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Conea64

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(May apply to java but i don't know how experience works there)

If you are unaware then experience for winning a game of competative parkour is "+10" experience and if you loose you get "+1" expirience
Depending on the map I have had 8 minute (on the picnic map and zen but i quit before completeion because they are so lond and repetative) to 30 second games (on arcade).

I suggest that a change is made where you get "+25" for winning and "+5" my reason for the "+50" is because it's a nice number to work with and would actually give me reason to play the longer maps, but also it is not to big that it would not make a large impact upon the average player with a higher level and would be a decent amount for someone new. "+5" because currently you get as much xp as jumping into the void and saying gg in a game of skywars
 
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Dualninja

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Yeah, 10XP for winning Competitive Parkour is pretty low. 50XP is much better!
 

Matriox

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That's way to high IMO, after a while ppl will get used to the maps and finish them very quick. Getting 50exp per win seems huge for a game that is about repetition. 10exp seems good. Much the same as duels which often take the same amount of time, depending on kit and other factors just like parkour which depends on maps and other factors
 

Conea64

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That's way to high IMO, after a while ppl will get used to the maps and finish them very quick. Getting 50exp per win seems huge for a game that is about repetition. 10exp seems good. Much the same as duels which often take the same amount of time, depending on kit and other factors just like parkour which depends on maps and other factors
If you are good enough at any game it's just repetition.
 

Matriox

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If you are good enough at any game it's just repetition.
It's different in this game as nothing new happens. Same maps with the same jumps each time making this the most repetitive game on the network. In a pvp game mode and most other game modes anything can happen making length of games etc vary a lot. What would be even more sad is that in a 40minute game of java td you can get 50exp, now a new proposed 50exp for a game lasting just a minute?
 

UBRE

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I see 25 experience per win better.

Very hard to balance, because, as told by Matriox, there are people that finish runs very quickly, and the map is always the same at the moment I'm typing this.

I would like it, but it won't be the best for leveling up balance in general.

We could always make maps longer tho.
 
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GHSpaghetti

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I was thinking the exact same thing while grinding.

If on average it takes 1 minute to finish a parkour game and you get 10XP but you get 250XP for 1 eggwars game, cubecraft is expecting the average eggwars game to be 25 minutes long for all modes. Which in my oppinion is extremely unbalanced.

Every 25 wins i get in Parkour can be completely outmatched by 1 eggwars squads game that takes 2 minutes.

100% Agree
 

Matriox

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I was thinking the exact same thing while grinding.

If on average it takes 1 minute to finish a parkour game and you get 10XP but you get 250XP for 1 eggwars game, cubecraft is expecting the average eggwars game to be 25 minutes long for all modes. Which in my oppinion is extremely unbalanced.

Every 25 wins i get in Parkour can be completely outmatched by 1 eggwars squads game that takes 2 minutes.

100% Agree
Eggwars is just an exception, for some reason Eggwars needs way more exp than any other game just bcs every time u bring it up the whole Eggwars community goes crying about it being changed. Eggwars should be like every other game but it isn't. I'd hardly say Eggwars is a comparison for this type of game. Comparing it to a normal game like lucky islands let's say is 120 exp. If this game was just raised to about 20exp you assume lucky islands if about 6minutes, which it is. I say 20exp is fair
 

GHSpaghetti

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Eggwars is just an exception, for some reason Eggwars needs way more exp than any other game just bcs every time u bring it up the whole Eggwars community goes crying about it being changed. Eggwars should be like every other game but it isn't. I'd hardly say Eggwars is a comparison for this type of game. Comparing it to a normal game like lucky islands let's say is 120 exp. If this game was just raised to about 20exp you assume lucky islands if about 6minutes, which it is. I say 20exp is fair
I kinda get you yes, its just a case of should we decrease eggwars or increase parkour. I personally think increasing parkour and duels to 50XP-100XP would be good and upset the least amount of people.
 
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Matriox

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I kinda get you yes, its just a case of should we decrease eggwars or increase parkour. I personally think increasing parkour and duels to 50XP-100XP would be good and upset the least amount of people.
Eggwars wont be decreased, everytime i or anyone brings it up the eggwars communitee goes mad 😳 and therefor i dont think eggwars should even be used as a comparison, i think normal games should. for example Skywars or Lucky islands which is about 120/125 exp which in comparison of time would be about 20exp, i believe thats very very fair seen as waiting times are so much quicker in a game with 2 players instead of, in some cases, 20+.
 

Conea64

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I see 25 experience per win better.

Very hard to balance, because, as told by Matriox, there are people that finish runs very quickly, and the map is always the same at the moment I'm typing this.

I would like it, but it won't be the best for leveling up balance in general.

We could always make maps longer tho.
Yes i agree with the 25 xp and will put that in instead
 
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