough but having it throughout the whole game? 2op4me.

So? You could literally just respawn and have the same armor... Unless you buy armor, but it's still pretty easy to kill people with strong armor. I've seen very little fights (besides in OP, and even then, rarely) where the fights tend to last till armor breaks.
 

Despacito 2

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Dec 6, 2015
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Exactly!
Once your armours done, it's done. It doesn't just come back.
That would be WAYY OP. I mean, having armour at the start is OP enough but having it throughout the whole game? 2op4me.
Uhm dude. FFA
Everyone has the same armor. It doesn't end.
 

zigs

Member
Jun 25, 2017
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@Commissioned @iCheeetah @CharizardGX @Gaaabb @SlainByMe

Explain to me how repairing armor and items on kill are op whatsoever? If you play alchemist and your sword breaks, well you're screwed. That's not fun. Giving arrows to archer makes it so when you run out of arrows you are no longer a weaker swordsman/tank. And how does armor/item repair change the game at all? For most people they die before their armor breaks, this rewards the people who are actually good and can get killstreaks.
 
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